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Thread: Mod edicts

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  1. #1

    Default Mod edicts

    Could you tell me how you modded the edicts from the vanilla version? I would like to know how to add or replace an edict and create a description and effects for it.
    Ceterum censeo orbem terrarum mihi esse regendum.

  2. #2

    Default Re: Mod edicts

    The provincial initiative tables in the db files.

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  3. #3

    Default Re: Mod edicts

    Quote Originally Posted by Dresden View Post
    The provincial initiative tables in the db files.
    But there you can't edit, what the edict does, right?
    Ceterum censeo orbem terrarum mihi esse regendum.

  4. #4

    Default Re: Mod edicts

    For that, you'll want the effect_bundles and effect_bundles_to_effects_junction tables.

  5. #5

    Default Re: Mod edicts

    Or if you want to create new edict effects, the effect bonus value table assigned to provincial initiatives.

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  6. #6

    Default Re: Mod edicts

    Could you check this file? My game hangs at the loading screen when I activate the mod. Have I done a mistake?
    Attached Files Attached Files
    Ceterum censeo orbem terrarum mihi esse regendum.

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