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Thread: [Official Submods] Collection of Official Submods

  1. #161
    KAM 2150's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Daneman200 View Post
    Yeah but the automatically downgrades the grapichs, and while I've allways maintained that graphics aren't everything, I would like the game to look somewhat pretty
    Use unlimited video memory in graphic options. Then you will have true settings working.
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  2. #162
    GRANTO's Avatar Domesticus
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    Default Re: [Official Submods] Collection of Official Submods

    is the All Diplomatic and Occupation Options for All Factions
    compatiblefor 1.2?...thanks

  3. #163

    Default Re: [Official Submods] Collection of Official Submods

    yes

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  4. #164
    Nilte's Avatar Civis
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    Default Re: [Official Submods] Collection of Official Submods

    Hey Hey!
    Must say that 1.2 is looking very nice so far Though I am having issues with the reduced PO for garrisoned troops and the reduced upkeep submods. Are these two updated for 1.2 or is it me doing something wrong? Downloaded them both and put the pack files in the data folder. The strange thing is that everytime I start Rome these to files get deleted from the data folder and dont show up in the mod manager. I havent tried the steam versions of these two mods but I assume they arent updated on steam.

    Cheers!

  5. #165

    Default Re: [Official Submods] Collection of Official Submods

    If you have ever had the steam versions of them, you need to rename the files

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  6. #166
    Nilte's Avatar Civis
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    If you have ever had the steam versions of them, you need to rename the files
    Thanks for the quick reply Dresden, I figured it out by changing the name

  7. #167

    Default Re: [Official Submods] Collection of Official Submods

    Hi Dresden, the AFP mod doesn't account for all the factions, Lydia for one, is excluded. I do have the emperor edition of Rome so DLC's aren't a problem. Thank you for your hard work!

  8. #168

    Default Re: [Official Submods] Collection of Official Submods

    Ok, I will check it out I may have missed some - there are so many factions! I am not sure when I will have time since mostly working on the main mod right now.

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  9. #169
    Leonnidas's Avatar Semisalis
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    Default Re: [Official Submods] Collection of Official Submods

    How can I increase agents movement points?
    I've tried to increase the value in the agents table and nothing happens, it's stays the same!

  10. #170

    Default Re: [Official Submods] Collection of Official Submods

    The move points column should work but also there are various caps on movement in the game that aren't apparent or really explained. Its one of the reasons working on army movement/transport movement is so problematic.

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  11. #171

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    Ok, I will check it out I may have missed some - there are so many factions! I am not sure when I will have time since mostly working on the main mod right now.
    Could you be so kind as to notify us here when you update the AFP mod please?

  12. #172

    Default Re: [Official Submods] Collection of Official Submods

    Thank you for this wonderful mod, played for a long time and over 200h of my 350h playtime of Rome 2 are with DEI.
    1.2 is working fine so far beside if i try the Submod:
    DeI - Macedonian Wars More Factions Playable
    Small Factions like Sparta crash the game if i click the "Factions Overview" (round button in middle)
    Maybe because of the new Systeme with 4 Factions for every Nation?

  13. #173

    Default Re: [Official Submods] Collection of Official Submods

    Probably a missing text entry or something. I will check it out when I get some time.

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  14. #174

    Default Re: [Official Submods] Collection of Official Submods

    Added MP submod. It maybe be missing some reform units, let me know if there are issues.

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  15. #175
    Joysong's Avatar Miles
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    Default Re: [Official Submods] Collection of Official Submods

    He dresden,

    i started a normal campaign en love the hard difficulty. i downloaded the 2x Build/Tech Times and Costs submod and activated it in steam before dei. When i used it for a few turns i got a lot of CTD's so disabled it again. after that no CTD anymore. maybe there is something wrong with it or not save-game compatible. just want to let you know.

  16. #176

    Default Re: [Official Submods] Collection of Official Submods

    Ah yes thanks, I need to update that.

    edit - ok updated it
    Last edited by Dresden; January 25, 2017 at 03:00 PM.

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  17. #177
    Meraun's Avatar Decanus
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    Default Re: [Official Submods] Collection of Official Submods

    i got a Question about 12TYP. Does it change movmentspeed, recruitmentime and Researchtime as well? Or waht do i have to ad in order to get that? Thx for any advise

    w a r f a r e a c t i v i t i e s | s p e c i a l i s t p r o t e c t i o n i n c
    Meraun | HIVE | Community Veteran

  18. #178

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Meraun View Post
    i got a Question about 12TYP. Does it change movmentspeed, recruitmentime and Researchtime as well? Or waht do i have to ad in order to get that? Thx for any advise
    I think not. And for this is useless. To change yourself is easy but takes a lot of time.

  19. #179

    Default Re: [Official Submods] Collection of Official Submods

    Hey Dresden

    Been trying out 1.2 with the Augustus Campaign Submod playing as Rome, I love it!!! Only one thing I noticed was when I would receive a message, you know, to conquer a settlement or destroy an army I would receive the Hellenic one instead of the Roman Senate. I could be wrong because the settlements they asked me to conquer were in Sicily. Just checking and letting you know. Anyways, thank you and your team for all your hard work such a wonderful mod.

  20. #180

    Default Re: [Official Submods] Collection of Official Submods

    Never mind it was a allied Hellenic request not use to keeping allies I guess. These new factions for example The Eporite League are an awesome addition really makes gameplay more fun and immersive thank you so much.

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