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Thread: [Official Submods] Collection of Official Submods

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  1. #1
    Black_Rider's Avatar Ordinarius
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    Default Re: [Official Submods] Collection of Official Submods

    Is DeI mod is somewhat balanced to play with 1 or 2 TPY ?

  2. #2

    Default Re: [Official Submods] Collection of Official Submods

    TPY basically just changes how fast your generals age and how fast the date moves. 2TPY you lose 2 seasons though.

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  3. #3
    Black_Rider's Avatar Ordinarius
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    Default Re: [Official Submods] Collection of Official Submods

    2TPY you lose 2 seasons though.
    Which seasons I lose with 2TPY ? And with 1TPY is just one season, right ?

  4. #4

    Default Re: [Official Submods] Collection of Official Submods

    1TPY you get all 4 seasons that rotate each year. 2tpy I think its summer/winter?

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  5. #5

    Default Re: [Official Submods] Collection of Official Submods

    Anyone can confirm if the "Multiplayer Submod" is still recommended for a Coop multiplayer campaign?

  6. #6
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by RoninSan View Post
    Anyone can confirm if the "Multiplayer Submod" is still recommended for a Coop multiplayer campaign?
    Haven't tested it tbh. Any multi users here ? You could also check our Discord Channel for more info, cause many people there playing multi

  7. #7

    Default Re: [Official Submods] Collection of Official Submods

    Its no longer needed for a MP game since about a year ago when we fixed the MP reform bugs. I left it there since some people would like to use tech instead of reforms.

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  8. #8

    Default Re: [Official Submods] Collection of Official Submods

    Good to know. Thanks!

  9. #9
    UltimateTobi's Avatar Libertus
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    Default Re: [Official Submods] Collection of Official Submods

    Friend and I play Multiplayer Campaign. No issues with reforms. So have at it!

  10. #10

    Default Re: [Official Submods] Collection of Official Submods

    If using DeI TPY 12 is chenges numbers turn of reforms or not?

  11. #11
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    no, check reform packs into testudo submod

  12. #12

    Default Re: [Official Submods] Collection of Official Submods

    "Cheat" Mods
    These are used for modding purposes to help test and make mods, but can be used for "cheating" too

    Invincible Armies/No Upkeep - From Jake_Armitage, this mod makes it so that you can sit with a stack and defend indefinitely if you want to watch the AI.

    Generic Cheat Mod - 1 Turn Research/Build time, no build cost, no resource requirements, no army/agent caps, reforms trigger in the first few turns.

    No Fog of War - Recruit 1 spy to remove all fog of war. Be warned the AI will act very differently without fog of war.

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  13. #13

    Default Re: [Official Submods] Collection of Official Submods

    Thank you Dresden. I assume these mods all give the same benefits to the AI as it does the player?

  14. #14
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    I'm 100% sure I never did the Invicible Armies/No upkeep
    There is a PAW as "signature", could have been Pawelrut?

    I would add this one, where AI forces can't move, only you can, so they won't attack you while testing. Always compatible.
    To be uploaded into other thread, if you wish
    http://www.mediafire.com/file/tbkdc6...eeze.pack/file
    Last edited by Jake Armitage; January 27, 2019 at 07:36 AM.

  15. #15

    Default Re: [Official Submods] Collection of Official Submods

    Maybe it was pawelrut, he has been absent so long I forgot who made it. I will change the attribution and also add your pack Jake, thanks!

    @Basilius The cheat mod does, but the invincible armies one is player only. These are more for testing than for playing.
    Last edited by Dresden; January 27, 2019 at 01:52 PM.

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  16. #16

    Default Re: [Official Submods] Collection of Official Submods

    I have problem with no population system submod. It simply doesn't work

  17. #17
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    Remember to load it before DeI

  18. #18

    Default Re: [Official Submods] Collection of Official Submods

    I've a DeI steam version. I wanted to play with 12tpy but I still have got 4tpy game. I loaded 12tpy before DeI. What I'm doing wrong?

    "najłatwiej i najpiękniej nie gnębić drugich, ale samemu nad sobą pracować, żeby być możliwie jak najlepszym" Sokrates

  19. #19
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    If I'm correct Dresden changed something about 12tpy some months ago, maybe he didn't patch steam version.
    Use the pack into this thread, it works for me.

    If it doesn't for you, try this:
    http://www.twcenter.net/forums/showt...-2-Bug-Reports

  20. #20

    Default Re: [Official Submods] Collection of Official Submods

    The point is, I used the version from this thread. I'm also using your submode Turtle red for 12tpy.

    "najłatwiej i najpiękniej nie gnębić drugich, ale samemu nad sobą pracować, żeby być możliwie jak najlepszym" Sokrates

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