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Thread: Any submods that can actually disable RR?

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  1. #1

    Default Any submods that can actually disable RR?

    Hey guys, I did some search here but couldn't find a solution so wanted to ask, sorry if this question has been asked before (it probably has)

    I found out that the 'Disable RR' option from SS setup doesn't work. Which means I still have to wait 100~200 turns for the more advanced units to become available, as well as having to wait multiple turns for units to replenish.

    Is there any way to truly disable RR? I like the idea of RR / AoR but sometimes I just want to train the advanced units right from the start.

    I'm looking for a submod where I can train all units from turn 1 (given the right buildings are present), and also not take more than 1 turn to replenish.


    I just installed the Bugfix compilation v1.27, not sure if Disable RR / AoR option from SS setup menu will work with this bugfix.


    Cheers guys
    Last edited by werogatda; August 20, 2015 at 10:05 PM.

  2. #2

    Default Re: Any submods that can actually disable RR?

    Disable RR, AoR OFF
    Does do what it says, technology becomes solely tied to the development of your settlement without needing certain historic events to unlock units (with the exception of gunpowder units of course). It additionally removes the AoR making factions able to train all their units everywhere with a same replenishement rates and limit...however you cannot train other factions regional units.
    Disable RR, AoR ON
    Same as above but keeps the AoR units and own factions regional restrictions

    If you are looking for something that lets you, say train gendarmes from the start....well you're looking for a cheat mod xD
    AFAIK the closest thing to that, would be the 1450? campaign submod, is basically same Late Era Campaign but technologically 200 years after (Full Plate Armor, Early Gunpowder Units, Polearm Units)

  3. #3

    Default Re: Any submods that can actually disable RR?

    Ok thanks for the info. Do you know any mod that allow unit training to finish in 1 turn?

    Btw I really appreciate ur efforts for the bugfix compilation. thumbs up!

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