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  1. #1

    Default Garrison

    If i use FOTE withoud any other mods in "The Last Roman" Campagne, after the first round ALL Garrison units left, i deleted all files reinstaled, without mod garrison is fine, with FOTE the are gone again.
    Excuse my English

    (thx for the awsome mod's, played 200h DEI)

  2. #2
    Maximus183's Avatar Senator
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    Default Re: Garrison

    Yeah our compatibility with TLR is still not entirely fixed. We'll see about sorting it out for future updates.

  3. #3

    Default Re: Garrison

    Maybe someone can help me.
    I tried to change it by myself with Pack File Manager, so i removed the tables:
    building_level_armed_citizenry_junctions
    armed_citizenry_units_to_unit_groups_junctions
    armed_citizenry_unit_groups
    With that solution all garrison's are fine, beside the roman ones(including Roman Expedition's captured towns), the are empty.
    Next i tried to exchange the above tables with the original ones from "data.pack"
    But again no garrison for Romans.

    Is there some other "table" for roman garrisons?
    Why there are no garrison when i use the ORIGINAL game files (for Romans)?

  4. #4
    Maximus183's Avatar Senator
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    Default Re: Garrison

    I couldn't tell you right now, I'd have to look at it myself. I'd suggest holding off on any TLR campaigns for a while until we can at least make it fully compatible or if you want, until our actual overhaul for it is released.

  5. #5

    Default Re: Garrison

    I will stay with a normal campagne, tried TLR withoud mods, and cant play ATW that way, the battles are boring.

    Keep up the good work!!!

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