That post was over 2 years old, anyway. It might have once had it, but I can't remember the version history exactly.
For Romani, your conversion building options early to mid game are:
- Military colonies in Italy (Lex de credendo etc), but not the Po Valley. I usually build them according to this turn schedule. Sometimes I don't have the pre-reqs ready and they actually start construction a little later than the point's first available turn
- Merchant colonies outside Italy (this actually includes Cisalpine Gaul which would today be considered Italy: Bononia, Bagiennorum, Patavium, Mediolanum):Code:21 - Ariminum 1 37 - Tarentum 1 53 - Rhegium 1 69 - Capua 2 85 - Arretium 2 101 - Ariminum 2 117 - Arpi 2 133 - Tarentum 2 149 - Rhegium 2 165 - Capua 3 181 - Arretium 3 197 - Ariminum 3 213 - Arpi 3 229 - Tarentum 3 245 - Rhegium 3
Aedes Negotiarum (converts up to 15%)
Societas Negotiarum (converts up to 30%)
The top tier one whose name I forget (converts up to 45%)
For Cisalpine Gaul, I can usually manage making them free cities first and getting some native garrisons, while prioritizing the building of the 2nd tier Societas (need market buildings and such for prereqs). Or whichever tier is higher than their current culture level so it's actually helping me as the turns go along. Further away, often I need to actually build allied governments with a proper client ruler: in which case, the trade expansions can help. There are no restrictions on speed of building these, but they do disgruntle the natives a little.
Also, after the Marian reforms you can use your every-four-years colony points to build the roman military colonies in some places, which convert up to 30% and provide some troops. In certain regions you can build a second tier of these (again, need to wait 4 years for a new colony point) which give more troops and convert up to 65%