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Thread: [Official Submods] Collection of Official Submods

  1. #321

    Default Re: [Official Submods] Collection of Official Submods

    Updated TPY and AFP submods for 1.2.2 - added historical family system changes to those submods so characters should spawn at right ages.

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  2. #322

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    Updated TPY and AFP submods for 1.2.2 - added historical family system changes to those submods so characters should spawn at right ages.
    Dresden any advice for those of us who cannot get the baggage train supply ammo mod to work properly?
    (See previous post)

  3. #323

    Default Re: [Official Submods] Collection of Official Submods

    I have no idea, I didn't make that one. If its not working then the effect itself in the game may be busted, which would mean its just not possible to do. But right now I am in the middle of a major update to the mod across multiple platforms so...not my priority right now

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  4. #324
    NONOPUST's Avatar Primicerius
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    Default Re: [Official Submods] Collection of Official Submods

    Jesus, Dresden, you're a beast! Thanks for all your hard work.

  5. #325

    Default Re: [Official Submods] Collection of Official Submods

    Have the slower/faster combat submods been updated for 1.2.2? I get either a CTD or a freeze that requires restarting my computer whenever I boot up the game with slower battles activated. I've tried using both steam and non-steam versions of the submod.

  6. #326

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    I have no idea, I didn't make that one. If its not working then the effect itself in the game may be busted, which would mean its just not possible to do. But right now I am in the middle of a major update to the mod across multiple platforms so...not my priority right now
    More than alright. Many thanks to the entire team for this wonderful mod....it is the apex of R2.

  7. #327

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Goatse_Mare View Post
    Have the slower/faster combat submods been updated for 1.2.2? I get either a CTD or a freeze that requires restarting my computer whenever I boot up the game with slower battles activated. I've tried using both steam and non-steam versions of the submod.
    I have the same issue with faster battle 2.0 from steam is there any possible fix?

  8. #328
    ♔Greek Strategos♔'s Avatar BEARDED MODERATION
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    Default Re: [Official Submods] Collection of Official Submods

    The various battle submods haven't been updated yet guys.
    Last edited by ♔Greek Strategos♔; August 18, 2017 at 06:54 AM.

  9. #329

    Default Re: [Official Submods] Collection of Official Submods

    Hi, does 12 TPY work with the Macedonian Wars sub-campaign as well? I like the idea of 1 turn = 1 month for such a small area in terms of army movement and battle frequency.

  10. #330

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    Updated TPY and AFP submods for 1.2.2 - added historical family system changes to those submods so characters should spawn at right ages.
    Thanks
    There is not playable Sparta, Crete and Ptolemaic in new MacWars MFP submod, check it please

  11. #331

    Default Re: [Official Submods] Collection of Official Submods

    Thanks for all the work. Any chance you could update the Mac submod for 1.2.2 (or repost the 1.2.1 version?)

  12. #332

    Default Re: [Official Submods] Collection of Official Submods

    I updated the mac submod, hopefully it works now.

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  13. #333
    ♔Greek Strategos♔'s Avatar BEARDED MODERATION
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    Default Re: [Official Submods] Collection of Official Submods

    Will we need an update for Unit Costs/Upkeep Mods as well ?

  14. #334

    Default Re: [Official Submods] Collection of Official Submods

    No, we shouldn't.

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  15. #335
    ♔Greek Strategos♔'s Avatar BEARDED MODERATION
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    No, we shouldn't.
    Nice.

  16. #336
    Ordinarius
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    Default Re: [Official Submods] Collection of Official Submods

    Is the no major faction bonuses mod up to date for v1.2.2? I am currently using it in my Syracuse campaign and I got the message that as long as the Romans hold Rome they will have the manpower etc. Also I seem to be fighting a lot of stacks that are half Triarii.

  17. #337

    Default Re: [Official Submods] Collection of Official Submods

    All it does is remove autoresolve bonuses for major factions if I remember correctly.

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  18. #338
    Ordinarius
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    Default Re: [Official Submods] Collection of Official Submods

    Thanks for the insight, I'll try to observe their auto-resolve outcomes.

  19. #339

    Default Re: [Official Submods] Collection of Official Submods

    Hi, excellent work, i played with selucid, at turn 200 advance 50 year, and the oder factions conquer too many regions so i tried with 2tpy, when using 2tpy the game balance change? but only have summer and winter station, exists some mod who cover the 4 station and have 2 tpy, and accelerate the proces for the skill generals, because this skill grow normal 4tpy, or how to i edit it? thanks!

  20. #340

    Default Re: [Official Submods] Collection of Official Submods

    2TPY only works with 2 seasons, sadly.

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