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  1. #1

    Icon1 Can someone explain the colony system?

    As mentioned above, i'm lost as to the exact function of this colony system that's been introduced in EBII

  2. #2
    z3n's Avatar State of Mind
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    Default Re: Can someone explain the colony system?

    Short answer is that they let you build troops, for example, real macedonian phalanxs (macedonian colonists).
    Someone else may supply a longer answer.
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  3. #3

    Default Re: Can someone explain the colony system?

    Quote Originally Posted by QuintusSertorius on The Org
    In order to either establish a new Minor Hellenistic Polis (polis_one) or Hellenistic Colony (helcol_one) or upgrade a helcol, you need colonists available, who come from owning a Hellenistic Metropolis (polis_three) or three Hellenistic Poleis (polis_two). There are only seven Metropolii on the map at the start of the game: Athenai, Korinthos, Syrkousai, Alexandreia, Ephesos, Antiocheia and Pergamon. Thus the only factions who start with colonists are Makedonia, Ptolemaioi, Seleukids and Pergamon. Ironically, KH can't send out colonists, but start with a Metropolis.

    You need to either conquer one of those, or upgrade a Hellenistic Polis (polis_two) into a polis_three. In order to do that, a settlement needs Hellenistic Polities 69% or above, have a market_three (Forum or equivalent, I think) and minimum gov5 (Hellenic Administration). Conversion does happen simply by having your government buildings in place, but it does go at the rate of about 1% a year, so unless somewhere is close, this is probably going to be the bar to any upgrading, because that will take a long time.

    Once you have a polis_three in your domain, for each one, you get a colonist group every 16 turns (ie if you have two it's every 8 turns). As above, you can use this either to seed a new polis_one in a place which has a trader and Hellenistic Polities of at least 29%, or install a new helcol_one somewhere with farms_two. The latter will accelerate conversion to a Hellenistic Polities 30%, then the next level (requiring colonists again) will speed it to 50%, and finally helcol_three accelerates it to 70%.

    In other words, if you're looking at somewhere with negligible levels of HP, you need to install a helcol_one first, which will speed the time to being able to install a polis_one. The problem you will have with Segestika is that it's size means you can't build the requisite level of farms, but by the time it reaches that scale, you will then be able to install a helcol_one (assuming you still hold Korinthos). In the meantime, if you want Phalangitai anywhere besides Pella, you should be aiming to install a helcol_two somewhere - Demetrias is a good option for this. You'll need two lots of colonists to do that - one for each level of helcol, and have to upgrade farms, road garrisons and install a Game Field.

    The Polis and Colony are both troop-producing buildings, but give different troops. You get Greek-style levies and semi-professionals in the main out of the Polis (Hoplitai, psiloi, old-style cavalry, etc). You get Macedonian-style professionals out of the Colony (Phalangitai, Thureophoroi, Kretans, newer cavalry etc).

    Hope that helps.
    For Hellenistic factions they are where your factional troops come from. Government buildings will only give you regional units, with the exception of the top tier which gives factional elites.
    Last edited by QuintusSertorius; August 21, 2015 at 04:04 PM.

  4. #4

    Default Re: Can someone explain the colony system?

    My head hurts, but i kind of get it lol. This is kind of confusing, thanks man!!

    +rep

  5. #5

    Default Re: Can someone explain the colony system?

    what faction are you playing now?

  6. #6

    Default Re: Can someone explain the colony system?

    I've been trying multiple factions for just a few turns, i haven't committed to a campaign yet, i want to wait till the Polybian units hit then i'll go and start a Rome campaign

  7. #7

    Default Re: Can someone explain the colony system?

    The colony system just represent imperial behavior that helps you control provinces better. Mainly they give you:
    Recruitment
    Public order
    Culture conversion
    Higher government requirements

    Each faction has a unique way of colonizing. In some factions it is optional and a nice addition, while in other factions it is very important. Some factions don't have any colonization.

    You look through them here

    http://www.twcenter.net/forums/showt...s-and-Colonies

  8. #8
    James the Red's Avatar Campidoctor
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    Default Re: Can someone explain the colony system?

    Why can't AS get colonists at the start if they begin with Antiocheia which is one of the seven cities with a metropolis?

  9. #9

    Default Re: Can someone explain the colony system?

    Quote Originally Posted by James the Red View Post
    Why can't AS get colonists at the start if they begin with Antiocheia which is one of the seven cities with a metropolis?
    They can, that was some old text - now correct.

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