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Thread: [Official Submods] Collection of Official Submods

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  1. #1
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    Can you point me exactly what Turtle red (you mean Testudo?) pack are you using?
    Thread and post #, please.

  2. #2

    Default Re: [Official Submods] Collection of Official Submods

    I'm using, in this order:
    - testudo 1.4.1 huge fix pack,
    - testudo 1.4 huge pack,
    - 12tpy dei from this thread,
    - pigs char_age,
    - pigs fami_child 12tpy
    - pigs beta_03
    - dei.
    (and some graphical mods)

    In data folder there is no unneeded files and still I've 4tpy game.

    "najłatwiej i najpiękniej nie gnębić drugich, ale samemu nad sobą pracować, żeby być możliwie jak najlepszym" Sokrates

  3. #3
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    No, you can't use PIGS with Testudo, there is a script incompatibility, I specified this into PIGS Compatibility spoiler.
    This is probably messing up 12 tpy.
    Wait for 1.5 Testudo version, it will contain PIGS in the same pack.

  4. #4

    Default Re: [Official Submods] Collection of Official Submods

    Thank you

    "najłatwiej i najpiękniej nie gnębić drugich, ale samemu nad sobą pracować, żeby być możliwie jak najlepszym" Sokrates

  5. #5
    Beorix's Avatar Tiro
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    Default Re: [Official Submods] Collection of Official Submods

    Hello ,Is there actually a named legions mod ,which works with the last version of DEI ?
    i'm quite confused since there are many threads on this subject.

  6. #6
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Beorix View Post
    Hello ,Is there actually a named legions mod ,which works with the last version of DEI ?
    i'm quite confused since there are many threads on this subject.
    I summon the Kraken...eh Dardo

  7. #7
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [Official Submods] Collection of Official Submods

    Hey guys,

    Just a quick heads-up on the 'no fog of war' submod from the OP.

    The mod doesn't seem to be working in its current form which is apparently due to its table naming. DeI_agents doesn't seem to be overwriting the equivalent table from the main dei pack even if the pack is placed in the higher loading order. Renaming the table fixes the problem. Since AE names the same table '@@DeI_agents', the name for the table in this pack has to be something like '@@@DeI_agents' to make sure that this table loads before the one from the main pack and AE.
    Last edited by ~Seleukos.I.Nikator~; March 02, 2019 at 08:35 AM.

  8. #8
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by ~Seleukos.I.Nikator~ View Post
    Hey guys,

    Just a quick heads-up on the 'no fog of war' submod from the OP.

    The mod doesn't seem to be working in its current form which is apparently due to its table naming. DeI_agents doesn't seem to be overwriting the equivalent table from the main dei pack even if the pack is placed in the higher loading order. Renaming the table fixes the problem. Since AE names the same table '@@DeI_agents', the name for the table in this pack has to be something like '@@@DeI_agents' to make sure that this table loads before the one from the main pack and AE.
    Well spotted

  9. #9

    Default Re: [Official Submods] Collection of Official Submods

    This is a problem then for more than just that submod which is troubling. I am guessing with the new launcher, equivalent table names don't overwrite each other now? But then more than just that submod would be not working...

    I updated the submod but now I am wondering about other submods. The strange thing is that our internal fix packs use the same tables but that seems to work ?

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  10. #10
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [Official Submods] Collection of Official Submods

    Dresden, please, bear in mind that I discovered this issue prior to switching to the new mod manager, as far as I remember. It's, therefore, not necessarily the problem ralated to the new mod manager.

    This is a strange thing indeed. In my Age of Hellenism pack, for example, I have a couple of tables that were incorporated from the DeI pack and even though I didn't change their names, I can tell they still overwrite DeI's tables once the pack is placed above DeI.

    Could it be that only some of the tables are affected here?

  11. #11
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    "streetdepper" was using scipio's realism.

    Probably scipio's realism renamed the tables as AE did (something like '@@DeI_agents').
    My pack's tab is named "@@@@@@@@@@DeI_agents"

    Think this is the cause, a war between @ is going on and won't stop
    Last edited by Jake Armitage; March 05, 2019 at 03:00 AM.

  12. #12
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [Official Submods] Collection of Official Submods

    But I actually tested this 'no fog of war' pack without AE and it didn't work, either. It was only after I renamed the table that I managed to make it work.

    Unless there is another submod that I'm using that modifies the same table that I haven't spotted... I will take a look!

  13. #13
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    Sorry, didn't read well enough

  14. #14

    Default Re: [Official Submods] Collection of Official Submods

    @NoPOGarrison isn't currently working, does it still need to be updated?

    Thanks

  15. #15
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by GreenKing View Post
    @NoPOGarrison isn't currently working, does it still need to be updated?

    Thanks
    Personally, I can't see any reason why it shouldn't be working.

    Have you made sure to change its loading order above DeI?

    The new mod manager places it automatically at the bottom of the loading order.

  16. #16
    Caesar_1991's Avatar Miles
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    Default Re: [Official Submods] Collection of Official Submods

    Im having trouble moving it to the the top as well. In the mod manager it has it as the first but when I go to launch it, the no population mod is showing as the last to load. Thanks

  17. #17

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by ~Seleukos.I.Nikator~ View Post
    Personally, I can't see any reason why it shouldn't be working.

    Have you made sure to change its loading order above DeI?

    The new mod manager places it automatically at the bottom of the loading order.
    Yea, the load order is correct but it isn't working. The other submods are working fine but not the public order one.

  18. #18
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by GreenKing View Post
    Yea, the load order is correct but it isn't working. The other submods are working fine but not the public order one.
    Yeah, it might be that the issue is down to the new mod manager and rolling back to the old one will solve the problem as Ceasar said above.

    I will try it tonight on the new mod manager and see if it works for me.

  19. #19

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by ~Seleukos.I.Nikator~ View Post
    I've just tested 'no negative PO' mod and it works for me on the new mod manager, so it must be something on your end.

    Either a wrong loading order or a mod conflict. What are the mods you use?
    It just started working again, completely random, hadn't changed a thing. Hopefully they will get the new launcher sorted, got to be an issue there.

  20. #20
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by GreenKing View Post
    Yea, the load order is correct but it isn't working. The other submods are working fine but not the public order one.
    I've just tested 'no negative PO' mod and it works for me on the new mod manager, so it must be something on your end.

    Either a wrong loading order or a mod conflict. What are the mods you use?

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