Is this going to ever be updated?
Is this going to ever be updated?
you can play the mod with the fix I posted. Make sure to load it before AE and DeI. This will fix the supply system.
https://drive.google.com/file/d/0B_0...dEMFdwXzg/view
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
Will the updates that have been made to the 1 HP system for the Attila mod be used to update this mod? I would be willing to do the update if I was given the info or tables.
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
I think they dropped 1 HP system in favour of 5 HP system.
Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
Official DeI Facebook Page! https://www.facebook.com/divideetimperamod
Campaign modder for Ancient Empires
Fair enough! Well I meant their combat system as a whole. Interested in seeing how it has evolved in the tables. The Attila previews on the main Ancient Empires page seems very promising.
Last edited by McCarronXLD; February 11, 2016 at 11:21 AM.
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
Luckily for me the Ancient Empires team provided a very handy Unit Planner tool! Though in the tool 1 HP is still being used so it may not be up to date.
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."
Sorry about the lack of updates here. Put out one today that includes Litharion's fixes for the supply script, and which removes our battle mechanics for the time being. I've had a lot of complaints about them as it relates to DeI. Some issues we have trouble getting rid of and duplicating, but too numerous to be written off. We are looking into ways to get it up to snuff going forward, but for now just removed.
Thanks for updating guys and I know its a pain in the rear to keep it going with the current DeI version. Also I know you guys are hard at work on your own great mod for Attila. Thanks again.
Which exact 'battle mechanics' have been dropped in this newest patch?
I love the mod but the lack of even a little matched combat sort of turned me off because I'm a sucker for nice animations. And the 1-hp system confused me as I'm not entirely sure how that even works.
I thought DeI already had a matched combat modification?
Just wondering. Why are all the faction names in English, unlike DeI without this submod? Why not have an option to keep the native names?
Hello, it's necesary start a new campaign whith this mod? I have the last DEI 1.1e3
Yes, because it has different map, starting date, factions, scripts and so on.
Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
Official DeI Facebook Page! https://www.facebook.com/divideetimperamod
Is there any place to give an impression of this mod? Cavalry seem useless against any kind of infantry except slingers and archers.
You need to attack them from behind. Make sure you're playing on any campaign difficulty but normal battle difficulty or some AI units will never rout.
Mod is really good but Macedon is impossible unless no one declares war on you. Like what you've done with having the young heirs, wish every faction had a 14 year old starting heir for role playing and long-term interest in the campaign.
Just fired up AE tonight; with mixed feelings, playing as Epirus.
Love the use of the Augustus map, the 1hp system, and the improvements to diplomacy. The early part of the campaign on VH was grueling and very satisfying. I very much like the unit combat values--armor, attack, defense, charge--of every faction so far encountered. Very nice playbalancing imo.
But naval units are impossibly powerful against coastal city garrisons--and any defending armies when using autocalc battles.
For example, 30 turns in, when Rome DW'd an ally, my eighteen ship fleet took Brundisium, wiping out two Roman armies (20 & 15 unit stacks, respectively), plus the garrison, and a three ship navy--for cost of only 4% losses!! Admittedly, one of the armies was transports in the harbor..but still; naval unit vs. coastal forces are super nerfed in autocalc.
Also, the strategic AI made poor decisions when Athens and Sparta were still around; sending medium size stacks on suicide runs against my full stack in Appolonia--and later in Thessalonike--while bypassing an undefended Larissa (belonging to Aetolians--who they were both also at war with).