Carthage bug?
Thread: Carthage bug?
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Rumle-boy said:
August 09, 2015 02:31 AM
Carthage bug?
I play my first game as Rome.
The settings is VH/VH.
I have taken lands in Sicily, that was rebel. That was a declaration of war. (I had an alliance with them)
But they are hardly pressed from all sides, and i made a peace offering - Ceasefire, trade right and a demand of 5000f - They agreed very happy.
Next turn WAR! I then made the same diplomatic offer, they accepted.
After 6 turn with this war - tribute - war, it got old real quick and my reputation is very untrustworthy because of it.
Why does Carthage do this? is it a bug or because of the agreement of not entering each others spheres ?
Please help me with this.
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QuintusSertorius said:
August 09, 2015 05:06 AM
Re: Carthage bug?
Scripted declaration of war over Messana. There's an announcement that pops up when you take it.
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Samson224 said:
August 09, 2015 06:08 AM
Re: Carthage bug?
Which cities you have in Sicily? After you take Messana (and hold it), the script shouldn't force war between Rome and Carthage anymore.
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Rumle-boy said:
August 10, 2015 02:42 AM
Re: Carthage bug?
Yeah i got the message, and i understood the consequence. but every time i ask for peace (and get a little tribute) war is on next turn. i took Messana in turn 40. at turn 70 i got so annoyed i took there city on Sicily. And now, turn 110, its the same. Is there any way for them to accept the loss or at least invade the
out of me..
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Samson224 said:
August 10, 2015 07:26 AM
Re: Carthage bug?
I tried this myself, and indeed you can't get the truce to hold with QH after taking Messana (got the warning too). I gifted Messana to Numidians and Lilybaeum back to QH, but no effect. I force ceasefire, and when next turn begins, the war is on again. I suspect the script isn't working as intended, and forces the war even when not intended. I looked at the script (I'm by no means a script wizard) and one possibility might be that the counter RomansNearMessana gives value 1 even when it shouldn't. Perhaps someone much more qualified might take a look at it? 
edit. There's something shady about the x and y positions in the script too. Messana is positioned 142,137, and the script uses two different values: near 143,137(1 tile east of Messana) gives the warning (this is OK), but the locations that force the war are tiles near 147,137 (5 tiles east of Messana -in Brettia). This means Roman army can stay indefinetely near Messana without starting a war (tested too).
Last edited by Samson224; August 10, 2015 at 10:03 AM.