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Thread: "Area of Attack"on Campaign Map

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  1. #1

    Default "Area of Attack"on Campaign Map

    Hey guys,

    maybe the thread title is a little confusing, so let me explain: at the moment, most AI armies tend to rush enormous distances in order to just sack or burn 1-2 Western ROman settlements. This leads to Alemans walking around in Spain even an Athropathene army attacking me (Franks) in Southern Germany...
    In most cases, celtic tribes will do some stuff in Gaul oder Spain and therefore open up their homelands for easy conquest. That is annoying in my eyes, so I want to stop the AI doing that.

    Which tables do affect the respective AI behaviour, or which scripts are responsible for this particular ATW-problem of barbarian migration?

  2. #2

    Default Re: "Area of Attack"on Campaign Map

    Quote Originally Posted by Fridericus Secundus View Post
    Hey guys,

    maybe the thread title is a little confusing, so let me explain: at the moment, most AI armies tend to rush enormous distances in order to just sack or burn 1-2 Western ROman settlements. This leads to Alemans walking around in Spain even an Athropathene army attacking me (Franks) in Southern Germany...
    In most cases, celtic tribes will do some stuff in Gaul oder Spain and therefore open up their homelands for easy conquest. That is annoying in my eyes, so I want to stop the AI doing that.

    Which tables do affect the respective AI behaviour, or which scripts are responsible for this particular ATW-problem of barbarian migration?
    This is definitely in the "cai_task_management_system_task_generator_groups_generators_junctions_tables", perhaps increase the weight for attacking local forces and settlements might solve your issue.

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