As recently discussed in the main release thread, there seems to be a slight issue in real-time battles with the AI rushing its cavalry in for a single charge and then staying behind in prolonged melee rather than disengaging to commit multiple charges.
I have made a video comparing the AI behavior in EBII with that of Gracul's AI in Stainless Steel (be sure to watch in 1080p). While this AI isn't perfect either — IMO the cavalry should withdraw to a distance at least two or three times as far away before charging in again — it seems to reveal a lot of potential for more challenging AI behavior.
Can anyone confirm whether they've seen the AI repeatedly withdraw and charge multiple times so far in EBII, as demonstrated at the end of the video? I've certainly seen the AI perform great flanking maneuvers — for instance, a unit of medium cavalry went behind my lines and routed an entire unit of phalangites the other day with a rear charge — but I'm not sure I've seen behavior quite like at the end of this video. Thoughts?
VIDEO LINK
Note: I purposefully left the battle at the end unedited to show how close it was. Feel free to skip through if you're short on time. Basically, had I not ordered the spearmen to keep closing the gap, the AI cavalry may have been able to win the battle as a result of its repeated charges.![]()




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