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Thread: [Official Submods] Collection of Official Submods

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  1. #1
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by jt88 View Post
    Ahhhh the one DLC i dont own
    Summer sales are not far though.

  2. #2

    Default Re: [Official Submods] Collection of Official Submods

    Was wondering if its possible to get a working 8TPY submod? I tried to hash one up myself in PFM but it seems to disable seasons (stuck in winter forever).

  3. #3

    Default Re: [Official Submods] Collection of Official Submods

    8TPY seasons dont work

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  4. #4

    Default Re: [Official Submods] Collection of Official Submods

    Ahh what a shame, I imagined it to be perfect for a long but not unreasonably so campaign. 12 it is. Thanks!

  5. #5
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Zerdell View Post
    Ahh what a shame, I imagined it to be perfect for a long but not unreasonably so campaign. 12 it is. Thanks!
    The only downside of a 12 TPY campaign is the somehow ''weird'' aging and that's all about that.

  6. #6
    ScipioTheGreat's Avatar Miles
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by ♔Greek Strategos♔ View Post
    The only downside of a 12 TPY campaign is the somehow ''weird'' aging and that's all about that.
    Jake’s General age doesn’t work for you?


    Sent from my iPhone using Tapatalk

  7. #7
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by ScipioTheGreat View Post
    Jake’s General age doesn’t work for you?


    Sent from my iPhone using Tapatalk
    My last campaign was long before Jake released his submods. We usually have no time to actually play the game with full campaigns.

  8. #8
    ScipioTheGreat's Avatar Miles
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by ♔Greek Strategos♔ View Post
    My last campaign was long before Jake released his submods. We usually have no time to actually play the game with full campaigns.
    I have heard this before from another team member, I think it was KAM. Definitely not ok, if anyone deserves to reap the benefits of this mod, it’s the one’s who created it. Are you guys just desensitized/over the campaign because y’all work with it so much

  9. #9
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    Let them suffer

  10. #10

    Default Re: [Official Submods] Collection of Official Submods

    Getting a consistent CTD during turns when it gets to Kolchiss, narrowed it down to the x2 Build / Cost mod. Out of all my submods if that one is turned off the turn goes through properly. Not sure what might be causing it, but abit annoying for my 230+ turn campaign. Trying to figure out if I can turn it off and on after a few turns.

  11. #11

    Default Re: [Official Submods] Collection of Official Submods

    I forgot to update it

    Edit - Updated 2x build/cost mod and Hardcore mods to be more compatible with latest patch
    Last edited by Dresden; June 17, 2018 at 02:40 PM.

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  12. #12
    Centenarius
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    Default Re: [Official Submods] Collection of Official Submods

    Would it be possible to offer an official submod that disables the public order penalty from docked fleets? Or perhaps there is an easy way to disable it through a simple edit using the PFM?

  13. #13

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Fluke View Post
    Would it be possible to offer an official submod that disables the public order penalty from docked fleets? Or perhaps there is an easy way to disable it through a simple edit using the PFM?
    Yep. Open the lua scripts section, and export PublicOrder.lua. Then find the section here (line 79-106), inside function local function PublicOrderFleets(context):

    Code:
     local max_public_order_negative = 25;
    
    
      if matched_regions <= 1 then 
        if context:character():faction():state_religion() == context:character():garrison_residence():region():majority_religion() 
          then multiplier = 1.3
        else multiplier = 1.5 
        end;
      elseif matched_regions == 2 then
        if context:character():faction():state_religion() == context:character():garrison_residence():region():majority_religion() 
          then multiplier = 1.2
            max_public_order_negative = 20
        else multiplier = 1.3
        end;
      elseif matched_regions > 2 then 
        if context:character():faction():state_religion() == context:character():garrison_residence():region():majority_religion() 
          then divisor = 1.35
            max_public_order_negative = 15  
        end;  
      end;
    
    
      if matched_regions < 3 then
        public_order_negative = math.ceil(context:character():military_force():unit_list():num_items()*multiplier)
      else 
        public_order_negative = math.ceil(context:character():military_force():unit_list():num_items()/divisor)
      end
       
      if public_order_negative > max_public_order_negative
        then public_order_negative = max_public_order_negative
      end;
    Change the 25, 20, and 15 on the max_public_order_negative = X lines to 0.
    Then delete PublicOrder.lua inside PFM and import the changed version (maybe it will overwrite if you don't delete, idk) from disk.
    Last edited by myarta; June 19, 2018 at 05:12 PM.

  14. #14

    Default Re: [Official Submods] Collection of Official Submods

    It's even worse in the M2TW community (e.g. EBII) because the engine there likes to completely crash and invalidate your saves on nearly any change, so all you can do is tweak some things, do a 10-20 turn test, and then keep modding. Hardly any time for campaigns, especially long 200-500 turn ones.

    That's how I found a few Marian reform requirement bugs for them, since no one modding had time to play til T501.

  15. #15

    Default Re: [Official Submods] Collection of Official Submods

    I haven't really played a true campaign in 5 years. If you know how the sausage is made, you don't really enjoy the game anymore.

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  16. #16

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    I haven't really played a true campaign in 5 years. If you know how the sausage is made, you don't really enjoy the game anymore.
    That's really interesting man. If you know the mechanism so well, there is no magic anymore, no room for your imagination and role-playing...
    Well, at least it's not as bad as being a gynecologist and experiencing the same thing.

  17. #17
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    Sorry but i love haiku, and about what it has been said just above:

    Usa no to mo
    Sumikawaru yo zo
    Hina no ie

    The door of thatched hut
    also changed the owner.
    At the Doll’s Festival.

  18. #18
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by myarta View Post
    It's even worse in the M2TW community (e.g. EBII) because the engine there likes to completely crash and invalidate your saves on nearly any change, so all you can do is tweak some things, do a 10-20 turn test, and then keep modding. Hardly any time for campaigns, especially long 200-500 turn ones.

    That's how I found a few Marian reform requirement bugs for them, since no one modding had time to play til T501.
    Totally relatable.

    Quote Originally Posted by Dresden View Post
    I haven't really played a true campaign in 5 years. If you know how the sausage is made, you don't really enjoy the game anymore.
    I think you're second only to Ritter

    Quote Originally Posted by Jake Armitage View Post

    Usa no to mo
    Sumikawaru yo zo
    Hina no ie
    Sorry bro, I don't speak Arabic.

  19. #19
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods


  20. #20
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by priam54 View Post
    That's really interesting man. If you know the mechanism so well, there is no magic anymore, no room for your imagination and role-playing...
    Well, at least it's not as bad as being a gynecologist and experiencing the same thing.
    Tough luck I guess.

    Quote Originally Posted by Jake Armitage View Post

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