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Thread: Will "No raze/sack" be incorporated into this mod?

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  1. #1

    Default Will "No raze/sack" be incorporated into this mod?

    Just wondering what changes to the campaign AI you guys are planning? The no raze/sack except nomads is essential imho. Is it even possible to make any substantial changes to the campaign AI?

  2. #2

    Default Re: Will "No raze/sack" be incorporated into this mod?

    I'm not sure I want to do that. We'll only remove razing if absolutely necessary.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  3. #3
    ipwnu678's Avatar Semisalis
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    Default Re: Will "No raze/sack" be incorporated into this mod?

    Sacking should definitely stay, barbarians were sacking Rome prior to most game timelines. Razing shouldn't be too much of a problem, in vanilla the most razing is done by the Huns due to the fact that they aren't allowed to occupy settlements, so they can only sack or raze. I guess in vanilla they get bored of sacking quickly.

  4. #4

    Default Re: Will "No raze/sack" be incorporated into this mod?

    sacking is essential , I dont always want to capture a region, sometimes I just want the money.

    Razing is a subjective issue, this is what submods are for.

  5. #5

    Default Re: Will "No raze/sack" be incorporated into this mod?

    Don't you guys find that the AI sacks/razes most of the time, hampering their progression? Usually the AI will just sack and run away, killing immersion and not advancing into the players territory. Will sack/raze mod be compatible?

  6. #6

    Default Re: Will "No raze/sack" be incorporated into this mod?

    I haven't actually given the Attila campaign the light of day. Attila bores me.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  7. #7
    ipwnu678's Avatar Semisalis
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    Default Re: Will "No raze/sack" be incorporated into this mod?

    You're not the only one

  8. #8

    Default Re: Will "No raze/sack" be incorporated into this mod?

    The AI's priorities can be readjusted here rather easily. There should be no reason to remove conquest options.


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