Originally Posted by
Greve Af Göteborg
Yes, the framerate is not consistent. I wonder if CA will be able to optimize this without sacrificing too much fidelity.
Shogun 2 was well optimized, Rome 2 was not and I hear that Atilla is worse than Rome 2. (BTW is MSAA anti-aliasing in Atilla?, Rome 2 only had FXAA. Shogun 2 had MSAA up to x8)The meleé clashes seem to be very intensive on the CPU, all those synced animations combined with models clipping through each other. Directx 12 could probably be good for removing some of those cpu restrictions, but I'm not educated enough on this matter.