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Thread: [VIDEO] Petellius's Video Previews - Naval combat video 1/29

  1. #81

    Default Re: [Preview] Petellius's Video Updates and Previews

    Wonderful Petellius. I would like to ask you, why choosing the vanila Hoplon size if we already have the WoS model wich is bigger and more accurate. Still no solution for my faction colourish bug?

  2. #82
    Dr. Fell's Avatar Laetus
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    Default Re: [Preview] Petellius's Video Updates and Previews

    Very cool! I might even want to play Attila again once this is released.

  3. #83

    Default Re: [Preview] Petellius's Video Updates and Previews

    Quote Originally Posted by Tenerife_Boy View Post
    Wonderful Petellius. I would like to ask you, why choosing the vanila Hoplon size if we already have the WoS model wich is bigger and more accurate. Still no solution for my faction colourish bug?
    Both are used just depends the unit. Also check you have no conflicts.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  4. #84

    Default Re: [Preview] Petellius's Video Updates and Previews

    @Petellius - Can you send me again the link to download? or all the links. because right now I'm using just 1 maybe there's a fix that I haven't installed?

  5. #85

    Default Re: [Preview] Petellius's Video Updates and Previews

    Quote Originally Posted by Tenerife_Boy View Post
    @Petellius - Can you send me again the link to download? or all the links. because right now I'm using just 1 maybe there's a fix that I haven't installed?
    It's just one file, I was saying maybe you are using external mods? OHHHH Wait. Just had an idea. Go to the game settings and make sure 'alliance colouring' is unchecked.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  6. #86

    Default Re: [Preview] Petellius's Video Updates and Previews

    Привет, ребята! Прохладный Моды! И я такой наглый вопрос. Вы можете, например, сделать нормальный топор анимации или анимация солдат движется ОЗУ башни лестница?

  7. #87

    Default Re: [Preview] Petellius's Video Updates and Previews

    Quote Originally Posted by Xranitel View Post
    Привет, ребята! Прохладный Моды! И я такой наглый вопрос. Вы можете, например, сделать нормальный топор анимации или анимация солдат движется ОЗУ башни лестница?
    Erm well I translated this so not sure if this is correct but Attila has axe animations I think and whats wrong with the siege tower animations?

    Я перевел это так, не уверен, что это правильно, но Аттила топор анимации я думаю и что не так с осады башни анимации ?
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  8. #88

    Default Re: [Preview] Petellius's Video Updates and Previews

    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  9. #89

    Default Re: [Preview] Petellius's Video Updates and Previews

    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  10. #90
    Willhelm123's Avatar Decanus
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    Default Re: [Preview] Petellius's Video Updates and Previews

    Why does the cavalry stop before the heavy infantry?
    AE Dev, mainly units

  11. #91

    Default Re: [Preview] Petellius's Video Updates and Previews

    Quote Originally Posted by Willhelm123 View Post
    Why does the cavalry stop before the heavy infantry?
    Because unless the enemy formation actually broke and ran before the cavalry hit the unit of soldiers they would shy away from the dense mass of pointy spears and big shields xD
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  12. #92
    Willhelm123's Avatar Decanus
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    Default Re: [Preview] Petellius's Video Updates and Previews

    Alright, i guess it only happens in certain situations as i can usually charge those heavy formed spearmen, which is fine. Although those Cataphracts have their eyes covered just for this reason i believe so i don't know if you can exempt them from the effect.
    AE Dev, mainly units

  13. #93

    Default Re: [Preview] Petellius's Video Updates and Previews

    Don't think so
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  14. #94
    ipwnu678's Avatar Semisalis
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    Default Re: [Preview] Petellius's Video Updates and Previews

    Personally I find a good lancer charge into heavy infantry can be the deciding factor in a battle, that is if they didn't shy away - is the effect the same for charging into the rear?

    Also there was a battle in the Crimean war where a cavalry charge was signalled wrongly against a line of Russian gunmen - they dropped like flies yet the horses kept going. The Trooper by Iron Maiden is based on this disaster.

  15. #95

    Default Re: [Preview] Petellius's Video Updates and Previews

    This animation (stop against heavy infantry) can be used with elephants, horse vs elephant... If Im a horse, I'll be scare! But with heavy infantry... a horse cant see the different between a elite hoplite or a militia hoplite, he just see a shield. But with phalanx... here can work. But isnt possible to add this stop just with some unit type I believe right? Or making heavy spear infantry an exclusive tier, for example, I dont know, I just make units jeje


    Ancient Empires Member: Unit Maker

  16. #96

    Default Re: [Preview] Petellius's Video Updates and Previews

    They still charge into the rear of units. And all heavy infantry have the attribute that stops cavalry charges.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  17. #97
    Garensterz's Avatar Senator
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    Default Re: [Preview] Petellius's Video Updates and Previews

    This mod is just getting more and more authentic all throughout the days. Hopefully this could also be used by nearby fires as well, where cavalry (also elephants) will be temporarily unusable and will spend more time on reforming, for them to be used again.
    Last edited by Garensterz; October 09, 2015 at 08:05 PM.



  18. #98

    Default Re: [Preview] Petellius's Video Updates and Previews

    Quote Originally Posted by Petellius View Post
    It's just one file, I was saying maybe you are using external mods? OHHHH Wait. Just had an idea. Go to the game settings and make sure 'alliance colouring' is unchecked.
    Bug FIXED!! thank you bro!

  19. #99
    Decanus
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    Default Re: [Preview] Petellius's Video Updates and Previews

    The formation animation preview video is awesome! Can't wait to try this out.

  20. #100
    Garensterz's Avatar Senator
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    Default Re: [Preview] Petellius's Video Updates and Previews

    Ok lets talk about the the dynamic cavalry charge bugs possibilities.

    For example what if you have a heavy infantry unit fighting another unit, then an enemy cav charged home to the rear of your (that remains fighting) heavy unit. While the charging cav gets closer, what if you suddenly anticipated the charge and immediately faced your units to where the charging cav were heading? However, your unit is not completely reformed still. Would the cav charge still be successful in that situation?



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