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Thread: [Official Submods] Fall of the Eagles Submods Collection

  1. #21
    q111's Avatar Libertus
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    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    Dresden, please, can you take a look at Age of Charlemagne campaign's settings of the Slower battles submod? Battles in this campaign still too fast.


    10 minutes for battle between two top heavy infantry units (Danes vs. Franks).
    In same 10 minutes in grand campaigns Roman infantry loses about 10-15 units from both sides.

    Thank you!

  2. #22

    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    AoC has vanilla unit stats across the board. It would mean taking time to redo all the unit stats

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  3. #23

    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    Mr. Burns (from The Simpsons) just about commented on the slower battles submod with "Exelent".

  4. #24

    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    New submod -
    White Huns Submod

    Disables white huns ability to settle

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  5. #25

    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    Hi Dresden! I have problems with dust effects (no dust effects in game). I tried different mods like Aztec's enhanced graph. mod but still I hane no dust in game. DeI has it's own enhanced gapphics mod, but I didn't find such mod for FoE. Can u help me plz to increase dust effect? Thank u.

  6. #26

    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    I made a couple of changes to the slower battles submod: archers fire in an arc instead of flat trajectory; arrows, crossbows, javelins and some plumbata have 25% reduced damage (I thought they were still a bit OP). I'm not sure about permission and rights, so may I post it to the Steam Workshop?

    edit: I changed the KV rules instead and it's now posted in the Steam Workshop. I haven't received a reply to this original post, so I've gone ahead anyway. If there are any objections I'll remove or change it of course.
    Last edited by Theramines; March 16, 2017 at 06:04 PM. Reason: updated info

  7. #27
    kruma's Avatar Civis
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    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    For factions that have not been reworked and reskinned by FotE, is it possible to use external mods that do it? Or will they conflict?

  8. #28
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

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    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    Quote Originally Posted by kruma View Post
    For factions that have not been reworked and reskinned by FotE, is it possible to use external mods that do it? Or will they conflict?
    I already answered to your other post.

  9. #29

    Default Re: [Official Submods] Fall of the Eagles Submods Collection

    Updated english unit names submod

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