modificateurs sans frontières
Developer for Ancient Empires
(scripter, developed tools for music modding, tools to import custom battle maps into campaign)
Lead developer of Attila Citizenship Population Mod
(joint 1st place for Gameplay Mods in 2016 Modding Awards)
Assisted with RMV2 Converter
(2nd place for Warscape Engine Resources in 2016 Modding Awards)
concerning this, I think there were horses who did charge at a shield wall, if I remember correctly late roman drill manuals included training horses to ride inbetween and "break" the shield wall...
But I don´t know if it was done to get the horse used to charge against small scale formations or to make it charge against massed infantry several ranks deep...
Something else which interests me is whether horses were only effectlive at the charge or could stay in protracted melee...
On one hand they are rather big targets and easily scared, but then think of what a horse could do if it were inside enemy ranks, jumping, rearing or kicking around...
I imagine that it really depended on the training and breed of the animals, f.e. large Nisaeans were at sprinting, but had the stamina and mass to carry armour and I cn imagine they were able to stay in melee for a while
Lighter breeds like the northern european breeds would be rather bad at staying in melee
What are your thoughts?
Or could you give me something to read about it?
Best regards
"Ceterum censeo Carthaginem delendam esse!"
Marcus Porcius Cato Censorius
"I concur!"
Me
Well realistically this is how one would fight from horseback against a solid block of infantry. As the horse would naturally shy away from a solid wall with no gaps you'd have to ride parallel, but for a unit wielding a kontos this was no problem, using the horse as a tower on which to stand they thrust into the necks of the infantry below while moving the horse at a fast pace and then retreating again.
Spoiler Alert, click show to read:
And here you can see what happens when the formation breaks apart.
Spoiler Alert, click show to read:
as you can see the cavalry is aiming to ride through and around the infantry, where many holes and gaps had opened in the formation, allowing the cavalry to continue their momentum. As long as cav still have momentum they can defeat infantry, but if they stop they would likely be surrounded and butchered.
Also Causeless, what Will means, I believe, is that our cav will only stop charging against braced formed infantry that present a shieldwall, which of course they would not charge. Our unformed units, however, get flattened as it is supposed to simulate they they would break apart and start fleeing before the cavalry even hit them, hence if they get charged they run and die in droves.
Vespasian's own: Up the Augusta! For Cato!
AE: Battle Balancing and BAI.
I have one hell of a video coming up for you guys
Vespasian's own: Up the Augusta! For Cato!
AE: Battle Balancing and BAI.
you damn tease!
"Ceterum censeo Carthaginem delendam esse!"
Marcus Porcius Cato Censorius
"I concur!"
Me
Waiting for the word!
Vespasian's own: Up the Augusta! For Cato!
AE: Battle Balancing and BAI.
droll
Vespasian's own: Up the Augusta! For Cato!
AE: Battle Balancing and BAI.
Nice one!
Anyway to fix the CA bug with bastion onagers? We can only select one siege onager in the pre battle selection screen even when it says we have 2 or more.
Last edited by stevehoos; July 25, 2016 at 05:34 PM.
Shogun 2, no thanks I will stick with Kingdoms SS.
Pete, they are not new animations. They are in Rome 2 and in Atila, but for whatever reason CA decided to decrease their percentage of show. There's a couple of mod that shows these animations but I don't know now if you were just showing these as an increase of this % in your next AE patch or ...
I love the roman aproach and charging with shields clashing each other but once the battle begins the formations are broken and I think this is a big handicap of Atila? or can it be fixed?
Vespasian's own: Up the Augusta! For Cato!
AE: Battle Balancing and BAI.
Animations look good, my worry is how realistic some of those were though, especially the barbarian ones, like when the guy spins 360 degrees to finish the other guy. It wasn't that effective though as you could kill your friends whilst doing that. The animations by all means look great, but I think some lack some realism.
modificateurs sans frontières
Developer for Ancient Empires
(scripter, developed tools for music modding, tools to import custom battle maps into campaign)
Lead developer of Attila Citizenship Population Mod
(joint 1st place for Gameplay Mods in 2016 Modding Awards)
Assisted with RMV2 Converter
(2nd place for Warscape Engine Resources in 2016 Modding Awards)
Looking good petellius and it will give the different faction's each a different and unique feel when fighting on the battlefield.
It say's updated animation's not NEW Tene Even without reading the discription you sould have known that!.
Well done guys and keep up the great work your doing with AE.
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