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Thread: [Official Submods] Collection of Official Submods

  1. #681

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by ~Seleukos.I.Nikator~ View Post
    Personally, I can't see any reason why it shouldn't be working.

    Have you made sure to change its loading order above DeI?

    The new mod manager places it automatically at the bottom of the loading order.
    Yea, the load order is correct but it isn't working. The other submods are working fine but not the public order one.

  2. #682

    Default Re: [Official Submods] Collection of Official Submods

    Since it's recommended for Dei Realism I decided to use 12TPY but I now realize that it doesn't seem to work. As long as I can I like to use the twc version (as opposed to the steam version). I've tried it with only Dei and I'm still unable to make it work (as far as I can see I still only have 4tpy)

  3. #683

    Default Re: [Official Submods] Collection of Official Submods

    Not sure what to tell you guys These are all submods that have worked this way for years so I assume it has to do with the new launcher, I don't know.

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  4. #684
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Yeah, as long as it's loaded before Scipio's Realism it should have worked fine
    If you guys are using the beta launcher, just give it a try with the old one. Instructions here.

  5. #685
    Centenarius
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    Default Re: [Official Submods] Collection of Official Submods

    The official 12tpy works for me with DEI Realism. I moved it to the top of the list in the new mod manager. I have it manually installed in my data folder. Getting the load order correct in the new manager is key I believe.

  6. #686

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Fluke View Post
    The official 12tpy works for me with DEI Realism. I moved it to the top of the list in the new mod manager. I have it manually installed in my data folder. Getting the load order correct in the new manager is key I believe.
    Yeah I did some tinkering with mod order/mod name, it seems to work now, so I guess I might have misunderstood how it actually works.

    Edit : Apparently now I can edit my posts, that's always good to know

  7. #687
    Caesar_1991's Avatar Miles
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    Default Re: [Official Submods] Collection of Official Submods

    I got the no pop mod working. Had to roll back to the old mod manager

  8. #688
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by GreenKing View Post
    Yea, the load order is correct but it isn't working. The other submods are working fine but not the public order one.
    Yeah, it might be that the issue is down to the new mod manager and rolling back to the old one will solve the problem as Ceasar said above.

    I will try it tonight on the new mod manager and see if it works for me.

  9. #689
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Fluke View Post
    The official 12tpy works for me with DEI Realism. I moved it to the top of the list in the new mod manager. I have it manually installed in my data folder. Getting the load order correct in the new manager is key I believe.
    Well, CA's brightest gents, probably thought that we should be experimental physicists to solve loading order, with their new crappy launcher endeavor.

    Quote Originally Posted by AltanIV View Post

    Edit: Apparently now I can edit my posts, that's always good to know
    Yes you can, since you passed the 25 post barrier

  10. #690
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by GreenKing View Post
    Yea, the load order is correct but it isn't working. The other submods are working fine but not the public order one.
    I've just tested 'no negative PO' mod and it works for me on the new mod manager, so it must be something on your end.

    Either a wrong loading order or a mod conflict. What are the mods you use?

  11. #691
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Nothing works for me, using the new launcher and 12TPY, Scipio's sub mods etc. The loading order is a mess. Especially the 12tpy refuses to work no matter what. Switching to the old launcher fixes every issue though. As for the correct loαding order? I did it the old and trustworthy way,
    MANUALLY @@@.
    Last edited by ♔Greek Strategos♔; March 08, 2019 at 03:39 PM.

  12. #692

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by ~Seleukos.I.Nikator~ View Post
    I've just tested 'no negative PO' mod and it works for me on the new mod manager, so it must be something on your end.

    Either a wrong loading order or a mod conflict. What are the mods you use?
    It just started working again, completely random, hadn't changed a thing. Hopefully they will get the new launcher sorted, got to be an issue there.

  13. #693
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by GreenKing View Post
    It just started working again, completely random, hadn't changed a thing. Hopefully they will get the new launcher sorted, got to be an issue there.
    Good to know!

    Yeah, I guess I've been lucky in that the new mod manager hasn't really caused any issues for me, but there's been a number of reports from people complaining about it.

  14. #694

    Default Re: [Official Submods] Collection of Official Submods

    I think the official submods should all be compatible with today's update.

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  15. #695
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    I think the official submods should all be compatible with today's update.
    If not, I'm sure our users will let us know

  16. #696

    Default Re: [Official Submods] Collection of Official Submods

    Is it possible to get a more "historical" female generals submod that only includes factions Egypt and Kush + cultures Britons and Scytho-Sarmatians in the grand campaign?

  17. #697
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by 0N3 View Post
    Is it possible to get a more "historical" female generals submod that only includes factions Egypt and Kush + cultures Britons and Scytho-Sarmatians in the grand campaign?
    I think we already have one or planning to add or it was just my imagination. I'll have to check

  18. #698

    Default Re: [Official Submods] Collection of Official Submods

    I think thats exactly whats in the mod already, no submod needed.

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  19. #699
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    I think thats exactly whats in the mod already, no submod needed.
    Not entirely my imagination then. We already have it

  20. #700

    Default Re: [Official Submods] Collection of Official Submods

    Thanks guys. I actually tried to check with the pack file manager before i asked and i guess i didn't understand it. I thought Egypt only were allowed in the "emp" campaign (Cleopatra?), and the Britons not at all.

    Edit: Oh, what about the Illyrians and Teuta?
    Last edited by 0N3; March 15, 2019 at 07:50 AM.

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