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Thread: Camps, Cities, and Carthage

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  1. #1

    Default Camps, Cities, and Carthage

    Hello, I'm currently playing a Carthage campaign and I'm currently approaching the end of the third century BC. I've had control over western north Africa for a long while now and have built the highest level farms in each of the nomad camps I have captured. I know some camps are not able to be converted (Tuat and Garanma?, and possibly Sala) but I assumed that the ones in Numidia (Siga, Thugga and Kirtan) would be available for conversion, occupying predominantly green, non-steppe, bits of the map as they do. Aside from farms is there a trigger I'm missing for the conversion of camps to cities?

    Cheers.

  2. #2

    Default Re: Camps, Cities, and Carthage

    Maybe you need to wait for the nomad culture to go below a certain level. I remeber reading something like this, but Im not sure.

    We will either find a way, or make one.


  3. #3
    Cohors_Evocata's Avatar Centenarius
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    Default Re: Camps, Cities, and Carthage

    I believe you need to get the arid nomadism 'religion' down to 50% or less and/or eastern tribal 'religion' up to 50% or more. This process is set in motion by building high (or the highest?) level(s) of farms in a region, but it will take some time for the culture to change to the appropriate level. I believe the region in question also needs to have the 'mixed' hidden_resource for settlement conversion to be an option.

    If I've said something wrong here, please feel free to correct me.
    I tend to edit my posts once or several times after writing and uploading them. Please keep this in mind when reading a recent post of mine. Also, should someone, for some unimaginable reason, wish to rep me, please add your username in the process, so I can at least know whom to be grateful towards.

    My thanks in advance.

  4. #4
    delra's Avatar Praepositus
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    Default Re: Camps, Cities, and Carthage

    You must check the buildings in your camp, make sure you've destroyed all that increase nomadism culture.

  5. #5

    Default Re: Camps, Cities, and Carthage

    You may also have not built the highest level of farms. On my Saka playthrough, it took me forever to realize that I had to tear down the herd buildings in my camp before I could build the *actual* highest level of farms, which is otherwise not included in the building menu.

  6. #6

    Default Re: Camps, Cities, and Carthage

    Thanks for the replies guys. I'll definitely check back on the farm thing, thanks adun. Cohors_Evocata, would it not be western Mediterranean polities as opposed to eastern tribalism, as I'm playing Carthage?

    Cheers.

  7. #7

    Default Re: Camps, Cities, and Carthage

    No, it's Eastern Tribal. Due to a hardcoded issue, a single type of building can only spread a single type of 'religion'. All farm buildings in nomad camps use a single building tree, so 'Eastern Tribal' was used as a sort of placeholder.

    The actual trigger is based not on the level of Eastern Tribal, but rather the level of nomadic culture falling below a certain level.

  8. #8

    Default Re: Camps, Cities, and Carthage

    Carthage cannot convert nomad camps into permanent settlements, nor can most other factions.
    See the last entries in the EDB file:

    "wooden_castle_to_village castle requires factions { f_parthia, f_lusotannan, f_sweboz, f_saka, f_sauromatae, f_numidia, f_lugia, f_bosporan, f_arevaci, f_nabatu, } and hidden_resource mixed and building_present_min_level hinterland_farms_nomadic nomfarms_three"

    Just change these entries to "wooden_castle_to_village castle requires factions { all, }" and start a new campaign to be able to at least upgrade Siga, Kirtan and Sala. The inland camps may still not be available for the conversion due to the lack of the hidden ressource, I remember Kull mentioning something like this some months ago. I never tested it, though.

  9. #9

    Default Re: Camps, Cities, and Carthage

    Ahh right, that's slightly disappointing though I've edited my EDB now and will do some experiments later to see if it works. Cheers.

    EDIT: bad news! after tweaking the EDB file the game itself refused to load. Any ideas/suggestions? My dream of an urbanized north Africa is rapidly fading...
    Last edited by Frodge; August 06, 2015 at 08:27 AM.

  10. #10

    Default Re: Camps, Cities, and Carthage

    The game you already played? Have you tried starting a new one?

    That kind of changes arent ussually savegame compatible

    We will either find a way, or make one.


  11. #11

    Default Re: Camps, Cities, and Carthage

    No, EB II itself wouldn't start, wouldn't even load. Just went back to desktop. I'm going to try messing around a bit more, though I'm not a scripter and my technical knowledge is probably best described as cursory, but if I hit on anything I'll post it here, I'm determined to turn Tunisia into a land of gleaming metropolises

  12. #12
    Cohors_Evocata's Avatar Centenarius
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    Default Re: Camps, Cities, and Carthage

    Perhaps deleting map.rwm before starting a new campaign would fix the issue? Anyway, a backup of the original file(s?) might be advisable when one starts to edit stuff like this. I guess the change won't be save-game compatible (especially if one deletes map.rwm), so perhaps it would be best to mentally prepare yourself for having to start over.

    If I come off as patronising, I hereby apologize.
    Last edited by Cohors_Evocata; August 06, 2015 at 10:04 AM.
    I tend to edit my posts once or several times after writing and uploading them. Please keep this in mind when reading a recent post of mine. Also, should someone, for some unimaginable reason, wish to rep me, please add your username in the process, so I can at least know whom to be grateful towards.

    My thanks in advance.

  13. #13

    Default Re: Camps, Cities, and Carthage

    Not patronizing Cohors, the thought of chasing the numidians down again is intimidating. Where do I find map.rwm?

    Cheers.

  14. #14
    Cohors_Evocata's Avatar Centenarius
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    Default Re: Camps, Cities, and Carthage

    Quote Originally Posted by Frodge View Post
    Not patronizing Cohors, the thought of chasing the numidians down again is intimidating. Where do I find map.rwm?

    Cheers.
    I believe it is sowewhere within mods/EBII/data/world. Browsing through the folders there should yield the desired result (IIRC it's something like /world/campaign/imperial_campaign, though I may be wrong about the exact naming). Something else I thought of, though: what program did you use to edit the EDB? I recall it being said that using any program other than notepad++ will cause problems.
    I tend to edit my posts once or several times after writing and uploading them. Please keep this in mind when reading a recent post of mine. Also, should someone, for some unimaginable reason, wish to rep me, please add your username in the process, so I can at least know whom to be grateful towards.

    My thanks in advance.

  15. #15

    Default Re: Camps, Cities, and Carthage

    Quote Originally Posted by Frodge View Post
    Not patronizing Cohors, the thought of chasing the numidians down again is intimidating. Where do I find map.rwm?

    Cheers.
    The map.rwm is located in the Sega\Medieval II Total War\mods\EBII\data\world\maps\base folder

  16. #16

    Default Re: Camps, Cities, and Carthage

    Just regular notepad, I didn't realize there'd be an issue. Damnit all...

    Cheers.

  17. #17
    Cohors_Evocata's Avatar Centenarius
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    Default Re: Camps, Cities, and Carthage

    Quote Originally Posted by Frodge View Post
    Just regular notepad, I didn't realize there'd be an issue. Damnit all...

    Cheers.
    Well, then it might be an easy fix. Just google for notepad++ (it's a free download) and (assuming you've still got an unedited EDB) make the changes you want to make using that program. Delete map.rwm and start a new campaign (the game will automatically generate a new one). If you've got no backup of the unedited EDB, just post here and I'll upload mine.
    I tend to edit my posts once or several times after writing and uploading them. Please keep this in mind when reading a recent post of mine. Also, should someone, for some unimaginable reason, wish to rep me, please add your username in the process, so I can at least know whom to be grateful towards.

    My thanks in advance.

  18. #18

    Default Re: Camps, Cities, and Carthage

    You should always use Notepad++ to edit files, regular Notepad introduces hidden errors.

    However, edits to the EDB are rarely savegame compatible, you need to start a new campaign in order for them to take effect.

  19. #19

    Default Re: Camps, Cities, and Carthage

    Hello. Just to bring this thread to a close, it was the use of notepad that was causing errors, after using notepad++ everything worked perfectly, so if you would also like to turn Thugga into a huge city just follow shadowwalker's instructions in the proceeding post.

    Cheers.

  20. #20

    Default Re: Camps, Cities, and Carthage

    Where can I find the EDB file? Going to try a Carthage campaign myself.

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