Yo guys!! As you know in 2.04a they kinda got rid of ye old germanicu5 battle ai. It had bugs and stuff, but I remember 2.03c well enough that I'd prefer it to how the ai is fighting in 2.04a. So thanks to advice from the ever so considerate modders of EB2 I kinda know how to reinstate the old ai. However, there's still the issue of pre-battle deployment. You know the stage where you can move your units around rapidly to make your own custom battle deployment, maniple style formation, or double phlanx line or whatever. Because the ai is kinda..you know MTW2 ai.... the enemy army never really changes their pre-battle deployment formation except to either move it wayyy back or movee it wayyy forward in consideration to the distance of the enemy army. So, one wonders which file governs how units are always initially deployed (this includes player's units as well).
To give an example, now in 2.04a units are regularly deployed in really thing, long formations, sometimes only 2-3 men deep (or 2-3 rows). How then does one make it so that units always will come in deeper formations or, more importantly in double phalanx lines at least. TO give illustration to what I'm talking about, how to make it so that in pre-battle deployment the army will already (without player interference) look like this : iiiiiiii (the small dots of i's represent the first battle line, the body of the i the second), instead of like this _______________ (one reallly long thin formation). Anybody who's played a real time battle (not the auto-calc) in 2.04a knows what I'm talking about. This includes the incredibly crucial, if I do so say myself , position of enemy cavalry. Because as you know in MTW2 ai, if they have only 2 cav units (in a situation where they barely have any cav) aside from the general they will position each on the flanks and the gen in the middle, and if their formation looks like this: ____________________ , well the general is just a sitting duck in the center, and his cav can't reach him in time to help. I remember the times in MTW2 where the cav are sometimes position right next to the gen, and believe me, it REALLY made things more difficult, because that one neighboring cav unit could give enough time for the gen to get away and charge at a better position, or that cav unit can do a preemptive charge that stops your general killing unit in its tracks. It really plays how the battle will go because as you know, the life and death of the general determines whether the units rout or stand. Sometimes all MTW2 battles basically have strategy that turns on one thing: Kill the King (general or captain), or so to speak.
So, to summarize, what files determine the "standard" deployment of armies initially (like right after the screen loads) and without player or ai interference? Assistance would be really appreciated.




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