Great work so far. I'm really enjoying the map and culture additions!
Just wanted to post some feedback on my Seleucid test campaign.
Though there is an increase in provincial ownership it does not feel like it made the Seleucid Empire significantly stronger. You feel quite stretched to defend your lands from potential threats that surround you on all sides, especially with fairly strong satrapies that hate you at the start of the game. There is a constant fear of being at war with too many other factions at once and not being able to defend your lands.
I ran into a couple of issues playing though. The biggest one was the difficulty of converting culture to my own in order to create my core units. The entire time I played I could only recruit local or mercenaries. I was never able to increase my cultural conversion enough. I understand that it should be difficult at the start of the game, but even with a level 3 Temple of Zeus and a Governor I was unable to make a significant increase. It was only going up .5% per turn and this was around turn 30 so up to this point my main culture was decreasing even with level 1 and 2 temples. I was mainly losing the the Hellenistic Elites which seems to never decrease no matter how high my conversion rate is.
Perhaps and increase in the conversion strength would help fix this issue.
Another issue I ran into was due to the increased campaign map movement distance, it allowed the AI to come in and suddenly take out my client states in one turn when their army was out of their city. I could do nothing to stop it.
A last note, I have been using KAM's experimental battle pack so the battles feel very slow. It would not be possible to use KAM's mod with this mod correct?
This I am really enjoying the campaign map. It adds a lot of diversity with many new factions and new turns of events. I hope you guys continue the good work!




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