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Thread: [Official Submods] Collection of Official Submods

  1. #701
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    Default Re: [Official Submods] Collection of Official Submods

    No population submod doesn't work in my rise of the republic campaign. In others campaigns like hannibal at the gates or caesar in gaul it works fine. I don't know what can be a problem

  2. #702
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    here, use this pack (don't use the other one from OP)
    https://www.mediafire.com/file/n5oqx...+inv.pack/file

    (@dresden: you forgot ti put the inv campaign script)

  3. #703

    Default Re: [Official Submods] Collection of Official Submods

    is the all factions playable submod for the grand campaing compatible with the latest divide et impera ? cause i use the old launcher and i see too many conflicts with the base mod is it 100% ok to use it ?

  4. #704
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Jake Armitage View Post
    here, use this pack (don't use the other one from OP)
    https://www.mediafire.com/file/n5oqx...+inv.pack/file

    (@dresden: you forgot ti put the inv campaign script)
    Nice one Jake

  5. #705

    Default Re: [Official Submods] Collection of Official Submods

    The no population and supply doesnt work for Rise of the republic or is it just me ?


    “It's so much easier to see the world in black and white. Grey? I don't know what to do with grey . . .”

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  6. #706
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    Default Re: [Official Submods] Collection of Official Submods

    use the pack 3 posts above yours

  7. #707

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Jake Armitage View Post
    use the pack 3 posts above yours
    Oh thanks, im totally blind it seems. Tried to play it without the submod but im fairly new to rome so my managment is awful. After some practice il try again dont want you guys to think that i dont appreciate these awesome mechanics

    Edit: is this also no supply with it or the submod on the main page works so i must get them seperate
    Last edited by LegionKarta; March 19, 2019 at 10:07 AM.


    “It's so much easier to see the world in black and white. Grey? I don't know what to do with grey . . .”

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  8. #708
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by LegionKarta View Post
    Oh thanks, im totally blind it seems. Tried to play it without the submod but im fairly new to rome so my managment is awful. After some practice il try again dont want you guys to think that i dont appreciate these awesome mechanics

    Edit: is this also no supply with it or the submod on the main page works so i must get them seperate
    There is one pack which combines these 2 submods, but you can also grab each of them separately. It's up to you

  9. #709

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by ♔Greek Strategos♔ View Post
    There is one pack which combines these 2 submods, but you can also grab each of them separately. It's up to you
    the pack on the main page is not compatable with rise of the republic i was asking about the pack that Jake provided, it does work for the population but not for the supply line


    “It's so much easier to see the world in black and white. Grey? I don't know what to do with grey . . .”

    - Garrus Vakarian, Mass Effect 2

  10. #710
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by LegionKarta View Post
    the pack on the main page is not compatable with rise of the republic i was asking about the pack that Jake provided, it does work for the population but not for the supply line
    here
    https://www.mediafire.com/file/3wqki...aign.pack/file

  11. #711

    Default Re: [Official Submods] Collection of Official Submods

    Question regarding 12TPY - movement of armies are the same as for 4TPY? I don't see any difference.
    Forgive me my laziness please (for not searching through 26 pages the answer).

    "najłatwiej i najpiękniej nie gnębić drugich, ale samemu nad sobą pracować, żeby być możliwie jak najlepszym" Sokrates

  12. #712
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    Default Re: [Official Submods] Collection of Official Submods

    yeah, if you want to change strat map movement use one of the TURTLE_Parts_MOVEMENT inside second thread
    http://www.twcenter.net/forums/showt...ITH-DeI-1-2-4a

  13. #713

    Default Re: [Official Submods] Collection of Official Submods

    Thank you. I'll use this but I assume it is not updated to newest DeI version.

    "najłatwiej i najpiękniej nie gnębić drugich, ale samemu nad sobą pracować, żeby być możliwie jak najlepszym" Sokrates

  14. #714
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Demon Soul View Post
    Thank you. I'll use this but I assume it is not updated to newest DeI version.
    It is...if it wasn't Jake wouldn't have posted it

  15. #715

    Default Re: [Official Submods] Collection of Official Submods

    (Except that its title states that it's not compatible :>)

  16. #716
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    Default Re: [Official Submods] Collection of Official Submods

    the 12 turns per year mod doesnt seem to work, or is it just me ?

  17. #717
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    Default Re: [Official Submods] Collection of Official Submods

    It must be something on your end, gamma64. Make sure you load it ahead of any other mod and don't use the new mod manager.

  18. #718

    Default Re: [Official Submods] Collection of Official Submods

    Just so everyone knows - the new mod manager's custom load order doesn't properly work. You may drag a mod to load first, but many times it doesn't actually load first.

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  19. #719

    Default Re: [Official Submods] Collection of Official Submods

    Hey,
    Can u tell me why deireduceupkeepcost mod doesnt work. I mean it is always removed from the data folder and doesnt appear in mod manager (im using old launcher).

  20. #720

    Default Re: [Official Submods] Collection of Official Submods

    If its removed, you need to rename it. It means Steam thinks you were subscribed to the Steam version and since the names match it doesn't like it. So just add a @ to the filename.

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