Makedon Bug

Thread: Makedon Bug

  1. Frodge's Avatar

    Frodge said:

    Default Makedon Bug

    Hello, after repairing the Macedonian royal tombs and mines at Pella it becomes impossible to building anything there. What I mean by that is, you can add buildings to the construction queue normally but they just sit in the queue forever and their construction time never drops. Also, repairing the mines and tombs seems to make Pella invisible to the console, so you can't just wait the allotted time and do process_cq. Anyone else come across this?

    Cheers.
     
  2. Sylon's Avatar

    Sylon said:

    Default Re: Makedon Bug

    Hmm. Could this be due to the script that helps the AI rebuild the mines and government in Pella? Paging @z3n .

    Wait, are users alerted to user mentions on this forum? Well, he'll probably see this eventually either way.

    Thanks for the bug report.
    Last edited by Sylon; August 09, 2015 at 12:27 PM.
     
  3. z3n's Avatar

    z3n said:

    Default Re: Makedon Bug

    Wait, are users alerted to user mentions on this forum? Well, he'll probably see this eventually either way.
    Not that I know of unfortunately.

    Hello, after repairing the Macedonian royal tombs and mines at Pella it becomes impossible to building anything there. What I mean by that is, you can add buildings to the construction queue normally but they just sit in the queue forever and their construction time never drops. Also, repairing the mines and tombs seems to make Pella invisible to the console, so you can't just wait the allotted time and do process_cq. Anyone else come across this?
    The only potential reason I can think of is an assassin sabotage which interrupted the queue. Were you building a colony?

    I just tested it myself and everything is in working order, so I presume it was due to an assassin.
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  4. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: Makedon Bug

    The script putting in government buildings only affects the start of the game, and shouldn't have any impact on that. It doesn't do anything to the mines/tombs for the AI.

    It's more likely some interaction with the part of the script that makes the tombs and mines wrecked in the first place.