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Thread: Things that CA must correct ASAP in the next patch.

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  1. #1
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Things that CA must correct ASAP in the next patch.

    1st: Roman Heirs and Emperors must have top tier cavalry unit as bodyguards depending on their roster. I am not talking about the rediculus Comes and Majeister Millitum bodyguards (that could serve for generals other than heirs and emperors and rival emperors.
    2nd: Hetaerea Unit must STOP looking "Viking" ( 3 centuries before Vikings serv in the Roman Army).
    3rd: No pikemen! Please replace those units with more natural ones! The 1st pike formation that re-apeared in west were the scotish schiltron 6 centuries later!
    4th: More settlements variation in each type and settlements that look more TW than Age of Empires ones!
    5th: AI must "colonise" devastating areas easier and cheper , espesialy those that historicaly needed areas to settle!
    6th: Redused or better MUCH delayed wall damages! Naturaly after 1-3 years of siege , humans die from hanger but walls do not cramble and fall!
    7th: Better siege AI without the need of unhistorical catapults for barbarians! CA developers, do you have the abillities to reach Rome I siege AI or not?
    If two AI armies besiege a settlement , they must have their own wall assault equipment and not the unhistorical catapults!
    Should -in this matter- call someone that proved he could or not?
    8th: Mouned units able to dismount and participate in wall assaults (Shogun II).
    9th: Similar ship capture abillity (ETW,Shogun II).
    10th: Realistic diplomacy options.
    a) With the right ammount of money and imperial prestige/authority a faction must be able to drug a "puppet state" from its master!
    That was the diplomacy's role gentlemen!
    b) Better bribe options to convince other factions to fight a war for you without your direct involvement.
    c) If puppet states have no army to sent -or being on the opposite side of the map from the war , they should sent money or better food for the campaign expences.
    d) Bring back the annual/turn tributes in peace agreements and as income from puppet states.
    e) Factions that have no real cause of hostillity must accept atleast trade agreements (no one wants to stay poor untill the momment he will deside to go for war).
    11th: Remove Greek Fire ships from all factions and connect them in the last tier army reform only for ERE!
    Why do you mock the most well kept millitary secret ever made???
    12th Settlement "citadels" must be realistic even in tier 1,2 settlents! Gentlemen soldiers did not use tents while camped in cities! If you had a dream about that please wake up and fix that damn thing!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #2
    Darios's Avatar Ex Oriente Lux
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    Default Re: Things that CA must correct ASAP in the next patch.

    I agree with everything you stated here AnthoniusII file though you forgot - fix the Alans: meaning remove the Germanic units and give them a real Sarmatian, horse archer/cavalry based roster. Make their "Sarmatian" units look like Indo-Europeans rather than Mongols. I never understood why CA felt that a Scytho-Sarmatian faction would want to hire "Germanic Hunters" to do their archery work.
    Under the Patronage of PikeStance


  3. #3
    Huberto's Avatar Praepositus
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    Default Re: Things that CA must correct ASAP in the next patch.

    Sure, it would be nice if CA tried to polish Attila and kept working at their titles like Firaxis or Paradox, but they are moving on to other game(s). It happens that the next CA games are arcade and fantasy, so...those of us that like arcade and fantasy will hang around for Warscape 7th Edition, while the rest of us head for the exits. TWR2 got a year's worth of fixes because it was so badly broken at release.

    But Attila...Attila is in the hands of modders now.
    Last edited by Huberto; August 11, 2015 at 07:54 PM.

  4. #4
    Darios's Avatar Ex Oriente Lux
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    Default Re: Things that CA must correct ASAP in the next patch.

    Quote Originally Posted by Huberto View Post
    Sure, it would be nice if CA tried to polish Attila and kept working at their titles like Firaxis or Paradox, but they are moving on to other game(s). It happens that the next CA games are arcade and fantasy, so...those of us that like arcade and fantasy will hang around for Warscape 7th Edition, while the rest of us head for the exits. TWR2 got a year's worth of fixes because it was so badly broken at release.

    But Attila...Attila is in the hands of modders now.
    A huge issue I have with CA is that they intentionally leave out significant cultures/factions out of the initial game in order to later sell it as DLC. As a result, the forums end up full of people fighting over the scraps of what they hope CA will release with their next half-assed DLC. The Last Roman is a generally nice and enjoyable campaign to play but you can see laziness all over it. They simply made a map of the Western Mediterranean and sprinkled their generic German roster all over it. They were so lazy that they forgot that they could have easily used a generic Celtic roster (already in the game!) for the Bretons just to make things more immersive/interesting for the Frankish campaign.

    At the same time, half the campaign map is still unplayable because you're left to wondering if CA even cares that the Slavs are Germans, the Alans are Germans, the Sarmatians are Huns, and the Arabs are Persians. However, in their great wisdom they made sure to create great distinctions between Goths, Germanic tribes, and (4th century) Vikings...
    Under the Patronage of PikeStance


  5. #5

    Default Re: Things that CA must correct ASAP in the next patch.

    Quote Originally Posted by Darios View Post
    I agree with everything you stated here AnthoniusII file though you forgot - fix the Alans: meaning remove the Germanic units and give them a real Sarmatian, horse archer/cavalry based roster. Make their "Sarmatian" units look like Indo-Europeans rather than Mongols. I never understood why CA felt that a Scytho-Sarmatian faction would want to hire "Germanic Hunters" to do their archery work.
    Agreed with you and OP also.

    CA should get moving when it comes to the Alans and similar Scytho-Sarmatian related factions. Some units appear Turko-Mongolian and are loaded with Germanic units also. It's really a simple fix and would add extra authenticity to their product. CA, you can do this easily if you really wanted too. It's about reputation and product, Knock this out already, it's simple.

  6. #6

    Default Re: Things that CA must correct ASAP in the next patch.

    Quote Originally Posted by ShadowMassa View Post
    Agreed with you and OP also.

    CA should get moving when it comes to the Alans and similar Scytho-Sarmatian related factions. Some units appear Turko-Mongolian and are loaded with Germanic units also. It's really a simple fix and would add extra authenticity to their product. CA, you can do this easily if you really wanted too. It's about reputation and product, Knock this out already, it's simple.
    and while at it, unlock and fix Armenia too already. whats with the names and with the camels in their roster? just copy paste the names from EB, if its too much of an effort.

  7. #7

    Default Re: Things that CA must correct ASAP in the next patch.

    Quote Originally Posted by Sarkiss View Post
    and while at it, unlock and fix Armenia too already. whats with the names and with the camels in their roster? just copy paste the names from EB, if its too much of an effort.
    Indeed the names and a better roster can be done. Another cosmetic fix that needs to be done is Nobatia, it didn't seem right invaded the lands north of the new Axum faction.

  8. #8
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Things that CA must correct ASAP in the next patch.

    Quote Originally Posted by Lugotorix View Post
    You know. Attila textures aren't that far off from Rome II. Why don't they use the European Steppe models from Attila (they exist, I have screens), and increase the fidelity of some of the Sarmatian clothing from Rome II. Some of it is already in game (Skias etc.) We got a discount on the game after all. I recognize this as a legitimate complaint, but it would be a lot of work to make them a unique faction like the Huns, as just one of the great migrators. Their most notorious place in history is being on the business end of the Huns. Altogether I wouldn't be dissatisfied with a FLC.
    Quote Originally Posted by ShadowMassa View Post
    Indeed the names and a better roster can be done. Another cosmetic fix that needs to be done is Nobatia, it didn't seem right invaded the lands north of the new Axum faction.
    You both ask too much. For CA all middle east people are and look the same. All Africans are and look the same. All steppe people are and look the same..
    Only the Germanic and Gualish * tribes do not look the same as they considered the basis of the western (with Romans) civilisation.
    CA ofourse forgets that Gualish tribes were NOT same with the barbaric Germanic tribes that now "rule" Europe from England and France to Lithuania and beyond.
    IN CA universe thay are the "germans" and the non germans. That's all...CA seams to follow the EU Commision sugestion of 15 years ago that European History starts in 801AD!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  9. #9
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Things that CA must correct ASAP in the next patch.

    Quote Originally Posted by AnthoniusII View Post
    1st: Roman Heirs and Emperors must have top tier cavalry unit as bodyguards depending on their roster. I am not talking about the rediculus Comes and Majeister Millitum bodyguards (that could serve for generals other than heirs and emperors and rival emperors.
    2nd: Hetaerea Unit must STOP looking "Viking" ( 3 centuries before Vikings serv in the Roman Army).
    3rd: No pikemen! Please replace those units with more natural ones! The 1st pike formation that re-apeared in west were the scotish schiltron 6 centuries later!
    4th: More settlements variation in each type and settlements that look more TW than Age of Empires ones!
    5th: AI must "colonise" devastating areas easier and cheper , espesialy those that historicaly needed areas to settle!
    6th: Redused or better MUCH delayed wall damages! Naturaly after 1-3 years of siege , humans die from hanger but walls do not cramble and fall!
    7th: Better siege AI without the need of unhistorical catapults for barbarians! CA developers, do you have the abillities to reach Rome I siege AI or not?
    If two AI armies besiege a settlement , they must have their own wall assault equipment and not the unhistorical catapults!
    Should -in this matter- call someone that proved he could or not?
    8th: Mouned units able to dismount and participate in wall assaults (Shogun II).
    9th: Similar ship capture abillity (ETW,Shogun II).
    10th: Realistic diplomacy options.
    a) With the right ammount of money and imperial prestige/authority a faction must be able to drug a "puppet state" from its master!
    That was the diplomacy's role gentlemen!
    b) Better bribe options to convince other factions to fight a war for you without your direct involvement.
    c) If puppet states have no army to sent -or being on the opposite side of the map from the war , they should sent money or better food for the campaign expences.
    d) Bring back the annual/turn tributes in peace agreements and as income from puppet states.
    e) Factions that have no real cause of hostillity must accept atleast trade agreements (no one wants to stay poor untill the moment he will deside to go for war).
    11th: Remove Greek Fire ships from all factions and connect them in the last tier army reform only for ERE!
    Why do you mock the most well kept millitary secret ever made???
    12th Settlement "citadels" must be realistic even in tier 1,2 settlents! Gentlemen soldiers did not use tents while camped in cities! If you had a dream about that please wake up and fix that damn thing!
    I agree with all that, especially on sieges. I would further add:

    1. Have the siege stopp if all siege weapons are destroyed and the AI\Player must retreat to still siege on the campaign map. They can remake siege equpment during the siege turns.
    and
    2. Reduce heavily or remove completely female soldiers from the battles as it`s hugely unrealistic to have women fighting in ancient battles.

    Of course, I don`t see this happening, but I say because I like authenticity in my historical-based games.

  10. #10

    Default Re: Things that CA must correct ASAP in the next patch.

    Quote Originally Posted by AnthoniusII View Post
    2nd: Hetaerea Unit must STOP looking "Viking" ( 3 centuries before Vikings serv in the Roman Army).
    even vikings at that time didnt use the dane axe so if u want to go historical then u have to remove their axes as well

    second tagmata is 9th+ century military unit so they could be removed just as well etc. If u come to this that u want to remove all these unhistorical units u would be left with 1/2 to 1/4 of the roster that currently are in the game so where do u draw a line?
    War is Hell, and I'm the Devil!

  11. #11

    Default Re: Things that CA must correct ASAP in the next patch.

    For me
    1)Gifting and buying regions: Self-explanatory
    2)Changing capitals: Also self-explanatory
    3)Filling the sixth building slots: I think Nova Trajana Bostra and Argentorum have one building slot missing.
    4)Bankruptcy from money overload: Your faction becomes bankrupt once your treasury reaches 1,000,000 talents.
    5)200 range for Armored Saggitarii and Royal Persian Archers: If Germanic archers get 200, why not elite archers?
    6)Slight nerfing to cavalry: cavalry is simply too op in Attila.
    7)The spear infantry upgrade for ERE should be fixed to Eastern Auxilia Palatina to Lanciarii Seniores. ERE should also have Equites Promoti as an upgraded version of Equites Dalmatae
    8)Renaming factions: I want a united Roman empire
    9)Christianity: They don't really have huge advantages. Having the largest osmosis and 5% civil research rate isn;t really helpful. They need to be buffed. Speaking of religion, Latin and Greek Christianity should be one sect called Nicene Christianity. Maybe the emergence of Donatism and Nestorianism in late game would also be interesting.
    10)More Moorish units in the Vandal rosters when they settle like the Ostrogoths
    11)Normal Germanic slingers for Burgundians
    12)Germanic Pikes for Langobards. Maybe even have their faction name changed to more commonly used Lombards.
    13)Hunnic family tree: Attila was Mundzuk's son, not Uldin's.
    14)Roman emperors' age: Honorius should be 10 with Stilicho being his regent with Arcadius aged 14/15 with Rufinus as his regent
    15)Climate Change: maybe some positive ones may be good. I don't want to devote most of my building slot to food related buildings.
    16)The Sassanids: If possible, most of their puppet states should be annexed. They get ridiculous amount of financial tribute and military support.
    17)Pronvince renaming: may be difficult, but if regions can, why not province?
    18)Agent and governor limit: more agents and governors are good
    19)Corruption: more option besides edicts, traits, and techs should be available to reduce corruption.
    20)Avatar campaign: I loved it in Shogun 2, and a Roman-themed avatar multiplayer would be fun.

  12. #12
    ♘Top Hat Zebra's Avatar Praepositus
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    Default Re: Things that CA must correct ASAP in the next patch.

    Also, kind of a small thing, but I am reasonably certain that ballistae archer ships actually shoot their own artillery crew in the back.
    "Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."

  13. #13
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: Things that CA must correct ASAP in the next patch.

    Agreed on all points.

    By the way, the Roman Emperor's personal bodyguards by this time were always the Scholae Palatinae, the loyal unit formed after the notorious Praetorians were disbanded. Unlike Praetorians, Scholae always unconditionally accompanied the emperors wherever they went. And unlike Praetorians who also guarded distant Imperial family members, close patricians and high-ranking generals, Scholae were exclusively the Imperial bodyguard.

    Is there any Scholae Palatinae cavalry unit in the game? They could be made default Imperial bodyguards.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  14. #14
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Things that CA must correct ASAP in the next patch.

    Quote Originally Posted by Darios View Post
    I agree with everything you stated here AnthoniusII file though you forgot - fix the Alans: meaning remove the Germanic units and give them a real Sarmatian, horse archer/cavalry based roster. Make their "Sarmatian" units look like Indo-Europeans rather than Mongols. I never understood why CA felt that a Scytho-Sarmatian faction would want to hire "Germanic Hunters" to do their archery work.
    True...Alans must have a mix of Steppe/Iranian based (Sarmatian?) units plus some Slavic ones (low vassals) in their roster.
    Quote Originally Posted by Humble Warrior View Post
    I agree with all that, especially on sieges. I would further add:

    1. Have the siege stopp if all siege weapons are destroyed and the AI\Player must retreat to still siege on the campaign map. They can remake siege equpment during the siege turns.
    and
    2. Reduce heavily or remove completely female soldiers from the battles as it`s hugely unrealistic to have women fighting in ancient battles.

    Of course, I don`t see this happening, but I say because I like authenticity in my historical-based games.
    About point 1: When Attila 1st released i wrote sonething similar. The Siege Map has already siege camps arrount the cities. When player or AI besieged army sally out those camps must be the victory points inorder to make the besieger to brake the siege! Otherwise there is no point to sally out.
    Quote Originally Posted by Fanest View Post
    even vikings at that time didnt use the dane axe so if u want to go historical then u have to remove their axes as well

    second tagmata is 9th+ century military unit so they could be removed just as well etc. If u come to this that u want to remove all these unhistorical units u would be left with 1/2 to 1/4 of the roster that currently are in the game so where do u draw a line?
    I am geussing that CA saw images of Germanic troops like this :

    Or Native like this:

    But they did not read their lesson well -as always-!

    Quote Originally Posted by Northern Musa View Post
    For me
    1)Gifting and buying regions: Self-explanatory
    2)Changing capitals: Also self-explanatory
    3)Filling the sixth building slots: I think Nova Trajana Bostra and Argentorum have one building slot missing.
    4)Bankruptcy from money overload: Your faction becomes bankrupt once your treasury reaches 1,000,000 talents.
    5)200 range for Armored Saggitarii and Royal Persian Archers: If Germanic archers get 200, why not elite archers?
    6)Slight nerfing to cavalry: cavalry is simply too op in Attila.
    7)The spear infantry upgrade for ERE should be fixed to Eastern Auxilia Palatina to Lanciarii Seniores. ERE should also have Equites Promoti as an upgraded version of Equites Dalmatae
    8)Renaming factions: I want a united Roman empire
    9)Christianity: They don't really have huge advantages. Having the largest osmosis and 5% civil research rate isn;t really helpful. They need to be buffed. Speaking of religion, Latin and Greek Christianity should be one sect called Nicene Christianity. Maybe the emergence of Donatism and Nestorianism in late game would also be interesting.
    10)More Moorish units in the Vandal rosters when they settle like the Ostrogoths
    11)Normal Germanic slingers for Burgundians
    12)Germanic Pikes for Langobards. Maybe even have their faction name changed to more commonly used Lombards.
    13)Hunnic family tree: Attila was Mundzuk's son, not Uldin's.
    14)Roman emperors' age: Honorius should be 10 with Stilicho being his regent with Arcadius aged 14/15 with Rufinus as his regent
    15)Climate Change: maybe some positive ones may be good. I don't want to devote most of my building slot to food related buildings.
    16)The Sassanids: If possible, most of their puppet states should be annexed. They get ridiculous amount of financial tribute and military support.
    17)Pronvince renaming: may be difficult, but if regions can, why not province?
    18)Agent and governor limit: more agents and governors are good
    19)Corruption: more option besides edicts, traits, and techs should be available to reduce corruption.
    20)Avatar campaign: I loved it in Shogun 2, and a Roman-themed avatar multiplayer would be fun.
    1: Buying regions was not common..But it would make sence the abillity to exchange regions with fully allies (only) when the region you give the AI will be closer to their capital (atleast).
    2: Changing Capitals should exist but with a huge risk of civil unrest and civil wars (thanks to local interests).
    3: Building slots is a sad story in both Rome II and Attila! I will come back with it in the end!
    4: Money in hard and very hard difficulty are hard to get without a mod. But money should be the tool to buy allies!
    5: CA has tottaly uneducated developers that see all bows the same, all javelins the same etc! Composite bows should have twice the range of european common bows! Romans had a reason when they adopted the steppe bows ! But CA creates its own history!
    6: Depends on cavalry type.
    7: Spears had a reform durring Emperor Maurice. But CA team does NOT know who Emperor Maurice is.
    8: That would be interesting IF a player would unite a spesific number of same blood factions.
    9: Christianity was ONE. But CA writes its own history!
    10: AOR based units (for every part of the map is a must).
    11: I agree.
    12: There were NO PIKES in that era! The closer pikemen were the 10th century Kontaratoi and the 12th Scotish Sciltrons.
    13: All fammily trees needs more care.
    14: Same as above
    15: True...hanger had less affects to Roman world (and no affects to middle east). Grain storage buildings must be available to Romans and eastern advanced factions.
    16: The puppet states staus needs a HUGE fixing (see my 1st post).
    17: Its not critical
    18: Imperium need an entire more logical prospective as a whole.
    19: Corruption must exist.
    20: Its not critical.
    Quote Originally Posted by ♘Top Hat Zebra View Post
    Also, kind of a small thing, but I am reasonably certain that ballistae archer ships actually shoot their own artillery crew in the back.
    Ships got the fewer attention in the game. Actually a millitary ship can not defeat a civil ship that is full of archers!
    You can not capture a ship.
    CA uses river ships as open sea ones !
    Quote Originally Posted by General Maximus View Post
    Agreed on all points.

    By the way, the Roman Emperor's personal bodyguards by this time were always the Scholae Palatinae, the loyal unit formed after the notorious Praetorians were disbanded. Unlike Praetorians, Scholae always unconditionally accompanied the emperors wherever they went. And unlike Praetorians who also guarded distant Imperial family members, close patricians and high-ranking generals, Scholae were exclusively the Imperial bodyguard.

    Is there any Scholae Palatinae cavalry unit in the game? They could be made default Imperial bodyguards.
    There is a unit close to Scholae Palatinae.
    CA members seam to read half of the books they start. Otherwise they would know that Domestici Protectores or Palatinae Guards were the same and they were the succesors of Preatorians.
    If they would bother to read the Nika Riot , they would read that Pallace guards DID NOT gaurd the Emperors but the Pallace its self!!!! (That is why the pallace guard did not interfear to save Justinian)!
    Comes is a battalion commader! How an Emperor starts as Comes?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  15. #15

    Default Re: Things that CA must correct ASAP in the next patch.

    Quote Originally Posted by AnthoniusII View Post

    I am geussing that CA saw images of Germanic troops like this :

    Or Native like this:

    But they did not read their lesson well -as always-!
    these units are in the game - they are in Last Roman DLC
    http://www.honga.net/totalwar/attila...i_guard_axemen
    http://www.honga.net/totalwar/attila...kutatoi_axemen

    so Hetaireia had its inspiration from somewhere else - according to wiki entry from "Macedonian Companion Cavalry, or 'hetairoi'."

    i donno but this sounds cheesy
    War is Hell, and I'm the Devil!

  16. #16
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Things that CA must correct ASAP in the next patch.

    Quote Originally Posted by Fanest View Post
    these units are in the game - they are in Last Roman DLC
    http://www.honga.net/totalwar/attila...i_guard_axemen
    http://www.honga.net/totalwar/attila...kutatoi_axemen

    so Hetaireia had its inspiration from somewhere else - according to wiki entry from "Macedonian Companion Cavalry, or 'hetairoi'."

    i donno but this sounds cheesy
    None of these units are in the game, simply because:
    Boucelarii were horsemen.
    Scutati/scutatoi as term was after Heracleius campaign in the 8th cent army reform!
    These pictures show German proffesional soldiers and not native ones. Also scutatoi never used axes!
    CA creates imaginary units to cover players tastes! Nothing more.
    In main campaign Roman generals, heirs and Emperors still fight on foot!
    The frankish warlords -that actually fought on foot - they fight on horseback in this f...d up game that CA calls Attila!
    If TW wiki mentions the Macedonian Hetearoi as insiration for Hetaerea unit , then I AM SOOOO RIGHT when i say that they know nothing about history!
    If i was a high school teacher of theirs i would humbly asked for forgiveness that allowed them to pass their school exams!!!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  17. #17

    Default Re: Things that CA must correct ASAP in the next patch.

    Quote Originally Posted by AnthoniusII View Post
    None of these units are in the game, simply because:
    Boucelarii were horsemen.
    .....
    These pictures show German proffesional soldiers and not native ones.
    well ingame they look almost exactly as those on that picture also they are professionals not native units meaning that they are available only to expedition and have some really awesome stats

    In main campaign Roman generals, heirs and Emperors still fight on foot!
    The frankish warlords -that actually fought on foot - they fight on horseback in this f...d up game that CA calls Attila!
    romans get their cav generals pretty soon - turn 90 at least in my campaign i got them around turn 60

    franks start on foot as well and get their cav general at roughly the same time as romans

    with the rest i pretty much agree but since when was CA known for historical accuracy? - rhetorical question

    their best title in terms of historical units is prb STW2 but there u had only 10 different units for all factions, in comparison to rtw1 rtw2 and now attila did a much better job so mybe there is some improvement in this department, however CA always said that they are looking for fun factor when choosing units and weighting whats "historical" and what would be "cool" to have in the game so there u have it
    War is Hell, and I'm the Devil!

  18. #18

    Default Re: Things that CA must correct ASAP in the next patch.

    Is the AI still obsessed with players and attack them from the other side of the map, without caring for their provinces/closer enemies at all? Are they still omniscient? Does your imperium penalty still explode and increase by researching technologies and other little things, giving you huge "empire" mali with other factions even if you only own 3 cities? Do the Huns under Attila still a simple endless stack spam? Is the game still horribly hardware hungry? Is the AI still afraid to attack any garrisoned settlement?

    Serious questions, I haven't tried the game since release. Has CA improved on any of these aspects?

    These are the crucial points to improve the game, not the bs discussions about historical accuracy. Like sb above said, if they would be so fussy about they
    Last edited by Candy_Licker; August 10, 2015 at 10:10 AM.

  19. #19

    Default Re: Things that CA must correct ASAP in the next patch.

    11th: Remove Greek Fire ships from all factions and connect them in the last tier army reform only for ERE!
    Why do you mock the most well kept millitary secret ever made???
    It's because of stuff like this that I cannot simply comprehend what it's inside CA's heads. One thing is to have super realistic simulator while it's whole different beast just to have some major historical beats right.
    To anybody that says " Oh well it's not about historical accuracy!!!", well sure that maybe we should give Camels to Saxons, Templar Knights to Sassanids etc..

  20. #20

    Default Re: Things that CA must correct ASAP in the next patch.

    delete
    Last edited by Candy_Licker; August 10, 2015 at 10:22 AM. Reason: accidental double post

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