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Thread: Ancient Empires: Divide et Impera - Upd. 2/13/2016

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  1. #1

    Default Re: Ancient Empires: Divide et Impera - Upd. 11/27

    Is this going to ever be updated?

  2. #2
    Litharion's Avatar Artifex
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    Default Re: Ancient Empires: Divide et Impera - Upd. 11/27

    Quote Originally Posted by SacremPyrobolum View Post
    Is this going to ever be updated?
    you can play the mod with the fix I posted. Make sure to load it before AE and DeI. This will fix the supply system.

    https://drive.google.com/file/d/0B_0...dEMFdwXzg/view

  3. #3

    Default Re: Ancient Empires: Divide et Impera - Upd. 11/27

    Quote Originally Posted by Litharion View Post
    you can play the mod with the fix I posted. Make sure to load it before AE and DeI. This will fix the supply system.

    https://drive.google.com/file/d/0B_0...dEMFdwXzg/view
    Can I use this if I'm using the mods via steam? (DEI + AE). If so how?

  4. #4
    McCarronXLD's Avatar Senator
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    Default Re: Ancient Empires: Divide et Impera - Upd. 11/27

    Quote Originally Posted by HotSauce2016 View Post
    Can I use this if I'm using the mods via steam? (DEI + AE). If so how?
    If you're using Steam AE then that fix has been put into the AE update.


    What would I need to do if I wanted to make all factions playable with Ancient Empires?
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  5. #5
    Linke's Avatar Hazarapatish
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    Default Re: Ancient Empires: Divide et Impera - Upd. 11/27

    Quote Originally Posted by HotSauce2016 View Post
    Can I use this if I'm using the mods via steam? (DEI + AE). If so how?
    The steam version is already updated (13 february) so you don't need that fix just steam DEI 1-5 and Ae

  6. #6
    McCarronXLD's Avatar Senator
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    Default Re: Ancient Empires: Divide et Impera - Upd. 11/27

    Will the updates that have been made to the 1 HP system for the Attila mod be used to update this mod? I would be willing to do the update if I was given the info or tables.
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  7. #7
    KAM 2150's Avatar Artifex
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    Default Re: Ancient Empires: Divide et Impera - Upd. 11/27

    I think they dropped 1 HP system in favour of 5 HP system.
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  8. #8

    Default Re: Ancient Empires: Divide et Impera - Upd. 11/27

    Quote Originally Posted by KAM 2150 View Post
    I think they dropped 1 HP system in favour of 5 HP system.
    Nothing has been dropped yet. We are investigating the possibilities with a few additional hit points. It's difficult deciding on, because every system has definitive drawbacks, and you can't cherry pick.
    Campaign modder for Ancient Empires


  9. #9
    McCarronXLD's Avatar Senator
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    Default Re: Ancient Empires: Divide et Impera - Upd. 11/27

    Fair enough! Well I meant their combat system as a whole. Interested in seeing how it has evolved in the tables. The Attila previews on the main Ancient Empires page seems very promising.
    Last edited by McCarronXLD; February 11, 2016 at 11:21 AM.
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  10. #10
    McCarronXLD's Avatar Senator
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    Default Re: Ancient Empires: Divide et Impera - Upd. 11/27

    Luckily for me the Ancient Empires team provided a very handy Unit Planner tool! Though in the tool 1 HP is still being used so it may not be up to date.
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  11. #11

    Default Re: Ancient Empires: Divide et Impera - Upd. 11/27

    Sorry about the lack of updates here. Put out one today that includes Litharion's fixes for the supply script, and which removes our battle mechanics for the time being. I've had a lot of complaints about them as it relates to DeI. Some issues we have trouble getting rid of and duplicating, but too numerous to be written off. We are looking into ways to get it up to snuff going forward, but for now just removed.


  12. #12

    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Thanks for updating guys and I know its a pain in the rear to keep it going with the current DeI version. Also I know you guys are hard at work on your own great mod for Attila. Thanks again.

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  13. #13

    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Which exact 'battle mechanics' have been dropped in this newest patch?

    I love the mod but the lack of even a little matched combat sort of turned me off because I'm a sucker for nice animations. And the 1-hp system confused me as I'm not entirely sure how that even works.

  14. #14

    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    I thought DeI already had a matched combat modification?

  15. #15
    Eldgrimr's Avatar Biarchus
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    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Just wondering. Why are all the faction names in English, unlike DeI without this submod? Why not have an option to keep the native names?

  16. #16
    elementall's Avatar Libertus
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    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Hello, it's necesary start a new campaign whith this mod? I have the last DEI 1.1e3

  17. #17
    KAM 2150's Avatar Artifex
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    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Yes, because it has different map, starting date, factions, scripts and so on.
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  18. #18

    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Is there any place to give an impression of this mod? Cavalry seem useless against any kind of infantry except slingers and archers.

  19. #19

    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Quote Originally Posted by Colonel Mustard View Post
    Is there any place to give an impression of this mod? Cavalry seem useless against any kind of infantry except slingers and archers.
    You need to attack them from behind. Make sure you're playing on any campaign difficulty but normal battle difficulty or some AI units will never rout.

    Mod is really good but Macedon is impossible unless no one declares war on you. Like what you've done with having the young heirs, wish every faction had a 14 year old starting heir for role playing and long-term interest in the campaign.

  20. #20

    Default Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Just fired up AE tonight; with mixed feelings, playing as Epirus.
    Love the use of the Augustus map, the 1hp system, and the improvements to diplomacy. The early part of the campaign on VH was grueling and very satisfying. I very much like the unit combat values--armor, attack, defense, charge--of every faction so far encountered. Very nice playbalancing imo.

    But naval units are impossibly powerful against coastal city garrisons--and any defending armies when using autocalc battles.
    For example, 30 turns in, when Rome DW'd an ally, my eighteen ship fleet took Brundisium, wiping out two Roman armies (20 & 15 unit stacks, respectively), plus the garrison, and a three ship navy--for cost of only 4% losses!! Admittedly, one of the armies was transports in the harbor..but still; naval unit vs. coastal forces are super nerfed in autocalc.

    Also, the strategic AI made poor decisions when Athens and Sparta were still around; sending medium size stacks on suicide runs against my full stack in Appolonia--and later in Thessalonike--while bypassing an undefended Larissa (belonging to Aetolians--who they were both also at war with).

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