I really, REALLY hate the whole army system in Attila and Rome II. I don't see why I shouldn't be able to split off a cavalry force from a larger army to chase down a few enemy stragglers that aren't worth the whole army's attention. I most certainly do not like having to keep all of my ships in huge fleets instead of being able to break off a few from a battle squadron to escort a small detachment of troops bound across the sea to shore up a garrison in, say Africa.
-end rant-
I've been working for a long time to try and get around the Army system. Getting rid of army limits is easy but three major issues remain, and I would be immensely grateful to anyone who could tell if these changes can be made and if so, how.
1. Changing the starting movement points for a newly formed army: To be able to do the things I mentioned above, it would be necessary for newly formed armies to start with full movement points.
2. Making armies recruitable for free. This shouldn't be too hard, but I'm unsure how to go about it. Do I just change the recruitment price in for the specific general units or is there a seperate process relating to the recruitment of generals?
3. (somewhat unrelated by still very important) Is there a way to get rid of the 1 turn delay from when you dismiss a commander or governor to when you can assign him to a new post? It would be kind of nice to be able to have the governor of a province be able to instantly take over an army stationed within it to lead it against an invader, as often occurred in late Roman history.
Sorry for how wordy and long this is, but I know my irritation with the army system is shared by someone out there. I would seriously appreciate any help anyone can give me with the above three items.
Thank you!




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