Originally Posted by
frenchyvinnie
I like this idea.
I think there is some value added to the gameplay by limiting the amount of buildings in cities. With the med2 system, all small villages on the map could become huge metropolises, which sorta broke immersion.
However, the Rome 2 system was waaaay too restrictive. It was a killjoy to only have 3-4 building slots in most settlements, with only 5-6 for the largest cities. So often was I forced to demolish a garrison or a temple to build a new farm because I was running out of food, which doesn't make any sense. If you need more food, you build more farmland, but you wouldn't build it on top of your temple within your city would you???
I liked the Shogun 2 system. Each town had a limited number of building slots for trade, recruitment and happiness buildings. However, each settlement also had extra fixed slots just for farmland, a port and a specialist building.
So maybe take the Shogun 2 system and improve it to make each city feel more unique?