probably
Is the PO Garrison mod current?
Can't get this original WoS fix to work. What am I doing wrong? I have placed in the data folder, loaded/activated in mod manager, even added an "@" for good measure. But the Makedonian Wars in the Roman period keeps loading. Want to revert and play the earlier time frame campaign (it's why I bought the DLC) but I tried a couple campaigns the way you boys had it set up first.
PS.
The launcher shows an additional mod with a nonsensical name like QJBHJLSJKUBDKHGSYDVSJD etc in the launch order now. It wasn't there before as far as I know and does not show in the mod manager!
EDIT: Fixed. There was another Rome II launcher update, I noticed when I let steam online. Once this completed everything worked.
Last edited by Dago Red; July 12, 2019 at 09:57 AM.
Last edited by ♔Greek Strategos♔; July 16, 2019 at 05:41 AM. Reason: Fixed Typo.
Does the mod order for the dynamic combat speed matter how high up or low it is in the order for it to work?
Updated TPY submods for new release.
I will probably be moving various submods to a new Steam location soon since they are on an old account currently.
AFP submods should be compatible but need to be updated and will hopefully be getting some love soon too
Oh, so the current AFP version doesn't have the new Dacian capital yet?
The cheat submods still don't work. But everything else is. Good job
Hello, I was wondering if somebody could direct me to a mod which significantly cuts down (at most by half) building/research times? Note that I play on the Steam version.
Thanks!
you can use the DeI hardcore official submod (doubles quite everything):
https://www.twcenter.net/forums/show...ftcore-Submods
or you can go to:
https://www.twcenter.net/forums/show...-upd-aug-07-19
go to TESTUDO #1 post
go to DOWNLOAD
go to TURTLE_Parts
pick both TURTLE_Parts_Building and TURTLE _Parts_Technology, you have 5 ranges to pick from.
Thanks for the reply! But I mean I want to play a mod where building and tech times are less, like instead of 8 turns to build, 4 turns. Those two mods seem to increase, even up to double, the tech/buildings times hehe. Also for the Turtle mod, it seems really cool but I don't think I am hardcore enough yet to play it.