Page 34 of 46 FirstFirst ... 9242526272829303132333435363738394041424344 ... LastLast
Results 661 to 680 of 913

Thread: [Official Submods] Collection of Official Submods

  1. #661

    Default Re: [Official Submods] Collection of Official Submods

    The point is, I used the version from this thread. I'm also using your submode Turtle red for 12tpy.

    "najłatwiej i najpiękniej nie gnębić drugich, ale samemu nad sobą pracować, żeby być możliwie jak najlepszym" Sokrates

  2. #662
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,694

    Default Re: [Official Submods] Collection of Official Submods

    Can you point me exactly what Turtle red (you mean Testudo?) pack are you using?
    Thread and post #, please.

  3. #663

    Default Re: [Official Submods] Collection of Official Submods

    I'm using, in this order:
    - testudo 1.4.1 huge fix pack,
    - testudo 1.4 huge pack,
    - 12tpy dei from this thread,
    - pigs char_age,
    - pigs fami_child 12tpy
    - pigs beta_03
    - dei.
    (and some graphical mods)

    In data folder there is no unneeded files and still I've 4tpy game.

    "najłatwiej i najpiękniej nie gnębić drugich, ale samemu nad sobą pracować, żeby być możliwie jak najlepszym" Sokrates

  4. #664
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,694

    Default Re: [Official Submods] Collection of Official Submods

    No, you can't use PIGS with Testudo, there is a script incompatibility, I specified this into PIGS Compatibility spoiler.
    This is probably messing up 12 tpy.
    Wait for 1.5 Testudo version, it will contain PIGS in the same pack.

  5. #665

    Default Re: [Official Submods] Collection of Official Submods

    Thank you

    "najłatwiej i najpiękniej nie gnębić drugich, ale samemu nad sobą pracować, żeby być możliwie jak najlepszym" Sokrates

  6. #666
    Beorix's Avatar Tiro
    Join Date
    Feb 2005
    Location
    France ,Lorraine ,Nancy !
    Posts
    274

    Default Re: [Official Submods] Collection of Official Submods

    Hello ,Is there actually a named legions mod ,which works with the last version of DEI ?
    i'm quite confused since there are many threads on this subject.

  7. #667
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Beorix View Post
    Hello ,Is there actually a named legions mod ,which works with the last version of DEI ?
    i'm quite confused since there are many threads on this subject.
    I summon the Kraken...eh Dardo

  8. #668
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
    Join Date
    Nov 2010
    Location
    The United Europe, currently residing in Norway
    Posts
    1,642

    Default Re: [Official Submods] Collection of Official Submods

    Hey guys,

    Just a quick heads-up on the 'no fog of war' submod from the OP.

    The mod doesn't seem to be working in its current form which is apparently due to its table naming. DeI_agents doesn't seem to be overwriting the equivalent table from the main dei pack even if the pack is placed in the higher loading order. Renaming the table fixes the problem. Since AE names the same table '@@DeI_agents', the name for the table in this pack has to be something like '@@@DeI_agents' to make sure that this table loads before the one from the main pack and AE.
    Last edited by ~Seleukos.I.Nikator~; March 02, 2019 at 08:35 AM.

  9. #669
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by ~Seleukos.I.Nikator~ View Post
    Hey guys,

    Just a quick heads-up on the 'no fog of war' submod from the OP.

    The mod doesn't seem to be working in its current form which is apparently due to its table naming. DeI_agents doesn't seem to be overwriting the equivalent table from the main dei pack even if the pack is placed in the higher loading order. Renaming the table fixes the problem. Since AE names the same table '@@DeI_agents', the name for the table in this pack has to be something like '@@@DeI_agents' to make sure that this table loads before the one from the main pack and AE.
    Well spotted

  10. #670

    Default Re: [Official Submods] Collection of Official Submods

    This is a problem then for more than just that submod which is troubling. I am guessing with the new launcher, equivalent table names don't overwrite each other now? But then more than just that submod would be not working...

    I updated the submod but now I am wondering about other submods. The strange thing is that our internal fix packs use the same tables but that seems to work ?

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  11. #671
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
    Join Date
    Nov 2010
    Location
    The United Europe, currently residing in Norway
    Posts
    1,642

    Default Re: [Official Submods] Collection of Official Submods

    Dresden, please, bear in mind that I discovered this issue prior to switching to the new mod manager, as far as I remember. It's, therefore, not necessarily the problem ralated to the new mod manager.

    This is a strange thing indeed. In my Age of Hellenism pack, for example, I have a couple of tables that were incorporated from the DeI pack and even though I didn't change their names, I can tell they still overwrite DeI's tables once the pack is placed above DeI.

    Could it be that only some of the tables are affected here?

  12. #672
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,694

    Default Re: [Official Submods] Collection of Official Submods

    "streetdepper" was using scipio's realism.

    Probably scipio's realism renamed the tables as AE did (something like '@@DeI_agents').
    My pack's tab is named "@@@@@@@@@@DeI_agents"

    Think this is the cause, a war between @ is going on and won't stop
    Last edited by Jake Armitage; March 05, 2019 at 03:00 AM.

  13. #673
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
    Join Date
    Nov 2010
    Location
    The United Europe, currently residing in Norway
    Posts
    1,642

    Default Re: [Official Submods] Collection of Official Submods

    But I actually tested this 'no fog of war' pack without AE and it didn't work, either. It was only after I renamed the table that I managed to make it work.

    Unless there is another submod that I'm using that modifies the same table that I haven't spotted... I will take a look!

  14. #674
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,694

    Default Re: [Official Submods] Collection of Official Submods

    Sorry, didn't read well enough

  15. #675

    Default Re: [Official Submods] Collection of Official Submods

    @NoPOGarrison isn't currently working, does it still need to be updated?

    Thanks

  16. #676
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
    Join Date
    Nov 2010
    Location
    The United Europe, currently residing in Norway
    Posts
    1,642

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by GreenKing View Post
    @NoPOGarrison isn't currently working, does it still need to be updated?

    Thanks
    Personally, I can't see any reason why it shouldn't be working.

    Have you made sure to change its loading order above DeI?

    The new mod manager places it automatically at the bottom of the loading order.

  17. #677
    Caesar_1991's Avatar Miles
    Join Date
    Sep 2007
    Location
    Victoria, British Colombia
    Posts
    392

    Default Re: [Official Submods] Collection of Official Submods

    Im having trouble moving it to the the top as well. In the mod manager it has it as the first but when I go to launch it, the no population mod is showing as the last to load. Thanks

  18. #678
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
    Join Date
    Nov 2010
    Location
    The United Europe, currently residing in Norway
    Posts
    1,642

    Default Re: [Official Submods] Collection of Official Submods

    I don't think this any significance, Caesar, if I understand you correctly. What matters most is the loading order you select in the mod manager and what is actually dispalyed in that window that pops out right before launching the game is just an overall list of mods you use.

  19. #679
    Caesar_1991's Avatar Miles
    Join Date
    Sep 2007
    Location
    Victoria, British Colombia
    Posts
    392

    Default Re: [Official Submods] Collection of Official Submods

    I have the no public order, faster battles and reduced costs mods as well. Should I load them before? Or would they have no effect? Thanks

  20. #680
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
    Join Date
    Nov 2010
    Location
    The United Europe, currently residing in Norway
    Posts
    1,642

    Default Re: [Official Submods] Collection of Official Submods

    All the sudmods should basically be loaded above the main DeI pack, so yes, you've got to do that in order for them to work properly.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •