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Thread: [HS] The Battle for The Iron Throne

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  1. #1
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: [HS] The Battle for The Iron Throne


  2. #2

    Default Re: [HS] The Battle for The Iron Throne

    Seems like we still need a House Stark player...

  3. #3
    Ghjacobsen's Avatar Ducenarius
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    Default Re: [HS] The Battle for The Iron Throne ~Admin + Stark player needed

    Quote Originally Posted by Ghjacobsen View Post


    Westeros is once again at war. The Targaryens are being challenged for The Iron Throne.
    Many lords have taken up arms against the Dragon, the leader of their cause Roebrt Baratheon. Will try too sit the Iron Throne.
    Will he be able too push the Targaryens away from the Throne they have been sitting on for over 300 years?

    Will King Aerys "The Mad" be able too defeat Robert, and his petty rebellion?
    No one knows. Only time shall tell, and now every lord of Westeros shall decide. Will they support their liege King Aerys?
    Or Will they flok too the might off the Stag. Known as Robert Baratheon?

    We Will be using the War of the Usurper Submod.
    Made by SoulGamesInc

    King Aerys of House Targaryen : Alertoverlord
    King Robert of House Baratheon : Silenced Ape
    Lord Paramount Eddard of House Stark :
    Lord Paramount Balon of House Greyjoy : Parafix
    Lord Paramount Hoster of House Tully :
    Ghjacobsen
    Lord Paramount Jon of House Arryn :
    Coal Darkeart
    Lord Paramount Tywin of House Lannister :
    Robb Stark, King in the North
    Lord Paramount Mace of House Tyrell :
    Iron Aquilifer
    Prince Symon of House Martell :
    Vozd

    Admins

    This HS is a lore accurate. Which means that Baratheon & Targaryen can't ally each other. But Stark could ally Targ


    Rules

    Spoiler Alert, click show to read: 

    1. You have 24 Hours to take your turn, if you don't ask for an extension or haven't appointed a personal sub you will be skipped.
    2. It is not allowed to abuse bugs to yours or others' advantage. These are the known bugs:




    • The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
    • Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
    • Fort watchtower bug: Constructing watchtowers in order to prevent forting is not allowed. You can construct watchtowers, but you will be asked to replay if it is obvious the reason why the watchtower has been built is to prevent forting
    • Heroic victory bug: No Heroic victories at all. If you get a heroic victory you must reload until you get a different result, and if you cannot get a different result then you will not be allowed to play the battle.
    • Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
    • Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
    • Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
    • Yoyo armies\forts bug: no attacking an army which the bug has been used on multiple times. You can see when this bug occurs, as the enemy army enters the fort and then leaves it.





    3. You are not allowed to encircle an army, just to deny its retreat.

    4. Destroying buildings is not allowed in these 3 situations:



    1. If the settlement is under siege





    1. A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed




    1. You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3 on home regions



    5. 4 units per fort.
    6. 3 forts per region per player.
    7. You are not allowed to sally out to attack a besieging army just to deny the enemy of sacking the settlement.
    8. You have to VM/PM the next player after you upload your save.
    9. Posting pictures of battle odds, and results is mandatory. All pics must show the attacking and defending forces. You are advised to delete your finance and minimap
    10. The recruitment of spies\assassins and their use is prohibited
    11. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Gardener defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
    12. No sailing from a blockaded port without first defeating the blockade ( sea units only).
    13. It is not allowed to accept money or regions from dying/obliterated factions.
    14. It is not allowed use a princess to steal a general, unless there is more than 35% of success. (pics must be posted)
    15. Settlements gifted should disband all units, except for one to keep public order.
    16. One turn peace for everybody *exception: a faction who is before you in the turn order placed units in your territory. Example: Lannister can't attack Mudd in turn 1. Mudd can attack Lannister if he placed his troops in his territory.
    17. The recruitment of siege equipment and their use is prohibited.
    18. It is illegal to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ships which are inside ports. This is to prevent players from hiding their men inside the port, where they are untouchable
    19. It is illegal to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move.
    20. Ships cannot be trapped in a port by land units blockading said port.
    21. It is illegal to steal a general with a princess in order to break a siege.
    22. in case someone performs a trick\move which isn't forbidden by the rules that the admin does not like, that action (if it should be allowed or not) goes to a vote and if more than half of the players agree then that rule will become valid next turn
    23. The admin's decision is final.

    24. I reserve the right to change/edit any of the aforementioned rules but shall not do so unless necessary.



  4. #4

    Default Re: [HS] The Battle for The Iron Throne

    I'll take Stark if thats okay

  5. #5
    Ghjacobsen's Avatar Ducenarius
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    Default Re: [HS] The Battle for The Iron Throne

    Quote Originally Posted by Joe03 View Post
    I'll take Stark if thats okay
    Sorry Joe. Squirrels sent me a PM just before you posted, but i will hold you down for a further replacement. (Sorry about RoW2 )

  6. #6

    Default Re: [HS] The Battle for The Iron Throne

    Quote Originally Posted by Ghjacobsen View Post
    Sorry Joe. Squirrels sent me a PM just before you posted, but i will hold you down for a further replacement. (Sorry about RoW2 )
    Thanks. No problem, it happens

  7. #7
    redsquirrel141's Avatar Libertus
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    Default Re: [HS] The Battle for The Iron Throne

    any spaces pal?

  8. #8

    Default Re: [HS] The Battle for The Iron Throne

    Yay! We got a Stark player. Let's play!

  9. #9
    Adanedhel's Avatar Campidoctor
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    Default Re: [HS] The Battle for The Iron Throne

    I will create the hotseat today evening or sometime tomorrow.

  10. #10
    Adanedhel's Avatar Campidoctor
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    Default Re: [HS] The Battle for The Iron Throne

    Without further ado, Targaryen is up: https://drive.google.com/open?id=0B0...283ZU9nRDhrWlE

    I wish everyone GOOD LUCK!

  11. #11
    Alertoverlord's Avatar Domesticus
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    Default Re: [HS] The Battle for The Iron Throne

    Looking at the turn now, and having a slight issue. From what I understand we are not having fixed alliances ( It would be a lot easier to send a PM to each player asking for whom they declare for) rather than having to spend two turns with a diplomat). I'm at war with House Martell you see either that the Martell player has not realized the only place he can expand to is the Stormlands or that there is an issue with the save?
    Last edited by Alertoverlord; August 29, 2015 at 11:34 AM.

    This poor little thing is getting rather dusty.

  12. #12
    Silenced Ape's Avatar Vicarius
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    Default Re: [HS] The Battle for The Iron Throne

    What are you talking about? Fixed means that Tyrell, Targ and Martell don't need to be allied necessarily.

  13. #13
    Adanedhel's Avatar Campidoctor
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    Default Re: [HS] The Battle for The Iron Throne

    ^ Exactly. Baratheon and Targaryen are at war, that's all that matters. The other factions may declare for whomever they want or be neutral in the conflict.

  14. #14
    Alertoverlord's Avatar Domesticus
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    Default Re: [HS] The Battle for The Iron Throne

    Quote Originally Posted by Adanedhel View Post
    ^ Exactly. Baratheon and Targaryen are at war, that's all that matters. The other factions may declare for whomever they want or be neutral in the conflict.
    Would it not just be better to tell the Admin for whom they declare for? so that alliances are pre-made.

    This poor little thing is getting rather dusty.

  15. #15
    Parafix's Avatar I have this stick...
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    Default Re: [HS] The Battle for The Iron Throne

    Rather not

  16. #16
    Alertoverlord's Avatar Domesticus
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    Default Re: [HS] The Battle for The Iron Throne

    Quote Originally Posted by Parafix View Post
    Rather not
    You can declare to be neutral as well.

    This poor little thing is getting rather dusty.

  17. #17
    Adanedhel's Avatar Campidoctor
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    Default Re: [HS] The Battle for The Iron Throne

    I would rather leave it simple and let players decide in their own time and manner what they wish to do. Moreover, I decided to move Rhaegar and Lewyn Martell back to Kings Landings. Alert already received the updated save.

  18. #18
    Alertoverlord's Avatar Domesticus
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    Default Re: [HS] The Battle for The Iron Throne

    Lannister- http://www.mediafire.com/download/jk...annister_1.sav

    Feel free to contact me with Diplomacy, I'll be sure to be giving out lands and titles for those joining the cause. I'll also post an RP on turn two.
    Last edited by Alertoverlord; August 29, 2015 at 03:13 PM.

    This poor little thing is getting rather dusty.

  19. #19

    Default Re: [HS] The Battle for The Iron Throne

    Tyrell up: http://www.mediafire.com/download/l2...T_Tyrell_1.sav

    I'll do my RP on Turn 2, stating Tywin's plans.

  20. #20
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: [HS] The Battle for The Iron Throne

    That realisation that you should have taken Stark instead of Tyrell...

    Ache well, now to change my sig.

    https://www.mediafire.com/?q7k9sewhikkhzzc

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