Results 1 to 4 of 4

Thread: Unit stats

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Battlefield's Avatar Civis
    Join Date
    Mar 2014
    Location
    United States
    Posts
    173

    Default Unit stats

    I have some questions about modding unit stats.
    1. Which increase will be the most beneficial: melee attack vs weapon damage vs melee defence vs armour. So basically if one of these stats can be increased by the same amount, which will give the unit the most advantage in melee combat or are they equally the same?
    2. My second question is how do you change the experience bonuses of units of each chevron? I find the unit_stats_land_experience_bonus and unit_experience_bonus tables, but I don't know how these values work.
    3. The last question is that is there any way to reduce the amount of friendly fire, especially from city towers?
    Thanks for the help.
    Last edited by Battlefield; August 30, 2015 at 12:11 PM.
    Rome Total War mods
    INVASIO BARBARORVM | Roma Surrectum | Rome Total Realism
    Medieval 2 Total War mods
    Stainless Steel | Europa Barbarorum II | Broken Crescent

    "It is the mark of an educated mind to be able to entertain a thought without accepting it." - Aristotle
    "Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." - Marcus Aurelius

  2. #2
    Battlefield's Avatar Civis
    Join Date
    Mar 2014
    Location
    United States
    Posts
    173

    Default Re: Unit stats

    Anyone?
    Rome Total War mods
    INVASIO BARBARORVM | Roma Surrectum | Rome Total Realism
    Medieval 2 Total War mods
    Stainless Steel | Europa Barbarorum II | Broken Crescent

    "It is the mark of an educated mind to be able to entertain a thought without accepting it." - Aristotle
    "Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." - Marcus Aurelius

  3. #3

    Default Re: Unit stats

    Very interesting questions I'd also like to know more about. In my mod I think about the stats as this: Weapon dmg is the stat of the weapon - sword is more dangerous than a club, so it should have higher dmg. Also units with the same sword should have the same weapon dmg. Melee attack is the units level of training. So a better trained unit should have a higher melee attack but also be more costly and take longer to recruit.

    Didn't answer your question, but I am very interested to hear the answers [emoji3]

  4. #4
    Battlefield's Avatar Civis
    Join Date
    Mar 2014
    Location
    United States
    Posts
    173

    Default Re: Unit stats

    Anyone?
    Rome Total War mods
    INVASIO BARBARORVM | Roma Surrectum | Rome Total Realism
    Medieval 2 Total War mods
    Stainless Steel | Europa Barbarorum II | Broken Crescent

    "It is the mark of an educated mind to be able to entertain a thought without accepting it." - Aristotle
    "Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." - Marcus Aurelius

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •