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Thread: [Official Submods] Collection of Official Submods

  1. #861

    Default Re: [Official Submods] Collection of Official Submods

    They should be firing at the correct date if you use the official tpy submods. But DeI is 4tpy standard.

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  2. #862
    Visarion's Avatar Alexandros
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    Default Re: [Official Submods] Collection of Official Submods

    About settlers submod does it modify let's say elite populations like Phoenicians for Carthage?

  3. #863

    Default Re: [Official Submods] Collection of Official Submods

    Updated AFP/TPY mods for 1.2.8 and the Settlers submod

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  4. #864

    Default Re: [Official Submods] Collection of Official Submods

    One thing with the Settler submod. It seems that settlers can't be recruited from the unique settlements, which means they can't be recruited at all in Hellas.

  5. #865

    Default Re: [Official Submods] Collection of Official Submods

    Is there an All factions playable mod for Rise of the Republic campaign? Maybe I just have missed it

  6. #866

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dumanthis View Post
    Is there an All factions playable mod for Rise of the Republic campaign? Maybe I just have missed it
    I think i saw it somewhere but it was only for the TWR2 Vanilla, but i could be wrong.

  7. #867

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dumanthis View Post
    Is there an All factions playable mod for Rise of the Republic campaign? Maybe I just have missed it
    Not currently.
    Quote Originally Posted by Legatus88 View Post
    One thing with the Settler submod. It seems that settlers can't be recruited from the unique settlements, which means they can't be recruited at all in Hellas.
    Ok thanks.

    Updated settlers submod to include special capital recruitment
    Last edited by ♔Greek Strategos♔; April 20, 2022 at 11:21 AM. Reason: Double posting

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  8. #868

    Default Re: [Official Submods] Collection of Official Submods

    My game crashes anytime I use 12 TPY submods. I'm using Mitch's Launcher(various versions, with 1.4 working best), DEI 1.2.7, no other submods.

    Load order is:
    12 tpy (latest version of official 12TPY submod)
    DEI 1
    DEI 2

    CTD happens when I click campaign on main menu, sometimes I get as far as choosing faction and it will CTD during load.

  9. #869

    Default Re: [Official Submods] Collection of Official Submods

    Salve DEI !

    Is any workaround to make characters aging in correlation with the 4TPY submod, please ?

  10. #870

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Oliver27 View Post
    My game crashes anytime I use 12 TPY submods. I'm using Mitch's Launcher(various versions, with 1.4 working best), DEI 1.2.7, no other submods.

    Load order is:
    12 tpy (latest version of official 12TPY submod)
    DEI 1
    DEI 2

    CTD happens when I click campaign on main menu, sometimes I get as far as choosing faction and it will CTD during load.
    The 12TPY has been updated for the beta (1.2.8)

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  11. #871

    Default Re: [Official Submods] Collection of Official Submods

    Hi,
    Update No major faction bonuses submod please

    Hi,
    Update ?
    Last edited by ♔Greek Strategos♔; April 20, 2022 at 11:22 AM. Reason: Double posting

  12. #872
    Jake Armitage's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    it doesn't need to be updated, you can use it

  13. #873

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by Dresden View Post
    Not currently.
    Please let us know If there will be any plans towards this, the RotR map is probably best map for MPC versus games since all the factions are about the same size.

    I believe that the Original Wrath of Sparta submod is discontinued at the moment?
    Last edited by ♔Greek Strategos♔; April 20, 2022 at 11:22 AM. Reason: Double posting

  14. #874

    Default Re: [Official Submods] Collection of Official Submods

    Yes, although we may be resurrecting it in a new form sometime in the future.

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  15. #875

    Default Re: [Official Submods] Collection of Official Submods

    What is the fashion for diplomacy like TESTUDO.DIGS

    , or is it likе?


    Quote Originally Posted by Nike_Serg View Post
    What is the mod for diplomacy 1.2.8
    Last edited by ♔Greek Strategos♔; April 20, 2022 at 11:23 AM. Reason: Double posting

  16. #876

    Icon5 Re: [Official Submods] Collection of Official Submods

    Will the no population/supply system mods be updated? I tried the Steam version of it and it doesn't (though that clearly states it wasn't updated). How can I install these?

  17. #877
    KAM 2150's Avatar Artifex
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    Default Re: [Official Submods] Collection of Official Submods

    They work, just make sure they are loaded above DeI and you have new campaign.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  18. #878

    Default Re: [Official Submods] Collection of Official Submods

    Quote Originally Posted by KAM 2150 View Post
    They work, just make sure they are loaded above DeI and you have new campaign.
    That did it, thank you sir!

  19. #879

    Default Re: [Official Submods] Collection of Official Submods

    This made me wonder: how come unit names aren't in ancient cyrillic letters and, like, runes for the germanic units? Since most modders insist on using dead languages for unit names by default, certainly they should go all the way and make them totally incomprehensible.


  20. #880

    Default Re: [Official Submods] Collection of Official Submods

    Hello. Is there a submod that lowers only loyalty in dei?

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