Added Flashheart's baggage train ammo submod to the official collection - http://www.mediafire.com/file/8jtota...trainammo.pack
It gives baggage trains an ability to replenish ammunition in combat.
Added Flashheart's baggage train ammo submod to the official collection - http://www.mediafire.com/file/8jtota...trainammo.pack
It gives baggage trains an ability to replenish ammunition in combat.
Is there a population mod that only effects Mercenaries? I don't understand why Mercs, who were supposed to be a separate force that could be hired by anyone, are tied to the same population mechanics of your general armies.
I don't mean to be a bother, but how do I install the no Population mod? I have never done this before and when I installed it, I couldn't move it and the game crashed as it was loading. If it is any easier, do you have that mod on Steam?
*Slams Head against table for how impossible Syracuse is in DeI mod.*
Could the unlimited Edicts be updated to work properly with 1.2? Currently it removes imperium levels altogether which seems to break the systems relying on imperium such as diplomacy and reforms :/
I love this mod. I ended up with 2 whole campaigns without crashes and took advantage of it to compliment everyone.
Question:
I love the classic Greek period, mod Macedonian war is up to date?(1.2.1 c)
Grazie
Is it possible at all to change turns per year during a campaign? Starting with 1TPY and changing to 4TPY for example. I think I remember reading something about editing the save file? Thanks in advance.
Thanks, I'll have a look. Would it be compatible with the historical family members submod too?
Is it just me or does the supply baggage train ammo mod not work? The baggage train unit has the special ability to resupply ammo for units within a certain radius and when I do it the units ammo goes back to full however they are never able to actually use their ammo again once depleted and refilled....(Says it's full after resupply but they cannot fire)