Settlers Submod Download - This adds units that can be recruited for the purposes of disbanding so that you can move population easier.
Supply/Population Systems Disabled
I recommend trying to get to know and understand these systems before disabling them. They are central parts of the mod and many aspects are balanced around having these active. However, I also understand not everyone likes them and/or they are intimidating for new players. So, as much as it pains me -
No Supply System - Disables supply system. Don't start using this mid-campaign.
No Population System - Disables population system. May bug if you start using this mid-campaign, not sure.
Female Generals Female Generals with Traits - thanks to Drifter!
Female Generals - Allows all factions to have female generals. In save games existing female characters will get 2 political traits.
Female Barbarian Generals - Allows all barbarian factions to have female generals.
IA Campaign Imperator Augustus Submod - changes region names and historical cultural bonuses to better match the IA campaign (since we use the same map for the grand campaign)
Older Submods (No longer needed or not updated regularly)
Spoiler Alert, click show to read:
Mac Grand Campaign Submod Macintosh Submod - For Mac users, this is based on the Data Venia submod and uses some older files that for some reason allows the Grand campaign to work on Mac.
Multiplayer Submod
This disables our scripted reforms system and instead uses the technology tree for reforms. *In theory this is no longer necessary with the latest update that fixed reforms. DeI MP Submod
Reduced Unit Variation for Increased Graphical Performance
Some units may be missing weapons or have some issues with these - haven't been updated in a long time.
Reduced Variation for Romans/Greeks
Re: [Official Submods] Collection of Official Submods
I played Rome. Hastati upkeep cost 259. I used 12 tpy mod and 12tpy submod. 17 beta patch and 1.05d1 DeI
AI player...Veneti general unit 235 upkeep cost...
Why?
Last edited by Tuhaj bej; August 14, 2015 at 04:40 PM.
Re: [Official Submods] Collection of Official Submods
You should not 12tpy to change the numbers?
Because I'm starting to al--600 denarius. While the ai under the same conditions as in the 4tpy.
There's no logic. AI has also already supposed to start on the same conditions ...
As long as it does not have; DEI is not worth anything. The mod is excellent, but the 12 TPY not properly resolved.
Re: [Official Submods] Collection of Official Submods
DeI is not worth anything because this one submod that I did quickly for a random request isn't perfectly balanced? LOL okay...
The reason I didn't increase AI upkeep as much as player is because they need a baseline bonus on difficulty levels. Its just the way it is. You can remove the UPKEEPCOST or even change the values if you want.
Re: [Official Submods] Collection of Official Submods
Sorry! The mod is the best I've ever seen, to rome2. Thanks for.
It was just weird at first, because it did not seem logical. But it's more than nothing.
Further success!
Re: [Official Submods] Collection of Official Submods
So all the playable faction, only affects custom battles? Atleast for me I can only play the grand campaign with the original factions even with that mod active. (I can see all the factions in custom battles)
Re: [Official Submods] Collection of Official Submods
Probably movement submod is overwritten by my battle pack as it has movement tables there since they are part of unit stats. Load reduced movement pack before my pack, should fix it
Re: [Official Submods] Collection of Official Submods
thanks to both of you guys
@kam: yes i'm loading mov pack before all
@dresden: mod manager says there's only one conflict but i've never modded with rome 2 so have no clues
anyway, mr dreseden, in my humbly opinion, you "should" put also a reduced movement pack in this thread.
well, planning battle in strat map is really more fascinating