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Thread: [Official Submods] Collection of Official Submods

  1. #121
    FlashHeart07's Avatar Praepositus
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    Default Re: [Official Submods] Collection of Official Submods

    Or you can use the script.txt file to do it. Then you dont need to rename the mods, especially if you are using mods that doesnt account for the fact that they need to be loaded before anything else


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  2. #122
    airborne guy's Avatar Domesticus
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    Default Re: [Official Submods] Collection of Official Submods

    Why does the Reduced unit upkeep and the NoPOGarrison mods get deleted from the mod manager and data folder?

    Thx

  3. #123
    FlashHeart07's Avatar Praepositus
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    Default Re: [Official Submods] Collection of Official Submods

    Not a problem that I have ever heard of. Try using the script.txt file


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  4. #124
    airborne guy's Avatar Domesticus
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by FlashHeart07 View Post
    Not a problem that I have ever heard of. Try using the script.txt file


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    What script.txt file are you referring to?

  5. #125
    FlashHeart07's Avatar Praepositus
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    Default Re: [Official Submods] Collection of Official Submods

    You can go around the mod manager by using a txt file. If something is wrong with the mod manager.


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  6. #126

    Default Re: [Official Submods] Collection of Official Submods

    If you are using a non-steam mod it should not be removed from the data folder. But steam mods can be removed if you change accounts or just randomly sometimes because steam is ...special.

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  7. #127

    Default Re: [Official Submods] Collection of Official Submods

    Hey, I'm sorry if this is in the wrong place but I couldn't find a thread for my issue. I currently use the 12 TPY AFP mod (steam) but have noticed that Lusitani and Arevaci are not available, I've tried downloading the standalone but it still hasn't worked, pretty sure my other mods wouldn't be clashing as they are all official sub mods. Also I don't know if this is a new issue or not as I have never wanted to play Iberian before could not tell youif they used to be there. Thanks in advance if anyone can help.

  8. #128
    FlashHeart07's Avatar Praepositus
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    Default Re: [Official Submods] Collection of Official Submods

    Certain factions are locked by DLCs. No mod can unlock those. The Lusitani and Arevaci are part of the Hannibal At The Gates DLC.


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  9. #129

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by airborne guy View Post
    What script.txt file are you referring to?
    I'm pretty sure they mean user.script.txt where you can write the mods you are using and in their load order. The file should be set to "read only" so the game doesn't change anything.

    Hey Dresden. I tried your All Diplomatic and Occupation Options Submod and the game crashed with the notification about a Luma.dll issue. I tried with different mods and it was only when I added that mod I got this problem. Could it be due to a conflict between DeI submods or isn't it maybe as compatible with patch 17 as you would like it to be?
    Last edited by Gusten Grodslukare; October 01, 2016 at 02:40 PM.

  10. #130
    Meraun's Avatar Decanus
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    Default Re: [Official Submods] Collection of Official Submods

    do the TYP Mods change campagin movement and Research as well?

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  11. #131

    Default Re: [Official Submods] Collection of Official Submods

    No, they only change tpy.

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  12. #132

    Default Re: [Official Submods] Collection of Official Submods

    Updated for 1.2

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  13. #133

    Default Re: [Official Submods] Collection of Official Submods

    24 TPY doesn't Works for me in 1.2. When deactivating the mod, it Works.
    Edit: 12TPY seems to work. Could you check the 24 TPY file? It has less Mb tan 12 TPY one...
    Last edited by Chow_Total_War; January 06, 2017 at 10:35 AM.

  14. #134

    Default Re: [Official Submods] Collection of Official Submods

    It had the wrong link, sorry about that - 24TPY should be the right one now. Thanks for letting me know.

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  15. #135

    Default Re: [Official Submods] Collection of Official Submods

    The mini-campaign AFP/MFP submods work great with the exception of IA. It ctds when I click on Imperator Augustus.

    Otherwise the mini-campaigns are a great alternative for mac players until the MC is fixed. Thanks

  16. #136

    Default Re: [Official Submods] Collection of Official Submods

    Hrm, odd okay I will have to look into the IA one when I get extra time.

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  17. #137

    Default Re: [Official Submods] Collection of Official Submods

    I don't know if this is a problem in the game engine, a bug in the main DeI mod or a bug in this particular submod, but on the 4TPY All Factions Playable mod, if you select a faction that has no assigned traits/victory conditions, and then you select a faction that does have them, the traits in the right-side panel still do not show.

  18. #138

    Default Re: [Official Submods] Collection of Official Submods

    Updated TPY versions of submods with changes to this year in history scripts to match proper year

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  19. #139

    Default Re: [Official Submods] Collection of Official Submods

    Updated reduced upkeep submod to be compatible with changes in last 1.2 update.

    Added new submods that disable supply and population systems, as much as I disagree with using them

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  20. #140

    Default Re: [Official Submods] Collection of Official Submods

    The No PO Garrison, the Unit cost and upkeep, Gladiator recruitement and Client state levies get automatically deleted from the data folder on my Steam account every time I load the game. The only one that stays in the data folder and is recognized by the mod manager is the No Population system.

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