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Thread: [Official Submods] Collection of Official Submods

  1. #181

    Default Re: [Official Submods] Collection of Official Submods

    Please create a default battle camera mod for those of us that wan't vanilla thanks!

  2. #182

    Default Re: [Official Submods] Collection of Official Submods

    Hi Dresden. It could be I'm missing something but the All Diplomatic Options for All Factions submod doesn't appear to be having any effect in my Antigonid campaign. I still have exactly the same occupation and diplomatic options

  3. #183
    Leonnidas's Avatar Semisalis
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    The move points column should work but also there are various caps on movement in the game that aren't apparent or really explained. Its one of the reasons working on army movement/transport movement is so problematic.
    Trieded with move points column but nothing, also reduced some other caps and still nothing.

    Thanks anyway.

    Keep up the great work

  4. #184

    Default Re: [Official Submods] Collection of Official Submods

    Okay, so I looked at the original thread re All diplomatic options available submod and it mentions that Macedon are exempt from this mod (so that they cannot confederate with the Hellenic League...or some such). Is that still the case? If it is, is there a way to have satrapies available and not confederate - because so-called client states are...just forced allies, really. CA made such a mess of them they're not even next to useless they just simply are useless.

    Or have I misunderstood and is it simply a load order issue?

  5. #185
    Meraun's Avatar Decanus
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    Default Re: [Official Submods] Collection of Official Submods

    this is weird i wanna add 12TYP and No -PO to my 1.2

    Every time i add them to the Data folder and start the game, they disapear... anyone ever seen this before? After i booted the game, they are gone from the Data folder..

    w a r f a r e a c t i v i t i e s | s p e c i a l i s t p r o t e c t i o n i n c
    Meraun | HIVE | Community Veteran

  6. #186

    Default Re: [Official Submods] Collection of Official Submods

    @Meraun as it says in the thread in bold letters, if you ever had the Steam version of the submods you need to change the name of the packs. Add a @ in front

    @Cassibellane I updated it again, make sure to load it first. Hopefully it works now.
    Last edited by Dresden; January 31, 2017 at 02:46 PM.

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  7. #187
    Joysong's Avatar Miles
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    Default Re: [Official Submods] Collection of Official Submods

    @Dresden. does the Increased Costs and Upkeep Submod work with your recent patch WIP Fix Pack 1.2.09.
    i understand if i have to rename the patch so its not first loaded?

  8. #188

    Default Re: [Official Submods] Collection of Official Submods

    It should work, like any submod you want to load it first before the main mod.

    Edit - and yes you want to load the submod before the fix pack
    Last edited by Dresden; January 31, 2017 at 03:41 PM.

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  9. #189
    Meraun's Avatar Decanus
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    @Meraun as it says in the thread in bold letters, if you ever had the Steam version of the submods you need to change the name of the packs. Add a @ in front

    @Cassibellane I updated it again, make sure to load it first. Hopefully it works now.
    it works now, i did not do it because i had a new, clean install.... at least i beliveded that

    w a r f a r e a c t i v i t i e s | s p e c i a l i s t p r o t e c t i o n i n c
    Meraun | HIVE | Community Veteran

  10. #190

    Default Re: [Official Submods] Collection of Official Submods

    Thank you Dresden, working fine.

  11. #191
    Joysong's Avatar Miles
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    Default Re: [Official Submods] Collection of Official Submods

    does the Increased Costs and Upkeep Submod also effects the AI?. i would like a financial harder campaign but 4 player only.

  12. #192

    Default Re: [Official Submods] Collection of Official Submods

    I just uploaded a new version that only affects the player and it should be more compatible now with future updates.

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  13. #193
    Joysong's Avatar Miles
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    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    I just uploaded a new version that only affects the player and it should be more compatible now with future updates.
    thx!

    i just installed it but suddenly my campaign started to be very very hard. attacks on every side of the land. so i had to uninstall it agian for a short periode of time. thats more like it!
    Last edited by Joysong; February 02, 2017 at 11:10 AM.

  14. #194

    Default Re: [Official Submods] Collection of Official Submods

    DeI - Macedonian Wars More Factions Playable

    Crash to desktop when playing new factions and hitting the Faction Overview button.

  15. #195

    Default Re: [Official Submods] Collection of Official Submods

    Is any unit sizes mod somewhere for DeI ? I google it and seems nothing here; I'm a big fan of increased unit sizes with vanilla....

  16. #196

    Default Re: [Official Submods] Collection of Official Submods

    @leondardusius Yes there is somewhere, but its probably not 1.2 compatible.

    -----

    Updated MFP Mac wars submod, hopefully fixed that crash issue with the faction screen.

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  17. #197

    Default Re: [Official Submods] Collection of Official Submods

    Thanks Dresden! You guys are fast!

  18. #198

    Default Re: [Official Submods] Collection of Official Submods

    Started a new campaign as Sparta. About 6 turns in game crashed when I hit the faction overview button. Works fine besides that.

    Also I have some Romanized general units instead of hoplites. Is that by design?

  19. #199

    Default Re: [Official Submods] Collection of Official Submods

    Hrm...

    well for playing Sparta you shouldn't need the submod right? Or maybe I can't remember properly - I guess I need to remake it from scratch

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  20. #200

    Default Re: [Official Submods] Collection of Official Submods

    You do need the submod for Sparta. Only Rome, Macedon, Pergamon, and Rhodes are normally playable in Macedonian Wars.

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