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Thread: [Official Submods] Collection of Official Submods

  1. #441
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by The_Immortal22 View Post
    Is there any fix/update for the reduced unit variation mod? I loved how this mod makes the units better but there is swords missing, spears etc..
    Ιt's not making the units better. They're just less varied which affects the performance and increases fps
    I believe an update should be available when Dresden has the time to check this. Be aware that missing textures issues were also introduced after patch 18 and have no connection with this submod.

  2. #442

    Default Re: [Official Submods] Collection of Official Submods

    You can also just decrease texture and other settings that will reduce variation naturally in the game I believe.

    Honestly I just don't have time to go through every single unit and remove variations. I already have way too much stuff to do right now.

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  3. #443
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    You can also just decrease texture and other settings that will reduce variation naturally in the game I believe.
    Sure. That will do it. It will also decrease the quality of the unit's armor and weaponry as well though. For example the chain mail looks very blurry and pixelated on lower settings. But that's normal and expected so people have to use the setting thing for now.
    Anyone could check the Tech thread as well, to gain some FPS and smoother performance etc.
    Last edited by ♔Greek Strategos♔; January 07, 2018 at 05:38 PM.

  4. #444

    Default Re: [Official Submods] Collection of Official Submods

    Hey guys,

    Not sure if this is the right place to report this, but I think the longer research/build times submod needs to be updated. It makes my game crash while I'm using it.

  5. #445

    Default Re: [Official Submods] Collection of Official Submods

    Crash at startup? Or while using it in game?

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  6. #446
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Cidalsleepwalker View Post
    Hey guys,

    Not sure if this is the right place to report this, but I think the longer research/build times submod needs to be updated. It makes my game crash while I'm using it.
    Are you using other submods ?

  7. #447

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Greek strategos View Post
    Are you using other submods ?
    Yes

    @@@a_cultural_tension
    @@_supplybaggagetrainammo
    @___expansion_limit_script
    @a_12TPY_DeI_Submod
    @De_AI_Arbitriis
    _movementrange
    and a couple texture mods


    I've had no trouble using all these others together for hundreds of turns in a previous campaign, but when I add the double build/research times I start getting crash on trying to liberate and randomly during AI turns. And it stops as soon as I remove the mod as well.

  8. #448

    Default Re: [Official Submods] Collection of Official Submods

    And you have the most updated version of the submod? The old version had the liberate crash but thats from a long time ago. I will update it again to see if that helps at all.

    Edit - reupdated, maybe it was linked to the old one still
    Last edited by Dresden; January 15, 2018 at 01:36 PM.

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  9. #449

    Default Re: [Official Submods] Collection of Official Submods

    I can confirm that the 2x build and technology cost submod doesn't seem to work, just keeps crashing me.

    EDIT: I tried deleting all tables but 1 each time too, each table caused it to crash, I removed all tables and imported the vanilla DEI tech tables, doubled the cost, it still crashed, it seem as if the file itself is cursed.
    Last edited by Dardo21; January 24, 2018 at 01:56 PM.

  10. #450

    Default Re: [Official Submods] Collection of Official Submods

    Weird, it works for me.

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  11. #451
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dardo21 View Post
    I can confirm that the 2x build and technology cost submod doesn't seem to work, just keeps crashing me.

    EDIT: I tried deleting all tables but 1 each time too, each table caused it to crash, I removed all tables and imported the vanilla DEI tech tables, doubled the cost, it still crashed, it seem as if the file itself is cursed.
    Quote Originally Posted by Dresden View Post
    Weird, it works for me.
    Probably a mod conflict then.

  12. #452

    Default Re: [Official Submods] Collection of Official Submods

    Do the turn per year mods push the reforms, building, research back??

  13. #453
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Lionel Messi View Post
    Do the turn per year mods push the reforms, building, research back??
    They only affect turns AFAIK.

  14. #454
    Nikron's Avatar Senator
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    Default Re: [Official Submods] Collection of Official Submods

    I tried the All Factions playable but I don't see any difference. Any ideas as to why it didn't work? Tried the 4tpy by the way and wanted to give the Etruscan or Aetolian League a try.

  15. #455
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Nikron View Post
    I tried the All Factions playable but I don't see any difference. Any ideas as to why it didn't work? Tried the 4tpy by the way and wanted to give the Etruscan or Aetolian League a try.
    Just load the AFP mod before (higher) than the other DEI packs and let us know.

  16. #456
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Greek strategos View Post
    Just load the AFP mod before (higher) than the other DEI packs and let us know.
    I read that in the original post but at first I didn't understand what it meant. I fixed it now by renaming the file. Thank you!

  17. #457
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Nikron View Post
    I read that in the original post but at first I didn't understand what it meant. I fixed it now by renaming the file. Thank you!
    No problem buddy.

  18. #458

    Default Re: [Official Submods] Collection of Official Submods

    is there any chance for a no banditry submod?

  19. #459

    Default Re: [Official Submods] Collection of Official Submods

    It would be pretty easy to do probably just need to change some campaign variables. If I get some free time I can upload one.

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  20. #460

    Default Re: [Official Submods] Collection of Official Submods

    On the all factions playable 4tpy submod I can't play as Cappadocia. I know at one point you could. Is there anyway to get them back as playable? Or any place you could point me so I can try to unlock them as playable?

    Thanks. Love the mod!

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