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Thread: [Official Submods] Collection of Official Submods

  1. #201

    Default Re: [Official Submods] Collection of Official Submods

    I appreciate you looking into it. Thanks Dresden.

  2. #202

    Default Re: [Official Submods] Collection of Official Submods

    @Augustus right of course! I think there is something odd in the main mod tables then as it has them as playable.

    Edit - I cant seem to get it to crash, according to the tables it should all work properly. It crashes for you when you click the faction screen?
    Last edited by Dresden; February 04, 2017 at 02:12 PM.

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  3. #203

    Default Re: [Official Submods] Collection of Official Submods

    It did last night. 3-4 times before your update. And the only time I hit the button after the fix, with Sparta. I will test again tonight. Thanks

  4. #204

    Default Re: [Official Submods] Collection of Official Submods

    Crashed on first attempt. I have DEI 1.2 Part 1 and 2. All Factions Playable Macedonian Campaign and English names submods active. It just freezes. I have to just Ctrl Alt Delete to close the game. Thanks

  5. #205

    Default Re: [Official Submods] Collection of Official Submods

    Hrm maybe its the english submod? Not sure, I can test it out again when I get a chance, but it doesn't crash for me.

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  6. #206

    Default Re: [Official Submods] Collection of Official Submods

    Hello. Anyone know if there is a submod Cheat for DEI ? Like that http://steamcommunity.com/sharedfile.../?id=370559018 (he dont work with DEI)
    RTW 1 fan - betrayed, disillusioned, disgusted with Rome 2.
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  7. #207

    Default Re: [Official Submods] Collection of Official Submods

    How do I install the "All Diplomatic and Occupation Options for All Factions" submod? The file keep getting deleted from the data folder when I start the launcher...?!

  8. #208

    Default Re: [Official Submods] Collection of Official Submods

    Try adding some @@@ to it. Was doing it to me on another mod.

  9. #209
    Foederatus
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    Default Re: [Official Submods] Collection of Official Submods

    There is a unit bug in the "skin armor" submod for better performance. With this mod, the german berserkers have vo axes in their hands. Cheers

  10. #210
    skiamakia's Avatar Foederatus
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    Default Re: [Official Submods] Collection of Official Submods

    are those submodes save game compatible? e.x. reduced upkeep?
    Nothing is more constant than changes!!!






  11. #211

    Default Re: [Official Submods] Collection of Official Submods

    Yes - TPY won't change your save game TPY though

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  12. #212

    Default Re: [Official Submods] Collection of Official Submods

    Removed the submods and it still crashes. Part 1 and 2 and the All factions playable for Macedonian Campaign are the only one active.

    Doesnt matter if it is turn 1 or turn 5. Anything else I can check. This doesnt happen on any other maps. Only when using factions other than the originals from the campaign. Thanks

  13. #213

    Default Re: [Official Submods] Collection of Official Submods

    Ok I finally figured it out because it wasn't happening for me - that's because the links were still to the old 1.1 versions!! DOH!

    I updated the links for the MFP submods, try the new one.

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  14. #214

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    Ok I finally figured it out because it wasn't happening for me - that's because the links were still to the old 1.1 versions!! DOH!

    I updated the links for the MFP submods, try the new one.
    Works perfectly. Thanks!

  15. #215

    Default Re: [Official Submods] Collection of Official Submods

    Does the 'increase cost and upkeep' mod affect only the player? I'd like the AI to have a bit less armies wandering around

  16. #216

    Default Re: [Official Submods] Collection of Official Submods

    It mainly affects the player if I remember, simply because usually those who use it want a harder experience. Changing the army price probably won't impact the AI that much.

    You can try the softcore submod, it reduces some of the AI bonuses.

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  17. #217

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    You can try the softcore submod, it reduces some of the AI bonuses.
    but still challenging enough to see hell incoming!
    Spoiler Alert, click show to read: 

  18. #218

    Default Re: [Official Submods] Collection of Official Submods

    Yeah, my hope is that the softcore submod provides a bit of a more relaxed campaign experience while still having the complexity and some of the challenge of the base mod.

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  19. #219
    NONOPUST's Avatar Primicerius
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    Default Re: [Official Submods] Collection of Official Submods

    Sorry if this has been asked already, but does the "2x Build/Tech Times and Costs" mod affect the reforms at all? Also when I run it in front of the main mod will it overwrite any changes I make to the reforms? Thanks

    EDIT: Nevermind, just checked and it doesn't. Feel free to delete this post.
    Last edited by NONOPUST; February 25, 2017 at 01:02 PM.

  20. #220
    ♘Top Hat Zebra's Avatar Praepositus
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    Default Re: [Official Submods] Collection of Official Submods

    Is there any chance of getting a version of the Wrath of Sparta submod for 1.2? I think it's a really interesting time period, but I imagine it's much more difficult to change now with all the population mechanics and such.
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