Just wondering what changes to the campaign AI you guys are planning? The no raze/sack except nomads is essential imho. Is it even possible to make any substantial changes to the campaign AI?
Just wondering what changes to the campaign AI you guys are planning? The no raze/sack except nomads is essential imho. Is it even possible to make any substantial changes to the campaign AI?
I'm not sure I want to do that. We'll only remove razing if absolutely necessary.
Vespasian's own: Up the Augusta! For Cato!
AE: Battle Balancing and BAI.
Sacking should definitely stay, barbarians were sacking Rome prior to most game timelines. Razing shouldn't be too much of a problem, in vanilla the most razing is done by the Huns due to the fact that they aren't allowed to occupy settlements, so they can only sack or raze. I guess in vanilla they get bored of sacking quickly.
sacking is essential , I dont always want to capture a region, sometimes I just want the money.
Razing is a subjective issue, this is what submods are for.
Don't you guys find that the AI sacks/razes most of the time, hampering their progression? Usually the AI will just sack and run away, killing immersion and not advancing into the players territory. Will sack/raze mod be compatible?
I haven't actually given the Attila campaign the light of day. Attila bores me.
Vespasian's own: Up the Augusta! For Cato!
AE: Battle Balancing and BAI.
You're not the only one