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Thread: [VIDEO] Petellius's Video Previews - Naval combat video 1/29

  1. #201

    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    Quote Originally Posted by Willhelm123 View Post
    A 500kg horse hitting you at 25 mph will have a good chance of outright killing you. Our charges do kill on impact but they don't wipe out the entire formation, if they are formed up, like in vanilla or other mods.
    A horse wouldn't charge into a shield wall...
    modificateurs sans frontières

    Developer for Ancient Empires
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    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  2. #202
    airborne guy's Avatar Domesticus
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    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    Quote Originally Posted by Causeless View Post
    A horse wouldn't charge into a shield wall...
    Tell that to the creators of R2TW, lolz

  3. #203
    Maetharin's Avatar Senator
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    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    concerning this, I think there were horses who did charge at a shield wall, if I remember correctly late roman drill manuals included training horses to ride inbetween and "break" the shield wall...
    But I don´t know if it was done to get the horse used to charge against small scale formations or to make it charge against massed infantry several ranks deep...

    Something else which interests me is whether horses were only effectlive at the charge or could stay in protracted melee...
    On one hand they are rather big targets and easily scared, but then think of what a horse could do if it were inside enemy ranks, jumping, rearing or kicking around...

    I imagine that it really depended on the training and breed of the animals, f.e. large Nisaeans were at sprinting, but had the stamina and mass to carry armour and I cn imagine they were able to stay in melee for a while
    Lighter breeds like the northern european breeds would be rather bad at staying in melee

    What are your thoughts?
    Or could you give me something to read about it?

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  4. #204

    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    Well realistically this is how one would fight from horseback against a solid block of infantry. As the horse would naturally shy away from a solid wall with no gaps you'd have to ride parallel, but for a unit wielding a kontos this was no problem, using the horse as a tower on which to stand they thrust into the necks of the infantry below while moving the horse at a fast pace and then retreating again.
    Spoiler Alert, click show to read: 


    And here you can see what happens when the formation breaks apart.
    Spoiler Alert, click show to read: 

    as you can see the cavalry is aiming to ride through and around the infantry, where many holes and gaps had opened in the formation, allowing the cavalry to continue their momentum. As long as cav still have momentum they can defeat infantry, but if they stop they would likely be surrounded and butchered.

    Also Causeless, what Will means, I believe, is that our cav will only stop charging against braced formed infantry that present a shieldwall, which of course they would not charge. Our unformed units, however, get flattened as it is supposed to simulate they they would break apart and start fleeing before the cavalry even hit them, hence if they get charged they run and die in droves.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  5. #205

    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    I have one hell of a video coming up for you guys

    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  6. #206
    Maetharin's Avatar Senator
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    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    you damn tease!
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  7. #207

    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    So great Pete! willing to see it

  8. #208
    airborne guy's Avatar Domesticus
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    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    Waiting for the word!

  9. #209

    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  10. #210

    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    droll

  11. #211

    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    Quote Originally Posted by Gongo80 View Post
    droll
    Is that a good thing or a bad thing?
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  12. #212

    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    Nice one!

    Anyway to fix the CA bug with bastion onagers? We can only select one siege onager in the pre battle selection screen even when it says we have 2 or more.
    Last edited by stevehoos; July 25, 2016 at 05:34 PM.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  13. #213

    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    Pete, they are not new animations. They are in Rome 2 and in Atila, but for whatever reason CA decided to decrease their percentage of show. There's a couple of mod that shows these animations but I don't know now if you were just showing these as an increase of this % in your next AE patch or ...

    I love the roman aproach and charging with shields clashing each other but once the battle begins the formations are broken and I think this is a big handicap of Atila? or can it be fixed?

  14. #214

    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    Quote Originally Posted by Tenerife_Boy View Post
    Pete, they are not new animations. They are in Rome 2 and in Atila, but for whatever reason CA decided to decrease their percentage of show. There's a couple of mod that shows these animations but I don't know now if you were just showing these as an increase of this % in your next AE patch or ...

    I love the roman aproach and charging with shields clashing each other but once the battle begins the formations are broken and I think this is a big handicap of Atila? or can it be fixed?
    Did you read the description? Its not the animations I'm changing, its the fact that different units have different animations now. So they fight differently.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  15. #215
    Argive Strategos's Avatar Civis
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    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    Animations look good, my worry is how realistic some of those were though, especially the barbarian ones, like when the guy spins 360 degrees to finish the other guy. It wasn't that effective though as you could kill your friends whilst doing that. The animations by all means look great, but I think some lack some realism.

  16. #216
    Garensterz's Avatar Senator
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    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    The release is nigh .



    I can sense it.



  17. #217

    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    Quote Originally Posted by Petellius View Post
    Did you read the description? Its not the animations I'm changing, its the fact that different units have different animations now. So they fight differently.
    I just saw the video here :S

  18. #218

    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    Quote Originally Posted by Garensterz View Post
    The release is nigh .



    I can sense it.
    I wouldn't get too excited.
    modificateurs sans frontières

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  19. #219

    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    Looking good petellius and it will give the different faction's each a different and unique feel when fighting on the battlefield.

    Quote Originally Posted by Tenerife_Boy View Post
    Pete, they are not new animations. They are in Rome 2 and in Atila, but for whatever reason CA decided to decrease their percentage of show. There's a couple of mod that shows these animations but I don't know now if you were just showing these as an increase of this % in your next AE patch or ...

    I love the roman aproach and charging with shields clashing each other but once the battle begins the formations are broken and I think this is a big handicap of Atila? or can it be fixed?
    It say's updated animation's not NEW Tene Even without reading the discription you sould have known that!.

    Well done guys and keep up the great work your doing with AE.
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  20. #220

    Default Re: [PREVIEW] Petellius's Video Previews - Naval combat video 1/29

    It was a misunderstanding no need to underline again and again xD

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