After reading a few threads regarding the cavalry charge system, I thought I'd experiment a bit with some custom battles. After having great success with both single and double click charges (Lancers broke Jannissarry Heavy Infantry instantly both times on VH), i decided to have a bit of fun with the wedge formation.
However, in all of my attempts it was absolutely rubbish. First of all, I put them in wedge and single click engaged the enemy. Sure enough, 20 meters or so away, they paused, closed rank, and charged. The general, the tip of the wedge, impaced, and so did row 2 and 3. Then... nothing. The unit stopped, the general, fighting on his own, was bogged down and killed in melee, as were rows one and two, and the whole rest of the damn unit were just standing, still in wedge formation, 10 meters away.
Take 2 - I charged from all the way across the field. Slightly more impact, but still the same thing. The general is halted mid unit and bogged down and killed in melee while the rest of this wedged unit stand by and wait meters behind.
Take 3 - Forget charging, I'll order them to run straight through the enemy formation. After all the purpose of the wedge was to split the formation apart, right? So I tell the wedged cavalry to run to point 20 meters behind the enemy formation and... you guessed it... no change. They got bogged down and killed, the general didn't even make it through 4 ranks of infantry, and the back ranks of the cavalry never even got near them.
Is the wedge bugged and utterly useless, or am I just using it badly? What I fool I must be to think that a wedge of 100+ heavy cavalry could penetrate an infantry formation (not pikes) in a charge.
Any thoughts?





Reply With Quote













