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Thread: [Official Submods] Collection of Official Submods

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  1. #1
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [Official Submods] Collection of Official Submods

    I don't think this any significance, Caesar, if I understand you correctly. What matters most is the loading order you select in the mod manager and what is actually dispalyed in that window that pops out right before launching the game is just an overall list of mods you use.

  2. #2
    Caesar_1991's Avatar Miles
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    Default Re: [Official Submods] Collection of Official Submods

    I have the no public order, faster battles and reduced costs mods as well. Should I load them before? Or would they have no effect? Thanks

  3. #3
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [Official Submods] Collection of Official Submods

    All the sudmods should basically be loaded above the main DeI pack, so yes, you've got to do that in order for them to work properly.

  4. #4

    Default Re: [Official Submods] Collection of Official Submods

    Since it's recommended for Dei Realism I decided to use 12TPY but I now realize that it doesn't seem to work. As long as I can I like to use the twc version (as opposed to the steam version). I've tried it with only Dei and I'm still unable to make it work (as far as I can see I still only have 4tpy)

  5. #5

    Default Re: [Official Submods] Collection of Official Submods

    Not sure what to tell you guys These are all submods that have worked this way for years so I assume it has to do with the new launcher, I don't know.

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  6. #6
    Centenarius
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    Default Re: [Official Submods] Collection of Official Submods

    The official 12tpy works for me with DEI Realism. I moved it to the top of the list in the new mod manager. I have it manually installed in my data folder. Getting the load order correct in the new manager is key I believe.

  7. #7

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Fluke View Post
    The official 12tpy works for me with DEI Realism. I moved it to the top of the list in the new mod manager. I have it manually installed in my data folder. Getting the load order correct in the new manager is key I believe.
    Yeah I did some tinkering with mod order/mod name, it seems to work now, so I guess I might have misunderstood how it actually works.

    Edit : Apparently now I can edit my posts, that's always good to know

  8. #8
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Fluke View Post
    The official 12tpy works for me with DEI Realism. I moved it to the top of the list in the new mod manager. I have it manually installed in my data folder. Getting the load order correct in the new manager is key I believe.
    Well, CA's brightest gents, probably thought that we should be experimental physicists to solve loading order, with their new crappy launcher endeavor.

    Quote Originally Posted by AltanIV View Post

    Edit: Apparently now I can edit my posts, that's always good to know
    Yes you can, since you passed the 25 post barrier

  9. #9
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Yeah, as long as it's loaded before Scipio's Realism it should have worked fine
    If you guys are using the beta launcher, just give it a try with the old one. Instructions here.

  10. #10
    Caesar_1991's Avatar Miles
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    Default Re: [Official Submods] Collection of Official Submods

    I got the no pop mod working. Had to roll back to the old mod manager

  11. #11
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Nothing works for me, using the new launcher and 12TPY, Scipio's sub mods etc. The loading order is a mess. Especially the 12tpy refuses to work no matter what. Switching to the old launcher fixes every issue though. As for the correct loαding order? I did it the old and trustworthy way,
    MANUALLY @@@.
    Last edited by ♔Greek Strategos♔; March 08, 2019 at 03:39 PM.

  12. #12

    Default Re: [Official Submods] Collection of Official Submods

    I think the official submods should all be compatible with today's update.

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  13. #13
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    I think the official submods should all be compatible with today's update.
    If not, I'm sure our users will let us know

  14. #14

    Default Re: [Official Submods] Collection of Official Submods

    Is it possible to get a more "historical" female generals submod that only includes factions Egypt and Kush + cultures Britons and Scytho-Sarmatians in the grand campaign?

  15. #15
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by 0N3 View Post
    Is it possible to get a more "historical" female generals submod that only includes factions Egypt and Kush + cultures Britons and Scytho-Sarmatians in the grand campaign?
    I think we already have one or planning to add or it was just my imagination. I'll have to check

  16. #16

    Default Re: [Official Submods] Collection of Official Submods

    I think thats exactly whats in the mod already, no submod needed.

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  17. #17
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    I think thats exactly whats in the mod already, no submod needed.
    Not entirely my imagination then. We already have it

  18. #18

    Default Re: [Official Submods] Collection of Official Submods

    Thanks guys. I actually tried to check with the pack file manager before i asked and i guess i didn't understand it. I thought Egypt only were allowed in the "emp" campaign (Cleopatra?), and the Britons not at all.

    Edit: Oh, what about the Illyrians and Teuta?
    Last edited by 0N3; March 15, 2019 at 07:50 AM.

  19. #19

    Default Re: [Official Submods] Collection of Official Submods

    No population submod doesn't work in my rise of the republic campaign. In others campaigns like hannibal at the gates or caesar in gaul it works fine. I don't know what can be a problem

  20. #20
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    Default Re: [Official Submods] Collection of Official Submods

    here, use this pack (don't use the other one from OP)
    https://www.mediafire.com/file/n5oqx...+inv.pack/file

    (@dresden: you forgot ti put the inv campaign script)

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