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Thread: Ancient Empires: Divide et Impera - Upd. 2/13/2016

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  1. #1

    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Quote Originally Posted by CrayonVonCaesar View Post
    Nay. The AE battle system was disabled in last update, says so on steam. Hence we are after this in the works update here.
    Hi do you know what to do I'm not very familiar with the PFM?

  2. #2
    SenseiJT92's Avatar Semisalis
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    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Quote Originally Posted by SenseiTJ2 View Post
    Update:

    I've tried to make it compatible by merging the packs together and taking out the startpos that POR update provides (I'm not sure whether the startpos is necessary to have the population mod).

    This has resulted in the game picking up population, however, only certain provinces recognise it - I was suprised to see that lower Italy was recognised, considering there is an extra region...

    I can also confirm that manpower works with units.

    Unfortunately, northern Italy and Sicily does not show the correct tooltips for individual province growth... only regional...?

    Edit: what I mean by this is that the first tooltip for region growth works, but the individual only shows the vanilla 'growth' - this however does work for southern Italy.

    Spoiler Alert, click show to read: 








    Sorry to re-bump this, it seems to have got lost around the battle pack posts - is anyone able to assist further?
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  3. #3

    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    CrayonVonCaesar

    BKS....

  4. #4

    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Import the battle pack into AE as it crashes if I just place it into data folder. So I can use the Battle Pack if you have figured it out?
    Last edited by Malarkey95; April 13, 2016 at 08:40 AM.

  5. #5

    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Quote Originally Posted by Malarkey95 View Post
    Import the battle pack into AE as it crashes if I just place it into data folder. So I can use the Battle Pack if you have figured it out?
    I'm waiting for a reply from ABH2 before I use it as, after looking at it with packfilemanager, it makes many big changes (upkeep, recruitment etc) other than just the 1hp battle system. It seems it would hugely affect my ongoing campaign rather than just change battles for the better.

    Any word on this ABH2?
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  6. #6
    gastovski's Avatar Campidoctor
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    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    So, does this work with 1.15 beta?.

  7. #7

    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    I manually changed to 1 hp for all troops (more for elephants etc), down adjusted melee weap and missile power accordingly and lowered kill rates etc in kv_rules and morale. The results are amazing. The multiple HP system that CA has baked onto Rome 2 has turned battles into godawful arcady tedium. Once you get rid of it, and the long matched combat that wrecks unit cohesion, the difference is incredible. Battles are viseral, exciting affairs again.
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  8. #8

    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Quote Originally Posted by CrayonVonCaesar View Post
    I manually changed to 1 hp for all troops (more for elephants etc), down adjusted melee weap and missile power accordingly and lowered kill rates etc in kv_rules and morale. The results are amazing. The multiple HP system that CA has baked onto Rome 2 has turned battles into godawful arcady tedium. Once you get rid of it, and the long matched combat that wrecks unit cohesion, the difference is incredible. Battles are viseral, exciting affairs again.

    Hey if you follow this you can update the battle Pack https://www.youtube.com/watch?v=qYJRh3zmRL0
    If somebody has already updated can you post the link please its taking me a while

  9. #9
    gastovski's Avatar Campidoctor
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    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Quote Originally Posted by CrayonVonCaesar View Post
    I manually changed to 1 hp for all troops (more for elephants etc), down adjusted melee weap and missile power accordingly and lowered kill rates etc in kv_rules and morale. The results are amazing. The multiple HP system that CA has baked onto Rome 2 has turned battles into godawful arcady tedium. Once you get rid of it, and the long matched combat that wrecks unit cohesion, the difference is incredible. Battles are viseral, exciting affairs again.
    Can you provide link for this?.

  10. #10

    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Quote Originally Posted by gastovski View Post
    Can you provide link for this?.
    I'll see about uploading somewhere later tonight.
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    gastovski's Avatar Campidoctor
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    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Quote Originally Posted by CrayonVonCaesar View Post
    I'll see about uploading somewhere later tonight.
    Well?.

  12. #12
    SenseiJT92's Avatar Semisalis
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    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Quote Originally Posted by CrayonVonCaesar View Post
    I'll see about uploading somewhere later tonight.
    also - able to upload this?
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  13. #13
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    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Quote Originally Posted by CrayonVonCaesar View Post
    I'll see about uploading somewhere later tonight.
    double post - oops!
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  14. #14
    Maetharin's Avatar Senator
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    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    I´d appreciate it too, since I´m working on a personal pike submod right now and I was wondering how it would play out in a 1hp system^^
    "Ceterum censeo Carthaginem delendam esse!"

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    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    I'm quite miffed that my post has been ignored twice now - I would like to know whether POR is being incorporated into this sub-mod?
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    Maetharin's Avatar Senator
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    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    I don´t think so, as it would entail working on the startpos...
    I´m eagerly awaiting DeI 1.2 since Dresden said he´s thinking about reworking the Grand Campaign map similarly to AE.

    Since this isn´t their main project, it´s no wonder you have to wait for a little while till one of the AE devs answers.
    Best regards
    "Ceterum censeo Carthaginem delendam esse!"

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    FlashHeart07's Avatar Praepositus
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    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Since this isnt really our project all at, you would have to wait for the AE developers to answer my guess is that they are pretty busy with their AE mod overhaul for Attila. You should check that out. Im almost certain that they also have a manpower feature in that.


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  18. #18
    Kambe's Avatar Biarchus
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    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Can someone explain Roman factions in this submod? Are there no more Julia, Junia and Cornelia?


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    FlashHeart07's Avatar Praepositus
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    Default Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Nvm

  20. #20
    SenseiJT92's Avatar Semisalis
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    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Assume this is dead now?
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