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  1. #1
    z3n's Avatar State of Mind
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    Default Re: EBII in linux!

    You won't be able to play mods like EBII properly on Linux (you will likely encounter CTD's with settlements/field battles) without borking your installation for windows however you should be able to do it via steam using this tutorial.
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  2. #2

    Default Re: EBII in linux!

    Quote Originally Posted by z3n View Post
    You won't be able to play mods like EBII properly on Linux (you will likely encounter CTD's with settlements/field battles) without borking your installation for windows however you should be able to do it via steam using this tutorial.
    This is the part I have to follow?
    Code:
    ...
    
    
    • Right click on Medieval 2 Total War from the Steam Game Library and select Properties
    • Click on “SET LAUNCH OPTIONS…
    • Insert --features.mod=mods/name_of_the_mod_folder (i.e. --features.mod=mods/RedUnitsMod)
    • Click on OK
    • Close the Properties window
    • Start MED II (select “Play Medieval II: Total War")

  3. #3
    z3n's Avatar State of Mind
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    Default Re: EBII in linux!

    Right.
    The AI Workshop Creator
    Europa Barbaroum II AI/Game Mechanics Developer
    The Northern Crusades Lead Developer
    Classical Age Total War Retired Lead Developer
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  4. #4

    Default Re: EBII in linux!

    My first (I can say positive) try to run EBII Steam version on Linux: HERE

  5. #5

    Default Re: EBII in linux!

    I just want to make a note, as I cant seem to easily edit my initial post. When I wrote this, there was no Native Linux version. To be clearer: This thread concerns running EB2 on WINE (which is a windows emulator (but its not an emulator! )), NOT the native Linux version that was released recently. I am downloading version 2.2 now, I expect it to be just fine (2.1b was). These days I run WINE version 1.9.12. I will not be able to test it for a while as I'm too buried with teaching at the moment to play games. Installing the mod actually makes desktop shortcuts that you can use (if you don't run GNOME desktop environment), so making a functional shortcut as I have outline may not be required these days. However I will be using the non-installer version, and using my launching script as its a much cleaner way of managing the mod in linux (thank you mod publisher for releasing it this way for this version).

  6. #6

    Default Re: EBII in linux!

    Hi there

    I try to run Tatw Dac on Linux and opened a thread for it. Please check it out, and i would be really thankfull for any advise. REALLY. So far i have no clue, but somebody of you could help me.

    http://www.twcenter.net/forums/showt...w-DAC-on-Linux

    Best regards

  7. #7

    Default Re: EBII in linux!

    If somebody could help me, i try to run Tatw Dac on Linux, and it seams that DAC and EBII have the same problem.
    I have as well siege crashes in some areas, and the problem is as well custum settlements.

    I tried to move the settlement folder from the mod folder to the data/data folder. But it didnt worked. Do i have to move everything? OR just some parts?

    Any help would be great.

    Thanks

  8. #8

    Default Re: EBII in linux!

    The settlements folder has to be deleted. You should also move no_banner.mesh from the mod folder to share/data/data/banners.

  9. #9

    Default Re: EBII in linux!

    But then you play on the vanilla settlements, right? The custom settlements are not playable at all?

    Because in Tatw Dac, some custome settlements work, and some dont. I want to find out why. Maybe i can fix it. I try at least. Thanks for the respond

  10. #10

    Default Re: EBII in linux!

    But then you play on the vanilla settlements, right? The custom settlements are not playable at all?
    Yea, which is a bummer.

    In this thread
    they're saying that the difference between custom settlements that work and those that don't has something to do with the gates, if I remember right. I think there's also some sort of pathing issue at play, because for mac users deleting the settlements folder still crashes the game, they have to place the settlements folder on the desktop to get it to work.

    I hope you can figure something out, good luck

  11. #11

    Default Re: EBII in linux!

    Hmm, sound like i thought. The Question is, isnt it possible to change the pathing manually? Isnt there a file, were the Pathing is written down? Im looking for this file, but havent found it.

  12. #12

    Default Re: EBII in linux!

    Has anyone else tried playing the mod using PlayOnLinux? I'm trying it and at first it was great, custom settlements worked and my turn times were much faster than when playing on the feral interactive port. But now after a week of playing the game is getting more and more unstable, it crashes constantly and in order to load a save or start a new campaign I have to start a custom battle and then quit, otherwise the game will crash before it can load up the campaign.

    Is this typical when playing using Wine/PlayOnLinux or is it just me?

  13. #13

    Default Re: EBII in linux!

    The crashes I was complaining about haven't happened since so I guess that was just a fluke (however I do crash during battles semi-frequently but I think that's a problem with my GPU). Like I said before custom settlements are working for me and my turn times are much faster, so I'd recommend installing the mod through Play On Linux instead of the Feral Interactives port.

  14. #14
    z3n's Avatar State of Mind
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    Default Re: EBII in linux!

    That's great to hear! And slightly ironic that works better than an actual port... Not to deride their work.

    Keep us posted if you can, I may have to include a suggestion to use Play On Linux instead of using Feral Interactives port directly.
    The AI Workshop Creator
    Europa Barbaroum II AI/Game Mechanics Developer
    The Northern Crusades Lead Developer
    Classical Age Total War Retired Lead Developer
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  15. #15

    Default Re: EBII in linux!

    I've made it 120 turns into my Bosporos campaign so far without too many problems besides the occasional CTD. I'll post a guide later on how to install the mod with Play On Linux as it's slightly complicated.

  16. #16

    Default Re: EBII in linux!

    Hi there, any chance that the 2.3 version will have a non-installer version ? Big fan of EBI, forgot about EBII completely..

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