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Thread: [Official] Faction Governments and Colonies

  1. #221
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: [Official] Faction Governments and Colonies

    Quote Originally Posted by LusitanianWolf View Post
    In my current Baktrian campaign I built an Metropolis like more than 20 turns ago and I haven't earned any colonists from it. Isn't it supposed to produce colonists each 16 turns?
    Yes, though past turn 64 you won't get any notifications. You should get polis/colony buildings in your building browser, though.

  2. #222

    Default Re: [Official] Faction Governments and Colonies

    Quote Originally Posted by QuintusSertorius View Post
    Yes, though past turn 64 you won't get any notifications. You should get polis/colony buildings in your building browser, though.
    Thank you for your answer, didn't knew about the limit on the notifications. I started the game just to check if something was missing and now I do have colonies and polis buildings in many of my settlements that weren't there before. Maybe something stopped the script and prevented them from appearing during my last time playing?

    PS: Went to check out the eb.system.log.txt and there are some errors:


    Theres the last lines from it:
    Spoiler Alert, click show to read: 

    (...)
    Building DB error - faction f_sauromatae has gap in building prior to turan_enclave
    17:26:47.930 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_sauromatae has gap in building prior to tocharian_enclave
    17:26:47.930 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_sauromatae has gap in building prior to arabian_enclave
    17:26:47.930 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_pergamon has gap in building prior to pergamon3
    17:26:47.930 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_pergamon has gap in building prior to pergamon4
    17:26:47.930 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_pergamon has gap in building prior to stock_one
    17:26:47.930 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_pergamon has gap in building prior to stock_two
    17:26:47.930 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_pergamon has gap in building prior to small_gymnasium
    17:26:47.930 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_pergamon has gap in building prior to gymnasium
    17:26:47.931 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_pergamon has gap in building prior to palaistra
    17:26:47.931 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_pergamon has gap in building prior to gymnasiumacademic
    17:26:47.931 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_gandhara has gap in building prior to stock_one
    17:26:47.931 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_gandhara has gap in building prior to stock_two
    17:26:47.931 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_gandhara has gap in building prior to zurkhaneh
    17:26:47.931 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_bosporan has gap in building prior to stock_two
    17:26:47.931 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_bosporan has gap in building prior to small_gymnasium
    17:26:47.931 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_bosporan has gap in building prior to gymnasium
    17:26:47.931 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_bosporan has gap in building prior to palaistra
    17:26:47.931 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_bosporan has gap in building prior to gymnasiumacademic
    17:26:47.931 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_arevaci has gap in building prior to stock_one
    17:26:47.931 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_arevaci has gap in building prior to stock_two
    17:26:47.931 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_boii has gap in building prior to stock_one
    17:26:47.931 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_boii has gap in building prior to stock_two
    17:26:47.931 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_belgai has gap in building prior to stock_one
    17:26:47.932 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 31656, column 3
    Building DB error - faction f_belgai has gap in building prior to stock_two
    17:27:19.728 [game.script] [always] Game Reloaded
    17:27:19.728 [game.script] [always] Battle Scripts Reset
    17:32:06.188 [game.script] [always] Battle Loading




    And the full log eb.system.log.txt
    It only seems to have entries from today where I just started the game to check it out (din't properly played) dunno if the errors are related. Next time I play I will pay more attention to it.
    Last edited by LusitanianWolf; October 28, 2018 at 12:52 PM.

  3. #223
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: [Official] Faction Governments and Colonies

    There's absolutely nothing unusual in that log. You can ignore all those EDB errors, they're false positives creating by buildings having more than one upgrade path.

  4. #224

    Default Re: [Official] Faction Governments and Colonies

    Ok, today I just started the game to check if I was missing anything, since I was expecting to see the colonists pop-ups. But I will start paying attention to the logs while I play.

    Btw, I've reached turn 300 on my Baktrian campaign, any feedback you need in particular from the late game?

  5. #225
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: [Official] Faction Governments and Colonies

    Quote Originally Posted by LusitanianWolf View Post
    Ok, today I just started the game to check if I was missing anything, since I was expecting to see the colonists pop-ups. But I will start paying attention to the logs while I play.

    Btw, I've reached turn 300 on my Baktrian campaign, any feedback you need in particular from the late game?
    The minimap is always useful to see. Anything unusual you've seen so far, big shifts caused by re-emergence or hording, that sort of thing.

  6. #226
    Geleco's Avatar Domesticus
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    Default Re: [Official] Faction Governments and Colonies

    Can someone explain to me why my praetors are not getting province ancillaries? I have the province building built and when I put a praetor as governor nothing happens. Is something broken?


  7. #227

    Default Re: [Official] Faction Governments and Colonies

    Quixk question for anyone:

    Playing as Makedonia, I captured Kyrene from the Ptolemies. It has a Greek polis, but I am only able to build a foreign military garrison, not the Hellenistic colony. Is this a distance thing? I do have colony points as I am able to build in other places, just not in this one for some reason. Any ideas?

    Thanks.

  8. #228
    QuintusSertorius's Avatar EBII Hod Carrier
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    Default Re: [Official] Faction Governments and Colonies

    Quote Originally Posted by ETXBlues View Post
    Quixk question for anyone:

    Playing as Makedonia, I captured Kyrene from the Ptolemies. It has a Greek polis, but I am only able to build a foreign military garrison, not the Hellenistic colony. Is this a distance thing? I do have colony points as I am able to build in other places, just not in this one for some reason. Any ideas?

    Thanks.
    The limitation will be the government you can put there. You need at least a Hellenic Admin to put a colony there.

  9. #229

    Default Re: [Official] Faction Governments and Colonies

    Quote Originally Posted by QuintusSertorius View Post
    The limitation will be the government you can put there. You need at least a Hellenic Admin to put a colony there.
    Great, thank. That would be it! Now the player guide makes more sense to me.

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