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Thread: [Official Submods] Collection of Official Submods

  1. #801

    Default Re: [Official Submods] Collection of Official Submods

    Nevermind, turns out I just downloaded the one from the first page, instead of the fixed one on this page.

  2. #802

    Default Re: [Official Submods] Collection of Official Submods

    I will update the link, thanks Jake!

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  3. #803

    Default Re: [Official Submods] Collection of Official Submods

    hi hi Iím looking for the 1 trailer of divide and impera that was on Youtube if anyone can Maider I thank him.

  4. #804

    Default Re: [Official Submods] Collection of Official Submods

    Which trailer?

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  5. #805

    Default Re: [Official Submods] Collection of Official Submods

    So I have a question. Do these sub mods also change the AI as well as myself? Like for example I got the "Reduced Unit Cost/Upkeep" and "No public Order Penalty for Garrisoned Armies" mods.

  6. #806

    Default Re: [Official Submods] Collection of Official Submods

    Dresden, I love your work, had your mods like forever in most TW games, now then I WANT DEI. But the gladiator unit recruitment has no Gladiatrices units, I know before anyone jumps on me, I like them and always have used them. So please, Dresden, give me back my Gladiatrices.

    edit: nm, I fixed it myself.
    Last edited by Agrippa; December 16, 2019 at 12:53 AM.

  7. #807
    Ordinarius
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    Default Re: [Official Submods] Collection of Official Submods

    Would it be possible to get a version of the No Major Faction Bonuses submod that left Carthage as the only major faction to get the bonuses? I would love to see Carthage put up a good fight while the other major factions have to really struggle. In other words, I'd like to see Carthage as the premier Mediteranean power during my campaigns as any other faction. If it is a simple tweak I can do it if someone could guide me onto what to change in the official submod.

  8. #808
    Jake Armitage's Avatar Primicerius
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    Default Re: [Official Submods] Collection of Official Submods

    It is not very difficult to do but it will require to script in lua, so I'll put less time into doing the modifications (10 mins at max) rather than explaining how to.
    I can do it tomorrow probably, more or less 24hrs from now.

  9. #809
    Ordinarius
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    Default Re: [Official Submods] Collection of Official Submods

    Thank you Jake. It will be nice to see Carthage as a real threat to the Mediteranean.

  10. #810
    Jake Armitage's Avatar Primicerius
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    Default Re: [Official Submods] Collection of Official Submods

    here it is:
    https://www.mediafire.com/file/xfgdj...ly01.pack/file

    It is 100% based on the No Major Faction Bonuses submod but it returns values to carthago only.
    Keep in mind there are other ways too to refine what you're searching for.
    Try it for now and let me know if you need something else.
    Combatible with anything inside DeI ( not recommend for testudo or AoH)

  11. #811
    Ordinarius
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    Default Re: [Official Submods] Collection of Official Submods

    Thanks again Jake. I'll start a new campaign tonight with it!

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