No population submod doesn't work in my rise of the republic campaign. In others campaigns like hannibal at the gates or caesar in gaul it works fine. I don't know what can be a problem
No population submod doesn't work in my rise of the republic campaign. In others campaigns like hannibal at the gates or caesar in gaul it works fine. I don't know what can be a problem
is the all factions playable submod for the grand campaing compatible with the latest divide et impera ? cause i use the old launcher and i see too many conflicts with the base mod is it 100% ok to use it ?
Oh thanks, im totally blind it seems. Tried to play it without the submod but im fairly new to rome so my managment is awful. After some practice il try again dont want you guys to think that i dont appreciate these awesome mechanics
Edit: is this also no supply with it or the submod on the main page works so i must get them seperate
Question regarding 12TPY - movement of armies are the same as for 4TPY? I don't see any difference.
Forgive me my laziness please (for not searching through 26 pages the answer).
"najłatwiej i najpiękniej nie gnębić drugich, ale samemu nad sobą pracować, żeby być możliwie jak najlepszym" Sokrates
Thank you. I'll use this but I assume it is not updated to newest DeI version.
"najłatwiej i najpiękniej nie gnębić drugich, ale samemu nad sobą pracować, żeby być możliwie jak najlepszym" Sokrates
(Except that its title states that it's not compatible :>)
the 12 turns per year mod doesnt seem to work, or is it just me ?
Hey,
Can u tell me why deireduceupkeepcost mod doesnt work. I mean it is always removed from the data folder and doesnt appear in mod manager (im using old launcher).
If its removed, you need to rename it. It means Steam thinks you were subscribed to the Steam version and since the names match it doesn't like it. So just add a @ to the filename.