Of course they spam armies, its a hardcore mod They have a large income bonus.
I haven't made any changes to unit stats or battle mechanics. This should all be campaign-side.
Of course they spam armies, its a hardcore mod They have a large income bonus.
I haven't made any changes to unit stats or battle mechanics. This should all be campaign-side.
How do i revert he Province Instability change? It's impossible to play the mod when you have to wait 40 turns in a settlement after you've captured it just to keep dealing with a rebellion that shows up every single turn.
I love every other change, just the fact that im stuck hitting end turn at the start of the game for 40 turns just to conquer 1 province.
The extra money for the CAI and the aggressiveness of the CAI is really good!! This submod really makes it hardcore!
It was fun to try and play it with this mod but the conditions for me where to great, so i always lost in the end. The reason i lost was that i could not make a good economy for my faction to fight against all my enemies.
But because i liked how the CAI works in this mod, i deleted a few things from the hardcore mod. So the CAI still haves all there benefits you gave them, but the player don't have the extra upkeep costs, agent costs and building costs.
For me this mod (with a few changes) and KAM's experimental battle mod gives me the best DeI experience! Thanks!
Hey Dresden
I wish you could add more turns per year options or at least research and building 4X,12X
Cheers
I was referring to the pure TPY mods, I misunderstood. If you want more build times, you can simply open the mod and select the build time or research points columns. Select the whole thing, right click and apply a formula to the cells. Like x*2 (for double).
Hello,
this submod, does it modifie the composition of rebel army? Because i'm currently playing a Coop GC with a friend and every rebellion has ONLY archers, slingers and javelins... (except the general) in Greece.
We played a Coop campaign without the hardcore submod before and we hadn't this kind of behavior so i guess it's about the submod....
Dresden does this effect the AI decision to declare war on other AI factions?
I think that is just DeI, i had the same rebel army's in Hellenic lands with almost only archers. This was in a normal DeI campaign.
I can say it does, the AI is more fighting with each other. Also my defense allies and my puppet-states where fighting a lot more then normal.Dresden does this effect the AI decision to declare war on other AI factions?
I also had a big problem with the Parthia rebels they conquered a big part of the middle east. Before they rise to power the lands where mine. So i had a fun campaign to re conquer my stolen lands
Last edited by Durador; October 01, 2015 at 01:36 PM.
Yes these changes affect the AI.
The rebel units are changed in normal DeI for now because slave armies were showing up with full elite silver chevroned forces. In 1.1 we are changing rebellions to use other troops.
Dresden, i changed a bit of your hardcore mod (just deleted all the stuff against the player, except the religion and culture parts and kept the bonuses for the AI and the aggressiveness) but now when i got the highest empire status i went from + 5000 gold to -15000 gold. Where can i change this?
That may be corruption levels (empire maintenance) ? I am not sure if that is what it is.
If so its found in campaign variables, the tax_efficiency variables.
The other possibility is that its our imperium effects (increased upkeep at higher imperium, etc). These are found in effect bundles to effect junctions (table with Politics prefix)
Hey Dresden...
Is Hardcore mod updated for 1.1 or we may use it as it is ?
Is it's use advisable or it's too much and not needed with 1.1 ?
Cheers
Last edited by ♔Greek Strategos♔; October 31, 2015 at 06:30 PM.
Last edited by ♔Greek Strategos♔; November 04, 2015 at 07:19 PM.