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Thread: [Official Submods] Collection of Official Submods

  1. #21
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    no, i'm not using it, or so i think

    i have, in order:

    - don kanallye reduced mov pack
    - kam's bai
    - 12 tpy
    - 12 tpy research and building
    - 12 tpy all factions
    - dei 1
    - dei 2


    btw, what's your 4tpy movement mod?
    kannallye pack should set mov at 40% or similar

    as i said game loads and runs fine, but dunno if there are overwritings
    as far as i know should be fine
    Last edited by Jake Armitage; September 18, 2015 at 11:12 AM.

  2. #22
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Hey Dresden...
    I know you ate busy but
    May I ask for a 12 tpy and research without the costs mod???

    Cause I'm using your DEI hardcore mod witch already changes costs, but I want the increased tech times,buildings and turns.

    Cheers
    Last edited by ♔Greek Strategos♔; September 20, 2015 at 07:35 AM.

  3. #23
    Tuhaj bej's Avatar Libertus
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    Default Re: [Official Submods] Collection of Official Submods

    Hi Dresden! Can not you create a package for build and research submod? Because the upkeep costs continue to be illogical or rather exaggerated.
    I'm used the reduced cost submod...Please enter your reasonably why a Roman princeps more expensive than a hoplite(illyrian elite guard)!
    Sorry!


    Last edited by Tuhaj bej; October 10, 2015 at 11:48 PM.

  4. #24

    Default Re: [Official Submods] Collection of Official Submods

    I think the AI gets further reductions to their unit costs and upkeep.

  5. #25

    Default Re: [Official Submods] Collection of Official Submods

    Updated mods for 1.1 (don't use them until 1.1 releases). Build/tech mods not updated yet.

    Also added:
    All/more faction playables for DLC campaigns.
    Original WoS campaign
    Gladiator recruitment

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  6. #26

    Default Re: [Official Submods] Collection of Official Submods

    New submod added - client state levies

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  7. #27

    Default Re: [Official Submods] Collection of Official Submods

    Build/tech?

  8. #28
    saamohod's Avatar Tiro
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    Default Re: [Official Submods] Collection of Official Submods

    Are these submods available in Steam?
    "Orcs were mustering, and far to the east and the south the wild peoples were arming."
    J.R.R.Tolkien.

  9. #29
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Ηey Dresden

    An ETA for Build/tech submods?
    I really can't start a game without them...

    Cheers

  10. #30

    Default Re: [Official Submods] Collection of Official Submods

    Updated 4tpy build/tech/cost submod - http://www.mediafire.com/download/w6...st_submod.pack

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  11. #31
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    Updated 4tpy build/tech/cost submod - http://www.mediafire.com/download/w6...st_submod.pack
    You're a lifesaver... Take my Rep. Sir (it seems I need to spread around more and come back to you again)
    Will you update the rest during the week mate?

    Cheers
    Last edited by ♔Greek Strategos♔; October 28, 2015 at 03:16 PM.

  12. #32

    Default Re: [Official Submods] Collection of Official Submods

    Everything else is updated I think.

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  13. #33
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    Everything else is updated I think.
    My bad then...
    I was talking about a 12 tpy research and building option...
    Is this within your plans?

    Cheers

  14. #34

    Default Re: [Official Submods] Collection of Official Submods

    Will you release a submod which makes factions declare more often? I've always had a problem where no one wants to war with me. E.g. playing with the hated Rome faction, 13 turns in, every faction I see has about -30 towards me, yet still no declares. Is this to be expected? Picking and choosing my own wars makes the the start game easy, which is a shame because i think it should be the most exciting stage of the game.

  15. #35

    Default Re: [Official Submods] Collection of Official Submods

    1tpy build/tech/cost submod? Thanks

  16. #36

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by faber_avgust View Post
    1tpy build/tech/cost submod? Thanks
    What are these submods? They're not on the OP

  17. #37

    Default Re: [Official Submods] Collection of Official Submods

    quick question, is the Reduced Unit Variation mod compatible with 1.1? I ask only because its file still has 0.96 in its name. and do the turns per year mods affect unit upkeep? I ask because when I installed the 12TPY to my save my Hastati/Principes upkeep went from 130/190 to over 255-300.. oh, and would the decreased unit upkeep in any way affect the TPY mods, other than simply decrease the unit upkeep?
    Last edited by benevlan; October 29, 2015 at 07:36 PM.

  18. #38
    thomas_r's Avatar Decanus
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    Default Re: [Official Submods] Collection of Official Submods

    I'm trying to use the all faction playable for the grand campaign ( version with 4 turn per year).
    But when I launch the game and so the mod manager, the mod is deleted and so I cant use it.

    Each time I launch the mod manager with the mod in it, it get instantly supressed, any thought on why I got this ?

  19. #39

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by faber_avgust View Post
    1tpy build/tech/cost submod? Thanks
    I would be interested in this as well. I'd like to play a faster paced campaign (based on limited playing time) but still get the seasons and a balanced and challenging game.

    Is there any recommended way to do this with DEI?

    Thanks.

  20. #40

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by AstroCat View Post
    I would be interested in this as well. I'd like to play a faster paced campaign (based on limited playing time) but still get the seasons and a balanced and challenging game.

    Is there any recommended way to do this with DEI?

    Thanks.
    I'd like play faster paced campaign too, because it's better balancing for main campaign. You have time to learn and build all. I played 4 tpy, 2 tpy in main campaign (not only DEI, i played vanilla, VV, CAC) and i realized that better 1 tpy.
    Last edited by faber_avgust; October 30, 2015 at 09:43 AM.

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