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Thread: [VIDEO] Petellius's Video Previews - Naval combat video 1/29

  1. #141
    The Wandering Storyteller's Avatar Content Staff
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    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    Quote Originally Posted by Julio-Claudian View Post
    They look fantastic, but isn't this in fact true?

    Fabulous.
    Is this the same as the Carthage in Rome II, or is it done entirely from scratch?
    A bit. It is made from scratch using the Rome 2 imported models.





















































  2. #142

    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    I do think we'll scrap the sails idea as it's not realistic. I spoke really before I knew enough about naval warfare.

    The sails do look better, but in game they would have realistically be raised. CA was right on that.


  3. #143

    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    Quote Originally Posted by ABH2 View Post
    I do think we'll scrap the sails idea as it's not realistic. I spoke really before I knew enough about naval warfare.

    The sails do look better, but in game they would have realistically be raised. CA was right on that.
    Yes your right about that they sould be raised, Because when in battle you don't want the enemy to set your sails on fire!.

    But what could be a possibility is having transport ships with sails up and battle ships with sails down.
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  4. #144

    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    Quote Originally Posted by Sir_Pee_Alot View Post
    Yes your right about that they sould be raised, Because when in battle you don't want the enemy to set your sails on fire!.

    But what could be a possibility is having transport ships with sails up and battle ships with sails down.
    Maybe but Im not a huge fan of the huge transport ship, nor do I think them very realistic.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  5. #145

    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    Quote Originally Posted by ABH2 View Post
    I do think we'll scrap the sails idea as it's not realistic. I spoke really before I knew enough about naval warfare.

    The sails do look better, but in game they would have realistically be raised. CA was right on that.
    Perhaps a submod to not have sails raised during battle? If that is at all possible

  6. #146

    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    sure
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  7. #147
    The Wandering Storyteller's Avatar Content Staff
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    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    Does this remind you of anything?








    Last edited by The Wandering Storyteller; January 20, 2016 at 11:37 AM.





















































  8. #148

    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    I'm drooling just at the thought of Mathemedic's video, let alone the actual map.

  9. #149

    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    Yeah me and him are going to try to recreate the siege of Carthage video when we can
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  10. #150
    The Wandering Storyteller's Avatar Content Staff
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    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    Quote Originally Posted by Petellius View Post
    Yeah me and him are going to try to recreate the siege of Carthage video when we can
    Awesome!

    Although I noticed that the AI tends to rush out a lot. Do you mind adding in onagers for the Romans at least so we can break the walls?
    Last edited by The Wandering Storyteller; January 20, 2016 at 04:08 PM.





















































  11. #151
    Julio-Claudian's Avatar Senator
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    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    I'm not complaining, but should the land around Carthage not look a bit less barren and more farmable?

  12. #152
    The Wandering Storyteller's Avatar Content Staff
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    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    Quote Originally Posted by Julio-Claudian View Post
    I'm not complaining, but should the land around Carthage not look a bit less barren and more farmable?
    It does actually look more farmable. I've tried various settings and vegatation seems to be there. Have a try and see.





















































  13. #153

    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    Update on the naval overhaul

    Spoiler Alert, click show to read: 





    This is just for fun



    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  14. #154
    Maetharin's Avatar Senator
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    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    I have question regarding naval combat.

    The Athenians were noted for their light and nimble ships, with an emphasis on speed & agility rather than robustness.

    How did they manage to sink enemy ships when they were so much lighter than their foes?
    It canīt be that they always aimed at the oars as we so often see in modern movies.

    To me there are a few possible conclusion:

    • The Athenians used their lighter ships to repeatedly attack and retreat until the structure of the enemy hull collapsed.
    • The bronce beaks had higher penetration power than usually shown in Rome 2 and Atilla
    • They actually favoured ranged combat (universal ship sizes of classical greece would make this easier)


    For me the most likely one would be a combination of all the first and third.
    But then again, I can also imagine that against similar and smaller ship sizes ramming would be more effective than melee combat.

    Whatīs your take on this?

    BTW, are there hitzones on ships? Itīs way easier to penetrate a straight wall than a curved one, so logically speaking, the side of a ship should be more vulnerable to ramming...

    Best regard
    Last edited by Maetharin; January 26, 2016 at 05:13 PM.
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  15. #155

    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    I wish there were hit zones on the ships as I very much agree but I dont think there is. The fact of it is a little different. Rams werent used like they are in game, the aiming at the oars thing did happen (at salamis I think) but mostly rams would penetrate the hull but then once removed water would poor in. In this sense its less damage done to the vessel and more distracting the crews on board. The lighter ships could easily outmanouvre the larger ones and so would be able to ram the enemy vessels more often, but have a higher consequence if hit by a larger vessel.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  16. #156
    Julio-Claudian's Avatar Senator
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    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    A little nitpicky question... Will the earlier Roman ships have the same rectangular shields along the sides?

    Every update you post raises my anticipation by 100%.

  17. #157

    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    not sure, depends how lazy I am xD
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  18. #158

    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    This mod looks totally amazing! I'll wait for the release eagerly. Great work so far for what I saw!

  19. #159

    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    Love the marines

  20. #160

    Default Re: [PREVIEW] Petellius's Video Updates and Previews

    Quote Originally Posted by Rejenorst View Post
    Love the marines
    Me too
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

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