here, it will always be compatible with anything
http://www.mediafire.com/file/7eof4v0v6u64zq7/file
1) steam manager, not always but most of the times
2) mitch mod manager - check post #1136 https://www.twcenter.net/forums/show...g-09-20/page57
3) wh2 mod manager https://github.com/Kaedrin/warhammer-mod-manager
4) user script http://www.twcenter.net/forums/showt...-txt-quot-File
BOT too have upkeep 20%?
are you asking if AI has -20% for the upkeep?
No, player only
Giving upkeep penalties to AI wouldn't have much sense, just worsen their possibility to act correctly during the campaign
Jake Armitage
Good day, you have a mod capture point does not solve the battle for the villages..Is there a similar sub mod for cities? Because in some cities, the point is located in the middle of the city, behind the inner ring of walls, and there is no tactical protection for it. For example, this is if the victory point would be in Babylon, not in the center of the inner citadel , but in front of it. Or Londinium would have a point between 1 and 2 walls
Dear DEI Team,
I vaguely recall a sub-mod for player reforms to trigger after turn dates only, and not turn date & imperium level. But I cannot find it.
Does such a mod exist? If not, would it be difficult to make?
Thank you.
Haven't tested it but this should mostly do the trick http://www.mediafire.com/file/xdbffc...rium.pack/file
It gives reforms Imperium 1/2/3 requirements. So, if a faction has 2 reform levels it will be 1 and 2.
Thank you Dresden.
Hi everyone, trying to find a mod for turning out Civil wars (giving obscene amounts of loyalty to other parties). I'm in the middle of civil war right now and would like to switch to empire and turn the mod on once I deal with it for RP purposes. Seems that all mods I've found over workshop do not work, anyone stumbled upon working one / is able to create one ?
Cheers !
I'm sorry if this is posed elsewhere, but I wasn't able to to find it - does the old Wrath of Sparta mod still work? I tried to do AFP Macedonian Wars and I'm getting CTD, so then I tried to see what happens with the old WOS, and that also has CTD. Any thoughts? I tried loading both mods above the main mod. Thanks
[UPDATE] Never mind. I got them both to to work by deactivating all other mods.
Last edited by Callicles; May 02, 2021 at 08:10 AM.
Forgot to thank you! Works great and I am having the time of my life!
The historic event popups (the one you can click in the upper right corner that shows up time to time) are wonderful. I just reading about how for example Phyrrus was doing IRL after I had crushed him in game.
I know seasons and age is tied to a lot of stuff and you cant for example get a 12tpy seasons and 4tpy aging.
But is it possible for the historic text events?
Like if a text is coded to fire at 270bc can you adjust it so the dates in the code is compensated for 4tpy? 272->260bc is 48 turns in the game instead of 12. Can thus the historic events be made to fire at 268bc?
I might be bongling the examples but my point is if there is a possibility to get the fantastic historic text popup events the team has written to mesh well with the 4tpy mod?